# Supported types: character
#
# Note: if 'chance' evaluates to 0, an AI character will also abandon the focus
#


###############
# FOCUSES
###############
focus_intrigue = {
	type = character
	
	modifier_name = "INTRIGUE_FOCUS"
	
	potential = {
		is_playable = yes
	}
	
	allow = {
		is_adult = yes
		NOT = { trait = incapable }
		prisoner = no
	}
	
	# AI Pick chance
	chance = {
		factor = 100
		
		modifier = {
			factor = 0
			has_game_rule = {
				name = ai_intrigue
				value = off
			}
		}
		modifier = {
			factor = 0
			trait = honest
		}
		modifier = {
			factor = 0.25
			NOR = {
				trait = amateurish_plotter
				trait = flamboyant_schemer
				trait = intricate_webweaver
				trait = elusive_shadow
			}
		}
		modifier = {
			factor = 0.25
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = trusting
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 0.5
			trait = wroth
		}
		modifier = {
			factor = 1.5
			trait = envious
		}
		modifier = {
			factor = 1.5
			trait = patient
		}
		modifier = {
			factor = 1.5
			trait = ambitious
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 5.0
			trait = paranoid
		}
		modifier = {
			factor = 4.0
			trait = deceitful
		}
		modifier = {
			factor = 1.5
			has_character_modifier = african_adulthood_rites_3
		}
	}
	
	# Focuses have no success conditions
	success = {
		always = no
	}

	creation_effect = {
		if = {
			limit = { has_quest = quest_dragonkin_society_intrigue_focus }
			character_event = { id = DRAGONKIN.162 }
		}
	}
	
	abort = {
		OR = {
			prisoner = yes
			trait = incapable
			is_playable = no
		}
	}
	
	abort_effect = {
	}
	
	# MODIFIERS
	intrigue = 3
	plot_power_modifier = 0.05
}