namespace = kidnap

# Kidnap character to prison
character_event = { 
	id = kidnap.1
	desc = kidnap1_desc
	picture = GFX_evt_shadow

	is_triggered_only = yes

	option = {
		name = kidnappedoption1
	}
}
# Kidnap fail
character_event = { 
	id = kidnap.2
	desc = kidnap2_desc
	picture = GFX_evt_shadow

	is_triggered_only = yes

	option = {
		name = kidnappedoption2
	}
}

# Kidnap fail, target side.
character_event = { 
	id = kidnap.3
	desc = kidnap_t_desc
	picture = GFX_evt_shadow

	is_triggered_only = yes
	option = {
		name = kidnappedoption3
		add_character_modifier = {
  			modifier = the_suspicious
 		duration = 12
		}
		random = {
				chance = 20			
				add_trait = paranoid
		}
	}
}