0.1
- Initial Release.

0.2
Features:
- CK2PLUS and HIP societies coded.
- HIP societies backgrounds/icons pictures are done.
- Added dummies pictures for CK2PLUS societies.
- The influence and currency boxes are done.
- The decisions have pictures.
- The broken weapon and head artifacts have pictures.
- The broken weapon and head artifacts will be destroyed 90% of the times on death if the heir doesn't meet the society's requirements, 50% if he do, 0% (excluding base culling) if he's member.
- Added a decision to merge 10 broken weapons and heads artifacts, these will survive the previously mentioned destruction.
- Holy Orders have a new government type.
- Dukes of rank 3 in a Holy Orders Society can now create one of 4 fake holy orders. They will gain a new titular title with elective succession and the Holy Order government. This does not create a new society or mercenary troops. More related content to come later.
- New game rule to disable bounties.
- New game rule to choose if custom holy orders are fakes or actual holy orders (still without troops).

Balance:
- Added more flags and checks to prevent the spending of society currency before losing it due to an event.
- Added a society currency cost to the decision to buy another member's weapon and wrote a missing localization.
- Resting is now limited to duel wounds, health bonus halved for both rests.
- Cannot rest/recover while on a warrior pilgrimage.

Fixes:
- Fixed the bottoms of the holy order background pictures, the last pixel rows were transparent.
- Added missing localisation for the "Buy a Weapon" decision.
- Squires get their first traits after 2 years as intended.
- The attacks of opportunities after a critical miss/attack will properly end the fight if the attacked target avoid the hit and if it give him his 5th point.
- Lowered the chances of getting a point if you avoid an attack of opportunities. 
- AI vs AI duels are now resolved with a single random check, instead of the previous system that had 50+ events in one duel.
- In order to balance the numbers in each of the fighters guilds ranks, AIs have a 1/4 chances of simply ranking up (up to pretender) without downranking anybody.
- Various minor code optimizations.

0.3
Features:
- CK2plus societies have their logos.
- Muslim/Indian/Pagan have their own holy order government icon.
- Gave Mercenaries their own government type.
- Fighters Guilds Pretenders of duke level can become mercenaries (player only).
- Mercenaries have a decision to improve their liege's opinion of them for 5 years, in exchange of a favor from you and maximizing your opinion of your liege, giving them as many of your troops as possible. This exist to make it less likely that your liege will try to revoke your merc title.
- Added Militarization (demesne/vassal size, revolt risk, threat and Mobilization (+levy -tax) laws for the mercenaries and holy orders.
- Depending on which Militarization law you have, holy orders can become mercenaries and vice versa.
- You can be hired to help someone in a war if you are a mercenary or a holy order, not a war and have a mobilization higher than passive.
-- Initial payment is based on your mobilization law, yearly payment is based on your contribution this year.
-- Contribution include: Winning a battle, it being a major battle and/or you a leader is better. Sieging provinces, if you personally lead the siege it is better.
-- You have to start the battle/siege, joining the AI battles/sieges won't increase your contribution.
- New mission, win a battle between 2 armies while leading one.

Balance:
- Custom Mercenaries/Holy Orders decisions can only be taken if not at war.
- Tweaked the holy order cost and removed the prestige/piety reward for creating one, only those with EMF will have a reward, if succession change, to make up for the -500 prestige cost.
- While not a member of a fighters guilds, your holding's tournaments modifiers will slowly downgrade in level, and those level 1 will be removed.

Fixes:
- Added a piety cost to creating a holy order, like the tooltip said it should have.
- Added a button to destroy "true" custom holy orders so you are not forever stuck as one.
- Wrote the localization for the Holy Order government in the inheritance window.
- Can no longer create my mercenaries/holy orders simply by owning Orléans.
- Massive fixes to the localization by fc08 from Reddit.

0.3.1
Fixes:
- Can properly join the Army of Lucifer.

0.3.2
==Changes and Balances
- The messages about the holy orders changing their requirements are now notifications.
- Changed the wordings of the mod's rules to say that HIP and CK2PLUS orders and cultures are supported.
- Added a tooltip with being hired as a mercenary to explain how paiment work.

==Bugfixes and optimization
- Added a trigger to prevent events from trying to force people already in a society to join another one.
- Added some missing localisation.
- Added default pictures to events with several pictures triggers.
- Fixed some flags being wrongly set as modifiers.
- Skulls should be destructible now.
- Fixed the downgrading of the arenas modifiers.

1.0
==New features
- Steam initial upload.
- Added 3 new fighters guilds, can be spawned using the rule system. They are mostly for total conversion mods.
-- The Warriors Guild is like the current fighters guilds, but without cultural requirement.
-- The Berserkers are high risk high reward fighters guilds.
-- The Amazons are a fighters guilds only for women.
- Added an assignable holy order society. Use a decision on the Grand Master of a society-less holy order to grant it.
- Added flavor to the event windows.
- Most holy order societies ranks have new names.

==Changes and Balances
- Changes in the rules. Now when using total conversion mods, use the "Non European Map" and the "No holy order" rules.
- Rank 3 of holy orders now have an extra martial.
- Rank 2 of fighters guilds have extra prestige and sex appeal
- Rank 3 of fighters guilds have move extra prestige and sex appeal
- Rank 4 of fighters guilds have even move extra prestige and sex appeal alongside +1 combat rating.
- Courtiers of mercenaries can join a fighters guild despite not being commanders.
- Characters of the israelite culture group will join the Sandpit instead of the Round Table fighters guild.
- Gave the Guardians of the Temple their own option when joining the order.
- AI Women, since they cannot be commander, have alternate joining requirements for Fighters Guilds.
- When a member of a fighters guild use the power to recruit a commander, there is 30% chance of it being a female, 100% if member of the Amazons.
- Made the blood on the side-banner of the fighters guilds' window red-er.
- Rebalanced the rewards for the missions and powers.
- Counts can now create a mercenary/holy order ducal title if they are independent or under a king/emperor liege.
- The further away your client is, the less harsh the penalty for refusing to be hired is. But the penalty can be worst than before if he's very close.
- Increased the gold rewards received while hired.
- The mission and power to train with fellow member has received a small quality of life improvement.
-- Trainers, if they are good enough, will receive tips on which options have the most success chances as colored borders for the options.
-- Trainees have a random chances based on their traits to notice the right option.
-- The AI can still be dumb and do everything it can to not learn.

==Bugfixes and optimization
- Optimized and made the event for the yearly/final payments of your mercenary band/holy order more accurate.
- Tweaked the mercenary band/holy order laws requirements to change.
- Holy orders will properly start in the "Rule of Faith" militarization law instead of neutral.
- Hired commanders will receive the proper opinion boost when replacing another commander.
- Traits descriptions now have the proper gender.
- AI will attempts to create arenas less often.
- More spellchecking done by Fco8.
- Swapped "do not have the incapable trait" for "is_incapable = no". To prevent some issues with other traits like bedridden rulers, dragons or ruins from joining a society.

1.0.1
==Changes and Balances
- Children shouldn't get bullied by hunters anymore, also reduced the rate at which bounties are sets.
- Modified the power to buy a weapon from another member to be less spammy and added an option to block all demands.
- Added a "Seven Kingdoms" compatibility .mod file.

1.0.2
==New features
- Bounty Board, a new decision for Fighters Guilds members. It will offer possible bounty targets to hunt, if any are available in the realm. 

==Changes and Balances
- Added a flag for Elder Kings to ignore the education traits for my Fighters Guilds.
- AIs will challenges humans less often and never while they are leading a flank in battle. AI commanders won't get dueled while leading troops.
- When being hired as mercenary, you can trade half of the initial payment for a temporary fleet.
- Changed the mercenary pay system, you will now receive a set amount of gold at the end of each battles/sieges instead of yearly event.
- The gold you will receive is now written on the mobilization laws description.
- The tax penalty from the mobilization law is now smaller as -90% tax is not a good trade for +90% levy.
- Removed the delay on rank-up duels to avoid weirdness in these few days.
- Killing a relative while bounty hunting will give you a kinslayer trait.
- The Emperor of China won't accept skulls and broken weapons as gift.

==Bugfixes and optimization
- Removed flag that made the training mission too common.
- More spellchecking.

1.0.3
==Bugfixes and optimization
- AIs will challenges humans less often, for real this time, I hope.

1.1
==New features
- New power : Granting land to Holy Orders
-- Similar to how they sometime ask to build a castle, rank 3 members of holy order societies can give an empty holding to the Grand Master of the society who will build a castle.
-- This require Sons of Abraham, if Reaper's Due is also enabled, then it will create a new holding site if prosperity is high enough and there isn't any empty holding.
-- As long as you do not steal that castle from them somehow, the capital holding of that province will have a special modifier giving extra garrison, fort, piety and tax income.
- New power : Hirable Armies
-- Members of rank 2+ of both holy orders and fighters societies can now hire armies with their society's currency.
-- Fighters Guilds offer a small and simple blend of light infantry and archers, but extra armies will spawn for each tournament modifiers in your demesne which will offer its corresponding troops.
-- Holy Orders offer an army of better quality, and can give more troops if your demesne have castle who belong to them. It can only be used while at war with infidels and is cheaper if you are on the defensive.
-- (I am not sure about the costs and sizes balance. They may become tied to their societies' influence later, which hasn't been touched yet.)
- Added a show/hide decision for the decisions of the society.

==Changes and Balances
- To avoid more issues with fighters hunting babies, bounties cannot be placed on children anymore.
- Sightly increase the negative opinion requirement for AI when they place a bounty.
- Close relatives and spouses of the dead bounty will have a negative opinion toward the hunter unless they didn't like the target.
- Wounded AIs will not try to duel people to rank up anymore, which should lower the lethality of the societies,
- Made the pilgrimage and training decisions unavailable if busy.
- While on warrior pilgrimage, if you have the trait brave, you may now lose it if you run away from a duel.
- Lowered the chances of dying while looting the old shack in the pilgrimage.
- Prevented characters who are at war when starting a new game to be members of the societies, to avoid their premature deaths.
- Improved the notification event code that tell you your trainer/trainee died.

==Bugfixes and optimization
- From 1.0.3: "AIs will challenges humans less often, for real this time, I hope." wasn't working! Fixed for real now.
- Fixed an issue that could cause a member of a holy order society to not join his mission target's war.
- The Teutonic and Livonian orders powers didn't appear on the rank's 2 and 3 tooltips.
- Simplified the fighter traits upgrade in the training event to avoid issues.
- Fixed the problem where the champions rank would disappear and not be replaced.
- Made the old teacher from the pilgrimage old again.
- Disabled the creation of a "custom" holy order society for the Hashshashin. 
- The AIs members of fighters guilds are now unable to set tournaments as players do. They have a single normal decisions that will do it for them every year in what I hope is more efficient than them checking 18 decisions for each of their demesne holdings per years.
- Made it so you cannot directly pay off new bounties after the first one without being dueled once.
- The correct message will appear to the liege of courtiers with bounties on their head who die at the hands of a hunter.
- The correct message will appear to the hunter when their bounty yields, and to the knights when the heretic yields.
- The correct notification will be shown if you hit with some attacks in a duel.
- The correct text will be used when refusing to support a law change in a holy order.
- Corrected more typos.

1.1.1
==Bugfixes and optimization
- Specifying that the pretender need to be from the society, and not just any random rank 3 from any society, would be useful.

1.1.2
==Bugfixes and optimization
- Making the AI unchallengeable while leading troops was not that good of an idea now that the system actually work, they just lead their standing retinue for years.

1.1.3
==Changes and Balances
- You can now give a non-capital castle you own to the holy orders by using a settlement decision on the province's capital, thanks to famaouz.
- At the beginning of some duels, you may choose to skip the dueling events. However, it won't be as optimal as doing it manually.
- Reworked the code for the religious requirements of the holy orders. Instead of adding every single religions and heresies (including those from other mods which make the game search for nonexistent religions), I have made an all-purpose code that check if you have the same religion as the Grand Master (who will always have the right religion) or if you are an heretic of his religion and he has the "heretic allowed" modifier.

1.1.4
==Changes and Balances
- Added a tooltip to the Berserkers to better show their high-risk high-reward nature.

==Bugfixes and optimization
- Doges will now be able to join the holy orders societies.
- Bounties will be paid off even if the client is dead.

1.1.5
==Changes and Balances
- AIs will wait a month before challenging someone to rank up, to give the players a chance.
- Increased how many level of combat skill is calculated when skipping duels.

==Bugfixes and optimization
- Some events were not properly coded to see the amazons as a female society, and not a culture_group society.
- Replaced several "he" with the commande to get the proper gender.

1.1.6
==Changes and Balances
- You must hold your rank for an entire year before being able to challenge someone to rank up.

==Bugfixes and optimization
- Changed the decisions/rank up requirements so prisoners/unavailable characters cannot do them.
- The "pick the war focus" mission for fighters guilds members will properly end if you are the Champion.

1.1.7
==Bugfixes and optimization
- Created my own version of is_inaccessible_or_incapable_trigger, as not all mods that overwrite the vanilla triggers updated their list to include this new trigger.

1.2
==New features
- Holy Fury Update
- The Myrmidons holy order has a society.
- The Children of Dralha holy order has a society.

==Changes and Balances
- The Livonian Order can now be joined by catholics. Catholic options are getting crowded...
- The Teutonic Order society work with its kingdom level title.
- Multiplied the combat rating by 10 times across events, traits and modifiers.
- I have increased the 4 fighter traits combat modifiers to 5-10-15-20 for now. Will match HIP's numbers when they release something.
- Added the duel experience modifier to my duel system, but due to how common they (my duels) are, I've set it increase much slower than the warrior's lodge for now.
- Changed my Holy Order governments to have Paradox's Order rules and borders/picture. Removed my pagan/muslim/indian order governments icons as they are now irrelevant.
- Changed my Mercenary government picture and some of its rules.
- Becoming a Holy Order turn all of your vassal into holy order government like vanilla does, I think. Will need further testing and balancing.
- Tweaked how the game distribute my governments.
- Made the "help in a war" missions look for wars that are not about to end.
- Added a two years cooldown to the powers to call armies.

==Bugfixes and optimization
- Changed the 3 scripted effect of 55 else_if each for 2 trigger switches.


1.2.1
==New features
- Localized Wounds
-- All duels now have wounds on specific parts of the body. The head, torso, dominant hand, non-dominant hand and the legs.
-- All attack options will show your foe's overall physical condition and all defense option yours.
-- All attacks will more easily target certain body parts, all hits will give minor wounds (bruises).
-- If a body part get too many bruises, it will turn into a more serious wound and you'll receive the wounded trait.
-- Any body parts with a serious wound can be maimed. A maimed dominant hand (one-handed trait) for a lefthanded character will remove lefthanded. Black eye into one-eyed into blinded. Etc.
-- Pregnancy can become more difficult if hit in the torso while pregnant.
- Get into Shape
-- New rank 1 power for both Holy Orders and Fighters' Guilds.
-- Will balance your fat/malnourished traits, will most likely require several uses to lose them.
-- If you keep using it despite not being fat/malnourished, you'll get a positive temporary modifier eventually. Keep on training to refresh it while avoiding growing close to fat/malnourished.
- Grand Champion bloodline
-- Champions who protect their title successfully 10 times in a row will get a bloodline. It give prestige, combat rating, sex appeal and allow people to by-pass some of the Fighters' Guilds' requirements. 
- Holy Duty
-- Members of a holy order society or those who became a holy order will receive calls to join/pledge to crusade involving their faith if they haven't yet.
-- It support both the old and new crusade system, you'll either pledge to join the offence/defence (you cannot unpledge), or directly join the war for the old system.
-- Refusing will kick you out of the society, if you are not part of a holy order society but are a holy order, it will be transformed into a mercenary title.
-- This system doesn't include the northern crusades or the reconquistas yet.

==Changes and Balances
- Holy Order societies now only require 10 martial if you are xealous, instead of 15.
- Banned AI religious head from joining the societies.
- Banned the new animals cultures from Holy Order societies, unless a lunatic pass the law. Using the animal kingdoms alternate start will allow animal everywhere.
- Gave the Bon Holy Order, the Children of Dralha, monthly Fervor for the Kailash Guardian trait, their crusader-like trait.
- Pagan Holy Orders who have the bloodthirsty reformation and the Aztecs Orders will gain Fervor for the bloodthirsty traits.
- Holy Orders who received Fervor for the christian Crusader trait will also receive Fervor for the Crusader King and Queen traits. 
- Added the new scarred, sturdy and giant traits to the Fighters' Guilds Glory gain. Lowered the penalty of maimed traits.
- Being being fat/malnourished give a Glory/Fervor penalty. Being in perfect shape give a bonus.
- The War Focus now give Glory/Fervor if you do not have a martial education and the Theology Focus will give Fervor if you do not have a learning education. This is for helping people who join the societies despite not meeting the education requirement.
- Champion now gain 5 glory per month instead of 10.
- Lowered the over time penalties for resting/recovering champions. The values now also appear in the Glory tooltip on the society screen.
- Lowered the penalty and gain of prestige and Glory/Fervor for duels.
- Added prestige to the Berserkers' bonus.
- When starting a new game, your selected character won't be in one of this mod's society anymore.
- Added a tooltip_info_custom for when you are guessing the right option while being trained.
- Gave my new holy orders goverment 6 extra commanders and reducing the mercenaries' commanders to 6. 10 extras just felt too many.
- Heretics are now valid targets for the Holy Order hunting mission.
- Thanks to the new preferred_limit, the game will try to avoid giving you duel against already wounded characters.
- Most of the dueling events picture were changed. They are also modular, based on duel type, tribal, feudal and so on.
- Added the *Skip the Duel Engine* option to bounties and warrior pilgrimages duels.
- Made sure that the rewards of the bounties were based on the target's tier, and not the hunter's.
- Imported more of the vanilla's duel experience and renown system into my duels. They might become timed at a later time if I find that they stack too high too easily.
- When your fighter trait is rank 4, further increases will instead improve your "Duel Experience" instead of adding 1 martial.
- AIs are less likely to surrender if they are sick.
- In order to make dodge/counter/parry choice more interesting than simply the weight your traits have, they now affect the hit-chances of the attacks:
-- Dodging increase the normal miss chances while decreasing the critical miss chances.
-- Countering increase the critical miss chances while decreasing the normal miss chances.
-- Parrying is the balanced option.

==Bugfixes and optimization
- The chivalry_army_timer modifier is now hidden.
- The holding decisions to set up tournaments are no longer hidden if incapable or prisoner.
- Improved the "Place a Bounty" conditions tooltip.
- The Herculeans' (ck2plus) description is no longer hidden in the french localization.
- Reworked all of the events that make you join a war pick the specified war instead of any.

1.2.2
==Changes and Balances
- Modifier the Fighter Traits to have HIP's new values.
- Added a decision to cancel your request for military training.
- Some of the Livonian Order ranks were renamed: Rank1 into Dienende Schwester/Brüder, Rank2 into Ritterschwester/Ritterbrüder, rank3 into Komtur.
- Enabled the decision to destroy your merc/holy title (normaly only used with the true holy order rule) if you are somehow a king/emperor, so you can return to feudal.
- The decision to Stop Resting is now not limited to members of the societies.
- Incapable characters will be kicked from the Fighters Guilds.
- Added a tooltip/power to the Holy Order societies rank 4 stating that only AI can/should be rank 4, to clear confusion.
- The following holy order societies will be enabled when playing with Ancient Religions Reborn
-- The Fianna
-- The Red Dragon Knights
-- The Anubis Guard
-- The Horusian Guard
-- The Sacred Band
- Added flags so the special courtiers related to the demon spawn won't be witch hunted by Holy Orders as often.

==Bugfixes and optimization
- Unused Lady-in-waiting trait is now hidden to avoid confusion.
- Added a safeguard to stop bounty hunter from hunting you after you've cleared your bounty if you cleared it while they were on the way already.
- Some localization changes to the societies requirements.
- Unpluralized advice.
- Updated Nova Monumenta Iaponiae Historica and Elder Kings compatibility files.

1.2.3
==Changes and Balances
- The "Get into shape" decision will now be available when the buff expire instead of following the malus.

==Bugfixes and optimization
- Removed left-over piety/prestige/gold from some events that were used to track them while testing.
- Hidden some variables that appeared in some events' tooltips.

1.2.4
==Changes and Balances
- Increased the value of combat rating in duels.
- Added a new rule to remove death from duels. You will instead receive a stacking minus 1 health modifier. The events themselves have not changed so you can receive the same head multiple times, the localization will mention death and so on.

1.2.5
==Changes and Balances
- Buffed the bloodlines with extra morale damage and removed the opinion penalty of the berserker one.

==Bugfixes and optimization
- Fixed interaction with the cruel trait while receiving training.

#TO-DO / IDEA
#sacred band homo
#fighter jain get trait
#bounty hunter spill client name
#idea of mission/power for catholic, "Poverty, chastity, and obedience", forcing celibate, minus global tax and negative vassal opinion...? +flag to obey GM requests
#CB law force
#check on_character_leave_society on_action
#Notification of invalid mission
#reforge mystic weapon
#culture holy order?
#Zodiac fervor
#double peg/hook?
#add_blood_splatter_effect = yes
#force elective event / new elective
#influence = = = =
##shorter missions custom success
##FG = cross society tournament - duel deaths
##HO = members law/traits - rel authority.
#check dragons GOT