# The limiting slots for equipped artifacts. Dynamic system (you can add new types of slots freely)
# slots = {
	# weapon = 1
	# ceremonial_weapon = 1
	# scepter = 1
	# crown = 1
	# wrist = 1
	# neck = 1
	# torso = 1
# }

chivalry_item_skull = {
	quality = 1
	monthly_character_prestige = 0.1
	flags = { chivalry trophy curse }
	# indestructible = yes
	allowed_gift = {
		always = no
	}
	active = {
		custom_tooltip = {
			text = chivalry_tribal_nomad_tooltip
			OR = {
				AND = {
					is_ruler = no
					OR = {
						liege = { is_tribal = yes }
						liege = { is_nomadic = yes }
					}
				}
				is_tribal = yes
				is_nomadic = yes
			}
		}
		is_fighter_societies_trigger = yes
	}
	picture = "GFX_chivalry_item_skull"
}
chivalry_item_broke = {
	quality = 1
	monthly_character_prestige = 0.1
	flags = { chivalry trophy curse }
	allowed_gift = {
		always = no
	}
	active = { 
		is_tribal = no
		is_nomadic = no
		is_fighter_societies_trigger = yes
	}
	picture = "GFX_chivalry_item_broke"
}

chivalry_item_skull_stack = {
	quality = 2
	monthly_character_prestige = 1
	flags = { chivalry trophy curse }
	allowed_gift = {
		always = no
	}
	stacking = no
	active = {
		custom_tooltip = {
			text = chivalry_tribal_nomad_tooltip
			OR = {
				AND = {
					is_ruler = no
					OR = {
						liege = { is_tribal = yes }
						liege = { is_nomadic = yes }
					}
				}
				is_tribal = yes
				is_nomadic = yes
			}
		}
		is_fighter_societies_trigger = yes
	}
	picture = "GFX_chivalry_item_skull_stack"
}
chivalry_item_broke_stack = {
	quality = 2
	monthly_character_prestige = 1
	flags = { chivalry trophy curse }
	allowed_gift = {
		always = no
	}
	stacking = no
	active = { 
		is_tribal = no
		is_nomadic = no
		is_fighter_societies_trigger = yes
	}
	picture = "GFX_chivalry_item_broke_stack"
}