#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }

# chivalry_rule_fight = {
	# name = "CHIVALRY_RULE_FIGHT_NAME"
	# group = "CHIVALRY_RULE_GROUP"
	# option = {
		# name = default
		# achievements = no
		# text = "CHIVALRY_RULE_FIGHT_DEFAULT"
		# desc = "CHIVALRY_RULE_FIGHT_DEFAULT_DESC"
	# }
	# option = {
		# name = none
		# achievements = no
		# text = "CHIVALRY_RULE_FIGHT_NONE"
		# desc = "CHIVALRY_RULE_FIGHT_NONE_DESC"
	# }
# }

chivalry_rule_fight = {
	name = "CHIVALRY_RULE_FIGHT_NAME"
	group = "CHIVALRY_RULE_GROUP"
	option = {
		name = europe
		# achievements = no
		text = "CHIVALRY_RULE_FIGHT_EUROPE"
		desc = "CHIVALRY_RULE_FIGHT_EUROPE_DESC"
	}
	option = {
		name = europextra
		# achievements = no
		text = "CHIVALRY_RULE_FIGHT_EUROPEXTRA"
		desc = "CHIVALRY_RULE_FIGHT_EUROPEXTRA_DESC"
	}
	option = {
		name = extra
		# achievements = no
		text = "CHIVALRY_RULE_FIGHT_EXTRA"
		desc = "CHIVALRY_RULE_FIGHT_EXTRA_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "CHIVALRY_RULE_FIGHT_NONE"
		desc = "CHIVALRY_RULE_FIGHT_NONE_DESC"
	}
}

chivalry_rule_holy = {
	name = "CHIVALRY_RULE_HOLY_NAME"
	group = "CHIVALRY_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "CHIVALRY_RULE_HOLY_DEFAULT"
		desc = "CHIVALRY_RULE_HOLY_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "CHIVALRY_RULE_HOLY_NONE"
		desc = "CHIVALRY_RULE_HOLY_NONE_DESC"
	}
}

chivalry_rule_bounty = {
	name = "CHIVALRY_RULE_BOUNTY_NAME"
	group = "CHIVALRY_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "CHIVALRY_RULE_BOUNTY_DEFAULT"
		desc = "CHIVALRY_RULE_BOUNTY_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "CHIVALRY_RULE_BOUNTY_NONE"
		desc = "CHIVALRY_RULE_BOUNTY_NONE_DESC"
	}
}

chivalry_rule_title = {
	name = "CHIVALRY_RULE_TITLE_NAME"
	group = "CHIVALRY_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "CHIVALRY_RULE_TITLE_DEFAULT"
		desc = "CHIVALRY_RULE_TITLE_DEFAULT_DESC"
	}
	option = {
		name = true
		# achievements = no
		text = "CHIVALRY_RULE_TITLE_TRUE"
		desc = "CHIVALRY_RULE_TITLE_TRUE_DESC"
	}
}

# chivalry_rule_extra = {
	# name = "CHIVALRY_RULE_EXTRA_NAME"
	# group = "CHIVALRY_RULE_GROUP"
	# option = {
		# name = default
		# achievements = no
		# text = "CHIVALRY_RULE_EXTRA_DEFAULT"
		# desc = "CHIVALRY_RULE_EXTRA_DEFAULT_DESC"
	# }
	# option = {
		# name = all
		# achievements = no
		# text = "CHIVALRY_RULE_EXTRA_ALL"
		# desc = "CHIVALRY_RULE_EXTRA_ALL_DESC"
	# }
	# option = {
		# name = none
		# achievements = no
		# text = "CHIVALRY_RULE_EXTRA_NONE"
		# desc = "CHIVALRY_RULE_EXTRA_NONE_DESC"
	# }
# }

chivalry_rule_death = {
	name = "CHIVALRY_RULE_DEATH_NAME"
	group = "CHIVALRY_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "CHIVALRY_RULE_DEATH_DEFAULT"
		desc = "CHIVALRY_RULE_DEATH_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "CHIVALRY_RULE_DEATH_NONE"
		desc = "CHIVALRY_RULE_DEATH_NONE_DESC"
	}
}