government_flavor = {
	name = gov_holy_order
	graphics = GFX_evt_knight_kneeling
	# graphics = GFX_evt_crusaders
	priority = 2
	trigger = {
		has_holy_order_government = yes
	}
}

government_flavor = {
	name = gov_merc
	graphics = GFX_evt_large_army
	priority = 2
	trigger = {
		government = mercenary_government
	}
}