title_chivalry_squire = {
	is_high_prio = no
	attribute = martial
    dignity = 1
    realm_in_name = no
	grant_limit = 1
	opinion_effect = 10
	monthly_salary = 0
	monthly_prestige = 0.1
	
	allowed_to_grant = {
		is_playable = yes
		OR = {
			is_holyorder_societies_trigger = yes
			is_fighter_societies_trigger = yes
		}
		# NOT = { has_assigned_minor_title = title_chivalry_ladywaiting }
		# NOT = { 
			# any_courtier = {
				# has_minor_title = title_chivalry_ladywaiting
			# }
		# }
	}
	
	allowed_to_hold = {
		age = 6
		NOT = { age = 16 }
		OR = {
			NOT = { is_female = yes }
			AND = {
				is_female = yes
				FROM = {
					OR = {
						is_fighter_societies_trigger = yes
						AND = {
							is_holyorder_societies_trigger = yes
							OR = {
								has_game_rule = {
									name = gender
									value = all
								}
								custom_tooltip = {
									text = chivalry_society_feminist_tooltip
									society = {
										any_society_member = {
											is_society_grandmaster = yes
											has_character_modifier = chivalry_law_feminist
										}
									}
								}
							}
						}
					}
				}
			}
		}
		is_abroad = no
		is_ruler = no
		NOT = { trait = incapable }
		prisoner = no
		custom_tooltip = {
			text = chivalry_was_squire_tooltip
			OR = {
				NOT = { has_character_flag = chivalry_was_squire }
				had_character_flag = { flag = chivalry_was_squire days = 1100 }
			}
		}
	}

	revoke_trigger = {
	}
	
	gain_effect = {
		character_event = { id = CHI.300 days = 730 }
	}
	lose_effect = {
		set_character_flag = chivalry_was_squire
	}
	retire_effect = {
		set_character_flag = chivalry_was_squire
	}

	message = yes
}

title_chivalry_ladywaiting = {
	is_high_prio = no
	attribute = martial
    dignity = 1
    realm_in_name = no
	grant_limit = 1
	opinion_effect = 10
	monthly_salary = 0
	monthly_prestige = 0.1
	
	allowed_to_grant = {
		always = no #for now
		is_playable = yes
		OR = {
			is_fighter_societies_trigger = yes
			AND = {
				is_holyorder_societies_trigger = yes
				OR = {
					has_game_rule = {
						name = gender
						value = all
					}
					society = {
						any_society_member = {
							is_society_grandmaster = yes
							has_character_modifier = chivalry_law_feminist
						}
					}
				}
			}
		}
		# NOT = { 
			# any_courtier = {
				# has_minor_title  = title_chivalry_squire
			# }
		# }
		NOT = { has_assigned_minor_title = title_chivalry_squire }
	}
	
	allowed_to_hold = {
		age = 6
		NOT = { age = 16 }
		is_female = yes
		is_abroad = no
		is_ruler = no
		NOT = { trait = incapable }
		prisoner = no
		custom_tooltip = {
			text = chivalry_was_squire_tooltip
			OR = {
				NOT = { has_character_flag = chivalry_was_squire }
				had_character_flag = { flag = chivalry_was_squire days = 1100 }
			}
		}
	}

	revoke_trigger = {
		OR = {
			is_abroad = yes 
			age = 16
			FROM = { 
				NOR = {
					is_holyorder_societies_trigger = yes
					is_fighter_societies_trigger = yes
				}
			}
		}
	}
	
	gain_effect = {
		character_event = { id = CHI.300 days = 730 }  #gain traits
	}
	lose_effect = {
		set_character_flag = chivalry_was_squire
	}
	retire_effect = {
		set_character_flag = chivalry_was_squire
	}

	message = yes
}