on_startup = {
	events = {
		CHI.105 #Title Management
		CHI.1059 #Title Management Assigned
		CHI.108 #Set title religious overhaul
		CHI.107 #Set title law
		CHI.1079 #Set title law assigned
	}
}

# A character is removed from society for failing the potential trigger.
# Root = Character
# From = Society
on_character_kicked_from_society = {
	events = {
		CHI.10021 #copy of the vanilla event
	}
}

on_character_ask_to_join_society = { #when pressing the button to join
	events = {
		CHI.100 #Join society
	}
}

on_yearly_pulse = {
	events = {
		CHI.373 #merc find client
		CHI.3733 #holy find client
		# CHI.375 #merc client check
	}
}

on_bi_yearly_pulse  = {
	events = {
		CHI.402 #remove holy castle
	}
}

on_five_year_pulse = {
	events = {
		CHI.103 #force ai characters join the society
		CHI.390 #downgrade arena
		# CHI.402 #remove holy castle
	}
}

# Fires every two years for characters who are members of any society
on_society_bi_yearly_pulse = {
	events = {
		# CHI.105 #Title Management
		# CHI.109 #HO invite members #maybe do later
		CHI.120 #Quest tombola
	}
	random_events = { 
	}
}

on_death = {
	events = {
		# CHI.1711 #trainer died
		# CHI.1713 #trainee died
		CHI.380 #culling artifact trophy
		CHI.1701 #trainee death
		CHI.1702 #trainer death
	}
}

# Someone joins a society that has no members
# Root = Character
# From = Society
on_society_created = {
	events = {
		CHI.106	#HO title management
		CHI.1069 #HO title management assigned
		CHI.107 #Set title law
		CHI.1079 #Set title law assigned
	}
}

# A character selects a focus
# Root = Character
on_focus_selected = {
	events = {
		CHI.133 #HO focus
		CHI.143 #FG focus
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder = {
	events = {
		CHI.105 #Title Management
		CHI.1059 #Title Management Assigned
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		CHI.105 #Title Management
		CHI.1059 #Title Management Assigned
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_usurpation = {
	events = {
		CHI.105 #Title Management
		CHI.1059 #Title Management Assigned
	}
}

#ROOT = winner FROM = Loser
on_battle_won_owner = { #ruler
	events = {
		CHI.3742 #merc points
		CHI.2120 #win battle quest holy
	}
}
on_battle_won = { #any leader
	events = {
		CHI.3740 #merc points
		CHI.212 #win battle quest
	}
}
on_battle_won_leader = { #the leader
	events = {
		CHI.3740 #merc points
		CHI.212 #win battle quest
	}
}
on_major_battle_won = { #any leader
	events = {
		CHI.3741 #merc points
	}
}
on_siege_won_leader = { #siege leader vs title
	events = {
		CHI.3743 #merc points
	}
}
on_siege_over_winner = { #owner vs title
	events = {
		CHI.3744 #merc points
	}
}

# From = Attacker, Root = Defender
# on_war_ended_victory = {
	# events = {
		# CHI.3750 #hired end
	# }
# }

# From = Attacker, Root = Defender
# on_war_ended_whitepeace = {
	# events = {
		# CHI.3751 #hired end
	# }
# }

# From = Attacker, Root = Defender
# on_war_ended_defeat = {
	# events = {
		# CHI.3752 #hired end
	# }
# }

# From = Attacker, Root = Defender
# on_war_ended_invalid = {
	# events = {
		# CHI.3753 #hired end
	# }
# }

# From = Attacker, Root = Defender
# on_war_started = { #forget later
	# events = {
		# CHI.4301 #check northern spanish crusade, force custom HO and proper society into war
	# }
# }

# Triggers when Crusade preparation starts
# Root = the religious head
# Warning - This fires for all Crusades / Jihads / Great Holy Wars upon creation regardless if they have a preparation phase - Use "uses_new_crusade = yes" trigger to limit effects
on_crusade_preparation_starts = {
	events = {
		CHI.430 #Force my HO into wars
	}
}