###Combat Traits###
poor_warrior = {
	opposites =  {
		trained_warrior
		skilled_warrior
		master_warrior
	}
	combat_rating = 10
	customizer = yes
	random = no
}

trained_warrior = {
	opposites =  {
		poor_warrior
		skilled_warrior
		master_warrior
	}
	monthly_character_prestige = 0.05
	combat_rating = 20
	customizer = yes
	random = no
}

skilled_warrior = {
	opposites =  {
		poor_warrior
		trained_warrior
		master_warrior
	}
	monthly_character_prestige = 0.1
	health = 0.25
	sex_appeal_opinion = 10
	combat_rating = 40
	customizer = yes
	random = no
}

master_warrior = {
	opposites =  {
		poor_warrior
		trained_warrior
		skilled_warrior
	}
	monthly_character_prestige = 0.2
	health = 0.5
	sex_appeal_opinion = 20
	combat_rating = 60
	customizer = yes
	random = no
}

#Squire Trait
chivalry_squire_one = {
	opposites =  {
		chivalry_squire_two
		chivalry_squire_three
		chivalry_squire_four
	}
	martial = 1
	intrigue = -1
	combat_rating = 1
	# education = yes
	customizer = no
	random = no
}

chivalry_squire_two = {
	opposites =  {
		chivalry_squire_one
		chivalry_squire_three
		chivalry_squire_four
		chivalry_lady_four
	}
	martial = 2
	intrigue = -1
	learning = -1
	combat_rating = 3
	local_tax_modifier = -0.1
	# education = yes
	customizer = no
	random = no
}

chivalry_squire_three = {
	opposites =  {
		chivalry_squire_one
		chivalry_squire_two
		chivalry_squire_four
		chivalry_lady_four
	}
	martial = 3
	intrigue = -1
	learning = -1
	stewardship = -1
	combat_rating = 6
	global_tax_modifier = -0.1
	# education = yes
	customizer = no
	random = no
}

chivalry_squire_four = {
	opposites =  {
		chivalry_squire_one
		chivalry_squire_two
		chivalry_squire_three
		chivalry_lady_four
	}
	martial = 4
	intrigue = -1
	learning = -1
	stewardship = -1
	diplomacy = -1
	combat_rating = 10
	global_tax_modifier = -0.1
	health = 0.5
	fertility = -0.05
	# education = yes
	customizer = no
	random = no
}

chivalry_lady_four = { #unused
	# opposites =  {
		# chivalry_squire_one
		# chivalry_squire_two
		# chivalry_squire_three
		# chivalry_squire_four
	# }
	# martial = 4
	# intrigue = -1
	# learning = -1
	# stewardship = -1
	# diplomacy = -1
	# combat_rating = 10
	# global_tax_modifier = -0.1
	# health = 0.5
	# fertility = -0.05
	# education = yes
	customizer = no
	random = no
	hidden = yes 
}

#Commander stuff
chivalry_warrior_pilgrim = {

	pilgrimage = yes 

	customizer = no
	random = no
}

chivalry_commander = {

	fertility = -10.0
	cannot_marry = yes
	can_hold_titles = no
	same_opinion = 50

	customizer = no
	random = no
}

#Leader Trait #maybe tweak tactics
chivalry_fight_aggressive_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		pursue = 0.375
		damage = 0.15
		defence = -0.15
	}
	
}

chivalry_holy_aggressive_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		pursue = 0.25
		damage = 0.1
		defence = -0.1
		religious_enemy = 0.15
	}
}

chivalry_fight_inspiring_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		morale_offence = 0.275
		morale_defence = 0.275
	}
}

chivalry_holy_inspiring_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		morale_offence = 0.15
		morale_defence = 0.15
		religious_enemy = 0.15
	}
}

chivalry_fight_unyielding_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		morale_defence = 0.4
		defence = 0.2
	}
}

chivalry_holy_unyielding_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		morale_defence = 0.2
		defence = 0.1
		religious_enemy = 0.15
	}
}

chivalry_fight_flanker = {
	leader = yes
	random = no
	
	command_modifier = {
		flank = 0.3
	}
}

chivalry_holy_flanker = {
	leader = yes
	random = no
	
	command_modifier = {
		flank = 0.2
		religious_enemy = 0.15
	}
}

chivalry_fight_defensive_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		defence = 0.375
		damage = -0.15
	}
}

chivalry_holy_defensive_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		defence = 0.25
		damage = -0.1
		religious_enemy = 0.15
	}
}

chivalry_fight_siege_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		siege = 0.6
	}
}

chivalry_holy_siege_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		siege = 0.4
		religious_enemy = 0.15
	}
}

chivalry_fight_narrow_flank_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		narrow_flank = 0.75
	}
}

chivalry_holy_narrow_flank_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		narrow_flank = 0.5
		religious_enemy = 0.15
	}
}

chivalry_fight_experimenter = {
	leader = yes
	random = no
	
	command_modifier = {
		center = 0.3
	}
}

chivalry_holy_experimenter = {
	leader = yes
	random = no
	
	command_modifier = {
		center = 0.2
		religious_enemy = 0.15
	}
}

chivalry_fight_organizer = {
	leader = yes
	random = no
	
	command_modifier = {
		speed = 0.3
		retreat = 0.15
	}
}

chivalry_holy_organizer = {
	leader = yes
	random = no
	
	command_modifier = {
		speed = 0.2
		retreat = 0.1
		religious_enemy = 0.15
	}
}

chivalry_fight_trickster = {
	leader = yes
	random = no
	
	command_modifier = {
		random = 0.45
	}
}

chivalry_holy_trickster = {
	leader = yes
	random = no
	
	command_modifier = {
		random = 0.3
		religious_enemy = 0.15
	}
}

chivalry_fight_holy_warrior = {
	leader = yes
	random = no
	
	command_modifier = {
		religious_enemy = 0.45
	}
	
	male_compliment = COMPL_HOLY_WARRIOR
	female_compliment = COMPL_HOLY_WARRIOR
	male_insult = INSULT_FANATIC
	female_insult = INSULT_FANATIC
}

chivalry_fight_light_foot_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		light_infantry = 0.3
	}
}

chivalry_holy_light_foot_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		light_infantry = 0.2
		religious_enemy = 0.15
	}
}

chivalry_fight_heavy_infantry_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		heavy_infantry = 0.3
	}
}

chivalry_holy_heavy_infantry_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		heavy_infantry = 0.2
		religious_enemy = 0.15
	}
}

chivalry_fight_cavalry_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		cavalry = 0.3
	}
}

chivalry_holy_cavalry_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		cavalry = 0.2
		religious_enemy = 0.15
	}
}

chivalry_fight_war_elephant_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		war_elephants = 0.3
		morale_offence = 0.3
	}
}

chivalry_holy_war_elephant_leader = {
	leader = yes
	random = no
	
	command_modifier = {
		war_elephants = 0.2
		morale_offence = 0.2
		religious_enemy = 0.15
	}
}

chivalry_flat_terrain_leader = {
	leader = yes
	random = no
	# army_reinforce_rate = 0.1
	command_modifier = {
		speed = 0.1
		terrain = plains
		terrain = farmlands
		terrain = steppe
	}
}

chivalry_rough_terrain_leader = {
	leader = yes
	random = no
	# army_reinforce_rate = 0.1
	command_modifier = {
		speed = 0.1
		terrain = forest
		terrain = hills
	}
}

chivalry_mountain_terrain_leader = {
	leader = yes
	random = no
	attrition = -0.25
	days_of_supply = 15
	command_modifier = {
		terrain = mountain
	}
}

chivalry_desert_terrain_leader = {
	leader = yes
	random = no
	attrition = -0.25
	days_of_supply = 15
	command_modifier = {
		terrain = desert
		# terrain = coastal_desert #unused
	}

	male_insult = INSULT_DESERT_RAT
	female_insult = INSULT_DESERT_RAT
}

chivalry_winter_soldier = {
	leader = yes
	random = no
	command_modifier = {
		speed = 0.1
		winter_supply = 4
		winter_combat = 0.50
		terrain = arctic
	}	
}

chivalry_jungle_terrain_leader = {
	leader = yes
	random = no
	attrition = -0.25
	days_of_supply = 15
	command_modifier = {
		terrain = jungle
		terrain = marsh #exist but not in vanilla map
	}

	male_insult = INSULT_JUNGLE_SNAKE
	female_insult = INSULT_JUNGLE_SNAKE
}