excalibur = {
	monthly_character_prestige = 0.5
	martial = 4
	stewardship = 2
	combat_rating = 1
	command_modifier = {
		damage = 0.1
		morale_offence = 0.1
	}
	general_opinion = 10
	quality = 6
	indestructible = yes
	active = {
		NOT = { trait = incapable }
		custom_tooltip = {
			text = has_claimed_excalibur_tooltip
			has_character_flag = claimed_excalibur
		}
	}
	allowed_gift = { always = no }
	flags = { sword event crown_jewel unique combat }
	stacking = no
	picture = "GFX_sword_of_heroes"
	
	slot = weapon
}

################################
########### Crosbows ###########
################################

crossbow_tier_1_new = {
	monthly_character_prestige = 0.5
	combat_rating = 1
	quality = 1
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_self_bow_t1"
	slot = weapon
}

crossbow_tier_2_new = {
	monthly_character_prestige = 0.75
	combat_rating = 1
	command_modifier = {
		archers = 0.075
	}
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_recurve_bow"
	slot = weapon
}

crossbow_tier_3_bolter = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		archers = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_silent_wind"
	slot = weapon
}

crossbow_tier_3_witchbane = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		archers = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_lightning"
	slot = weapon
}

crossbow_tier_3_eagle = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		archers = 0.15
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_eagle"
	slot = weapon
}

crossbow_tier_4_bolter = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		archers = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_silent_wind"
	slot = weapon
}

crossbow_tier_4_witchbane = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		archers = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_lightning"
	slot = weapon
}

crossbow_tier_4_eagle = {
	monthly_character_prestige = 1.15
	combat_rating = 7
	command_modifier = {
		archers = 0.2
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon crossbow created ranged_weapon }
	stacking = no
	picture = "GFX_eagle"
	slot = weapon
}

################################
####### Enchanted Weapons ######
################################

# Sword
cursed_sword = {
	monthly_character_prestige = -0.5
	martial = 3
	combat_rating = 1
	quality = 3
	stacking = no
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon sword created curse }
	stacking = no
	picture = "GFX_sword_T3_glow_red"
	slot = weapon
}

enchanted_sword_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 5
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created enchanted }
	stacking = no
	picture = "GFX_sword_T3_glow_green"
	slot = weapon
}

enchanted_sword_tier_2 = {
	monthly_character_prestige = 1
	martial = 6
	combat_rating = 3
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created enchanted }
	stacking = no
	picture = "GFX_sword_T3_glow_purple"
	slot = weapon
}

# Scimitar
cursed_scimitar = {
	monthly_character_prestige = -0.5
	martial = 3
	combat_rating = 1
	quality = 3
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon sword created curse }
	stacking = no
	picture = "GFX_sword_muslim"
	slot = weapon
}

enchanted_scimitar_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 5
	combat_rating = 2
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created enchanted }
	stacking = no
	picture = "GFX_sword_muslim"
	slot = weapon
}

enchanted_scimitar_tier_2 = {
	monthly_character_prestige = 1
	martial = 6
	combat_rating = 3
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon sword created enchanted }
	stacking = no
	picture = "GFX_the_golden_scimitar"
	slot = weapon
}

# Lance
cursed_lance = {
	monthly_character_prestige = -0.5
	martial = 2
	combat_rating = 1
	command_modifier = {
		cavalry = -0.01
	}
	quality = 3
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon lance created curse }
	stacking = no
	picture = "GFX_twohanded_lance"
	slot = weapon
}

enchanted_lance_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 2
	combat_rating = 2
	command_modifier = {
		cavalry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created enchanted }
	stacking = no
	picture = "GFX_the_piercer"
	slot = weapon
}

enchanted_lance_tier_2 = {
	monthly_character_prestige = 1
	martial = 3
	combat_rating = 2
	command_modifier = {
		cavalry = 0.15
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon lance created enchanted }
	stacking = no
	picture = "GFX_the_impaler"
	slot = weapon
}

# Axe
cursed_axe = {
	monthly_character_prestige = -0.5
	martial = 2
	combat_rating = 1
	command_modifier = {
		light_infantry = -0.05
	}
	quality = 3
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon axe created curse }
	stacking = no
	picture = "GFX_ravager"
	slot = weapon
}

enchanted_axe_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 2
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created enchanted }
	stacking = no
	picture = "GFX_marauder"
	slot = weapon
}

enchanted_axe_tier_2 = {
	monthly_character_prestige = 1
	martial = 3
	combat_rating = 2
	command_modifier = {
		light_infantry = 0.15
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon axe created enchanted }
	stacking = no
	picture = "GFX_cleaver"
	slot = weapon
}

# Mace
cursed_mace = {
	monthly_character_prestige = -0.5
	martial = 2
	combat_rating = 1
	command_modifier = {
		heavy_infantry = -0.05
	}
	quality = 3
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon mace created curse }
	stacking = no
	picture = "GFX_the_bone_breaker"
	slot = weapon
}

enchanted_mace_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 2
	combat_rating = 2
	command_modifier = {
		heavy_infantry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created enchanted }
	stacking = no
	picture = "GFX_the_shatterer"
	slot = weapon
}

enchanted_mace_tier_2 = {
	monthly_character_prestige = 1
	martial = 3
	combat_rating = 2
	command_modifier = {
		heavy_infantry = 0.15
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon mace created enchanted }
	stacking = no
	picture = "GFX_the_foe_hammer"
	slot = weapon
}

# Bow - Nomads
cursed_bow = {
	monthly_character_prestige = -0.5
	combat_rating = 2
	command_modifier = {
		cavalry = -0.075
	}
	quality = 3
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { combat_weapon bow created curse }
	stacking = no
	picture = "GFX_lightning"
	slot = weapon
}

enchanted_bow_tier_1 = {
	monthly_character_prestige = 1
	combat_rating = 2
	command_modifier = {
		cavalry = 0.1
	}
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created enchanted }
	stacking = no
	picture = "GFX_eagle"
	slot = weapon
}

enchanted_bow_tier_2 = {
	monthly_character_prestige = 1.5
	combat_rating = 3
	command_modifier = {
		cavalry = 0.175
	}
	quality = 4
	active = {
		is_adult = yes
	}
	flags = { combat_weapon bow created enchanted }
	stacking = no
	picture = "GFX_silent_wind"
	slot = weapon
}

##########################
##### Enchanted Armor ####
##########################
cursed_armor = {
	monthly_character_prestige = -0.5
	martial = 1
	combat_rating = 2
	quality = 1
	active = {
		is_adult = yes
	}
	allowed_gift = { always = no }
	flags = { armor_set armor created curse }
	stacking = no
	picture = "GFX_warden_armor"
	slot = torso
}
enchanted_armor_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { morale_offence = 0.1 }
	quality = 2
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created enchanted }
	stacking = no
	picture = "GFX_guardian_armor"
	slot = torso
}
enchanted_armor_tier_2 = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 3
	command_modifier = { morale_offence = 0.15 }
	quality = 3
	active = {
		is_adult = yes
	}
	flags = { armor_set armor created enchanted }
	stacking = no
	picture = "GFX_champion_armor"
	slot = torso
}

cursed_horse_armor = {
	martial = 1
	combat_rating = -1
	quality = 1
	active = {
		culture = horse
	}
	allowed_gift = { always = no }
	flags = { horse_armor armor created curse }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_red"
	slot = torso
}
enchanted_horse_armor_tier_1 = {
	monthly_character_prestige = 0.75
	martial = 1
	combat_rating = 2
	command_modifier = { cavalry = 0.1 }
	quality = 2
	active = {
		culture = horse
	}
	flags = { horse_armor armor created enchanted }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_green"
	slot = torso
}
enchanted_horse_armor_tier_2 = {
	monthly_character_prestige = 1
	martial = 2
	combat_rating = 3
	command_modifier = { cavalry = 0.15 }
	quality = 3
	active = {
		culture = horse
	}
	flags = { horse_armor armor created enchanted }
	stacking = no
	picture = "GFX_horse_armor_T3_glow_blue"
	slot = torso
}