#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }

ork_invasion = {
	name = "RULE_ORK_INVASION"
	group = "RULE_GROUP_RAILROADING"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_ORK_INVASION_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_ORK_INVASION_RANDOM_DESC"
	}
	option = {
		name = delayed_random
		text = "RULE_OPTION_DELAYED_RANDOM"
		desc = "RULE_ORK_INVASION_DELAYED_RANDOM_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_ORK_INVASION_OFF_DESC"
	}
}

magical_age = {
	name = "RULE_MAGICAL_AGE"
	group = "RULE_GROUP_VARIOUS"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_MAGICAL_AGE_HISTORICAL_DESC"
	}
	option = {
		name = restored
		text = "RULE_OPTION_RESTORED"
		desc = "RULE_MAGICAL_AGE_RESTORED_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_MAGICAL_AGE_OFF_DESC"
	}
}

boost_magic = {
	name = "RULE_BOOST_MAGIC"
	group = "RULE_GROUP_VARIOUS"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_BOOST_MAGIC_OFF_DESC"
	}
	option = {
		name = ai_only
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_BOOST_MAGIC_AI_ONLY_DESC"
	}
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_BOOST_MAGIC_ON_DESC"
	}
}