# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CUL_ELVEN = {
	first_type = 5
	first_amount = 150
	second_type = 6
	second_amount = 50
	
	special_troops = horse_archers
	
	potential = {
		culture_group = elven
	}
	
	modifier = {
		archers_offensive = 0.5
		archers_defensive = 0.5
		horse_archers_morale = 0.8
	}
}

RETTYPE_CUL_DRAKKEN = {
	first_type = 4
	first_amount = 200
	
	potential = {
		OR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	modifier = {
		knights_offensive = 1
		knights_defensive = 1
		knights_morale = 2
	}
}

RETTYPE_CUL_DRACONIAN = {
	first_type = 6
	first_amount = 50
	
	potential = {
		OR = {
			culture = dragon_fantasy
			has_character_flag = tamed_a_dragon
			AND = {
				has_character_flag = drakken_has_dragon_in_court
				OR = {
					culture = drakken
					culture = wrym
					culture = lern
				}
			}
		}
	}
	
	modifier = {
		dragons_offensive = 1.5
		dragons_defensive = 2
	}
}

RETTYPE_CUL_UNDEAD = {
	first_type = 0
	first_amount = 1000
	
	potential = { culture_group = undead }
	
	modifier = {
		light_infantry_defensive = -0.5
		light_infantry_morale = 2
	}
}

RETTYPE_CUL_ORK1 = {
	first_type = 0
	first_amount = 300
	second_type = 1
	second_amount = 200
	
	potential = {
		culture_group = ork
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_morale = 1
		heavy_infantry_offensive = 0.5
		heavy_infantry_morale = 1
	}
}
RETTYPE_CUL_ORK2 = {
	first_type = 3
	first_amount = 200
	second_type = 4
	second_amount = 50
	
	potential = {
		culture_group = ork
	}
	
	modifier = {
		light_cavalry_offensive = 0.5
		knights_offensive = 0.5
		knights_morale = 1
	}
}