#artifact_magic_staff = {
#	
#	potential = {
#		OR = {
#			trait = wizard
#			trait = sorcerer
#		}
#	}
#	
#	opposites = {
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_ring
#		artifact_holy_grail
#	}
#
#	learning = 3
#	martial = 2
#	monthly_character_prestige = 0.05
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_magic_book = {
#	
#	potential = {
#		OR = {
#			trait = wizard
#			trait = sorcerer
#			trait = mystic
#		}
#	}
#	
#	opposites = {
#		artifact_magic_staff
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_ring
#		artifact_holy_grail
#	}
#
#	learning = 4
#	stewardship = 1
#	monthly_character_prestige = 0.05
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_armor = {
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_sword
#		artifact_axe
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_ring
#		artifact_holy_grail
#	}
#
#	martial = 5
#	monthly_character_prestige = 0.05
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_sword = {
#
#	potential = {
#		NOR = {
#			religion = norse_pagan_reformed
#			religion = norse_pagan
#			religion = baltic_pagan_reformed
#			religion = baltic_pagan
#			religion = finnish_pagan_reformed
#			religion = finnish_pagan
#			religion = slavic_pagan_reformed
#			religion = slavic_pagan
#		}
#	}
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_axe
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_ring
#		artifact_holy_grail
#	}
#
#	martial = 4
#	monthly_character_prestige = 0.05
#	
#	command_modifier = {
#		damage = 0.04
#		morale_offence = 0.04
#	}
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_axe = {
#
#	potential = {
#		OR = {
#			religion = norse_pagan_reformed
#			religion = norse_pagan
#			religion = baltic_pagan_reformed
#			religion = baltic_pagan
#			religion = finnish_pagan_reformed
#			religion = finnish_pagan
#			religion = slavic_pagan_reformed
#			religion = slavic_pagan
#		}
#	}
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_ring
#		artifact_holy_grail
#	}
#
#	martial = 4
#	monthly_character_prestige = 0.05
#	
#	command_modifier = {
#		damage = 0.04
#		morale_offence = 0.04
#	}
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_excalibur = { ###Special Artifact###
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_ring
#	}
#	
#	martial = 8
#	monthly_character_prestige = 0.1
#	
#	command_modifier = {
#		damage = 0.08
#		morale_offence = 0.08
#	}
#
#	customizer = no
#	random = no
#}
#
#artifact_spear_destiny = { ###Special Artifact###
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_ring
#		artifact_excalibur
#	}
#	
#	agnatic = yes  #To be changed later
#	enatic = yes   #To be changed later
#	
#	martial = 8
#	monthly_character_prestige = 0.1
#	
#	command_modifier = {
#		damage = 0.08
#		morale_offence = 0.08
#	}
#
#	customizer = no
#	random = no
#}
#
#artifact_ring = {
#
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_excalibur
#		artifact_spear_destiny
#		artifact_holy_grail
#	}
#
#	stewardship = 4
#	intrigue = 1
#	monthly_character_prestige = 0.05
#
#	ruler_designer_cost = 16
#	
#	random = no
#}
#
#artifact_holy_grail = { ###Special Artifact###
#	
#	potential = {
#		OR = {
#			religion_group = christian
#			religion_group = muslim
#			religion_group = jewish_group
#		}
#	}
#	
#	opposites = {
#		artifact_magic_staff
#		artifact_magic_book
#		artifact_armor
#		artifact_sword
#		artifact_axe
#		artifact_ring
#	}
#
#	agnatic = yes  #To be changed later
#	enatic = yes   #To be changed later
#	
#	diplomacy = 5
#	stewardship = 3
#	intrigue = 2
#	monthly_character_prestige = 0.1
#
#	customizer = no
#	random = no
#}