decisions = {
	form_kingdom_of_britain = {
		is_high_prio = yes
		potential = {
			is_alternate_start = no
			culture_group = celtic
			is_playable = yes
			tier = DUKE
			NOT = { tier = KING }
			OR = {
				ai = no
				AND = {
					trait = proud
					prestige = 5000
				}
				AND = {
					trait = ambitious
					prestige = 5000
				}
				prestige = 15000
			}
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			independent = yes
			has_landed_title = d_cornwall
			OR = {
				realm_size = 35
				custom_tooltip = {
					text = form_new_kingdom_requirement_tooltip
					hidden_tooltip = {
						any_demesne_title = {
							count = 3
							tier = DUKE
						}
					}
				}
			}
			wealth = 300
		}
		effect = {
			custom_tooltip = { text = form_kingdom_of_britain_tooltip }
			wealth = -300
			primary_title = {
				k_britain = {
					grant_title = ROOT
					copy_title_laws = PREVPREV
				}

				hidden_tooltip = {
					empire = {
						ROOT = {
							primary_title = {
								de_jure_liege = PREVPREV
							}
						}
					}

					d_cornwall = {
						de_jure_liege = k_britain
					}
					d_somerset = {
						de_jure_liege = k_britain
					}
					d_hampshire = {
						de_jure_liege = k_britain
					}
					d_canterbury = {
						de_jure_liege = k_britain
					}
					d_gloucester = {
						de_jure_liege = k_britain
					}
					
					if = {
						limit = {
							ROOT = {
								has_landed_title = d_bedford
								has_landed_title = d_norfolk
								has_landed_title = d_hereford
							}
						}
						ROOT = { set_global_flag = britain_half_partition }
						d_bedford = {
							de_jure_liege = k_britain
						}
						d_norfolk = {
							de_jure_liege = k_britain
						}
						d_hereford = {
							de_jure_liege = k_britain
						}
					}
				}
			}
			if = {
				limit = {
					#learning = 10
					#diplomacy = 10
					#OR = {
					#	culture_group = west_germanic
					#	culture_group = celtic
					#}
					#NOT = { culture = pictish }
					#NOT = { culture = scottish }
					#OR = {
					#	any_demesne_title = { title = k_britain }
					#	AND = {
					#		any_demesne_title = { title = d_cornwall }
					#		prestige = 5000
					#		learning = 15
					#	}
					#}
					OR = {
						ai = no
						has_game_rule = {
							name = supernatural_events
							value = unrestricted
						}
					}
					NOR = {
						has_game_rule = {
							name = supernatural_events
							value = off
						}
						has_global_flag = merlin_appeared
					}
				}
				hidden_tooltip = {
					set_character_flag = formed_kingdom_of_britian
					narrative_event = {
						id = camelot_event.0001
						years = 10
					}
				}
			}
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}

	claim_excalibur_decision = {
		filter = self
		ai_target_filter = self
	
		potential = {
			age = 16
			NOT = { has_global_flag = lotl_left }
			NOT = { has_character_flag = claimed_excalibur }
			any_character = {
				limit = { is_bloodline_member_of = king_arthur_bloodline }
				NOT = { has_character_flag = claimed_excalibur }
			}
			has_artifact = excalibur
		}
		allow = {
			prisoner = no
			OR = {
				culture_group = west_germanic
				culture_group = celtic
			}
			NOT = { culture = pictish }
			NOT = { culture = scottish }
			is_bloodline_member_of = king_arthur_bloodline
			has_artifact = excalibur
		}
		effect = {
			character_event = { id = camelot_event.0012 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				is_playable = no
			}
		}
	}
}