decisions = {
	devour_humans = {
		potential = {
			culture_group = ork
			OR = {
				religion_group = pagan
				religion = chaotic
			}
			OR = {
				ai = no
				AND = {
					trait = proud
					prestige = 500
				}
				AND = {
					trait = cruel
					prestige = 250
				}
				AND = {
					trait = envious
					prestige = 100
				}
				AND = {
					trait = lunatic
					prestige = 50
				}
				trait = genius
				trait = quick
			}
		}
		allow = {
			NOT = { trait = in_hiding }
			custom_tooltip = {
				text = devour_humans_requirement_tooltip
				hidden_tooltip = {
					any_courtier = {
						NOR = {
							culture_group = ork
							culture_group = elven
							culture_group = draconian
							culture_group = undead
							culture = horse
						}
					}
				}
			}
		}
		effect = {
			prestige = 200
			custom_tooltip = {
				text = devour_humans_tooltip
				hidden_tooltip = {
					any_courtier = {
						limit = {
							NOR = {
								culture_group = ork
								culture_group = elven
								culture_group = draconian
								culture_group = undead
								culture = horse
							}
						}
						death = { death_reason = death_execution_eaten }
					}
				}
			}
			if = {
				limit = {
					OR = {
						any_consort = {
							NOR = {
								culture_group = ork
								culture_group = elven
								culture_group = draconian
								culture_group = undead
								culture = horse
							}
						}
						any_spouse  = {
							NOR = {
								culture_group = ork
								culture_group = elven
								culture_group = draconian
								culture_group = undead
								culture = horse
							}
						}
					}
				}
				custom_tooltip = { text = will_devour_lover_tooltip }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.5
				any_consort = {
					NOR = {
						culture_group = ork
						culture_group = elven
						culture_group = draconian
						culture_group = undead
						culture = horse
					}
				}
			}
			modifier = {
				factor = 0
				any_spouse  = {
					NOR = {
						culture_group = ork
						culture_group = elven
						culture_group = draconian
						culture_group = undead
						culture = horse
					}
				}
			}
		}
	}
	enslave_non_humans = {
		potential = {
			culture_group = ork
			OR = {
				religion_group = pagan
				religion = chaotic
			}
			OR = {
				ai = no
				AND = {
					trait = proud
					prestige = 500
				}
				AND = {
					trait = cruel
					prestige = 250
				}
				AND = {
					trait = envious
					prestige = 100
				}
				AND = {
					trait = lunatic
					prestige = 50
				}
				trait = genius
				trait = quick
			}
			any_courtier = {
				OR = {
					culture_group = elven
					culture_group = draconian
				}
			}
		}
		allow = {
			NOT = { trait = in_hiding }
			custom_tooltip = {
				text = enslave_non_humans_requirement_tooltip
				hidden_tooltip = {
					any_courtier = {
						OR = {
							culture_group = elven
							culture_group = draconian
						}
						NOT = { trait = slave }
					}
				}
			}
		}
		effect = {
			if = {
				limit = { 
					NOT = { trait = slaver }
				}
				add_trait = slaver
			}
			wealth = 200
			custom_tooltip = {
				text = enslave_non_humans_tooltip
				hidden_tooltip = {
					any_courtier = {
						limit = {
							OR = {
								culture_group = elven
								culture_group = draconian
							}
							NOT = { trait = slave }
						}
						add_trait = slave
						prestige = -500
					}
				}
			}
			
			if = {
				limit = {
					OR = {
						any_consort = {
							OR = {
								culture_group = elven
								culture_group = draconian
							}
						}
						any_spouse  = {
							OR = {
								culture_group = elven
								culture_group = draconian
							}
						}
					}
				}
				custom_tooltip = { text = will_enslave_lover_tooltip }
			}
		}
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 0.5
				any_consort = {
					OR = {
						culture_group = elven
						culture_group = draconian
					}
				}
			}
			modifier = {
				factor = 0
				any_spouse  = {
					OR = {
						culture_group = elven
						culture_group = draconian
					}
				}
			}
		}
	}
}