namespace = drakken_event

###Drakkodin infects province###
province_event = {
	id = drakken_event.0001
	desc = "EVTDESCdrakken_event.0001"
	picture = GFX_evt_plague_doctor
	
	is_triggered_only = yes
	
	#has_global_flag = game_start_charlemagne
	
	# trigger = {
		# year = 769.1.1
		# NOT = { year = 867.1.1 }
		# is_alternate_start = no
		# NOT = { culture_group = draconian }
		# top_liege = {
			# NOT = { culture_group = draconian }
		# }
		# OR = {
			# de_jure_liege = d_iceland
			# de_jure_liege = d_orkney
		# }
		# NOR = {
			# has_province_flag = province_has_drakkodin 
			# has_province_flag = province_had_drakkodin
		# }
		# OR = {
			# top_liege = {
				# ai = no
			# }
			# has_game_rule = {
				# name = supernatural_events
				# value = unrestricted
			# }
		# }
		# NOT = {
			# has_game_rule = {
				# name = supernatural_events
				# value = off
			# }
		# }
	# }
	
	trigger = {
		NOR = {
			has_province_flag = province_has_drakkodin 
			has_province_flag = province_had_drakkodin
		}
	}
	
	#mean_time_to_happen = { years = 30 }
	
	option = {
		name = "EVTOPTAdrakken_event.0001"
		ai_chance = {
			factor = 5
			modifier = {
				factor = 15
				OR = {
					owner = {
						trait = greedy
						trait = slothful
						trait = arbitrary
					}
				}
			}
			modifier = {
				factor = 20
				owner = { trait = cruel }
			}
			modifier = {
				factor = 0
				OR = {
					owner = {
						trait = charitable
						trait = kind
						trait = just
					}
				}
			}
		}
		custom_tooltip = { text = province_has_drakkodin_tooltip }
		#set_province_flag = province_has_drakkodin
	}
	option = {
		name = "EVTOPTBdrakken_event.0001"
		trigger = {
			owner = { wealth = 100 }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 1
				OR = {
					owner = {
						trait = greedy
						trait = slothful
						trait = arbitrary
					}
				}
			}
			modifier = {
				factor = 0
				owner = { trait = cruel }
			}
			modifier = {
				factor = 20
				OR = {
					owner = {
						trait = charitable
						trait = kind
						trait = just
					}
				}
			}
		}
		owner = { wealth = -150 }
		custom_tooltip = { text = chance_province_has_drakkodin_tooltip }
		hidden_tooltip = {
			random = {
				chance = 25
				#set_province_flag = province_has_drakkodin
				reduce_disease = 1000
			}
		}
	}
}

###First Drakkodin event (Cramps)###
character_event = {
	id = drakken_event.0002
	desc = "EVTDESCdrakken_event.0002"
	picture = GFX_evt_plague_doctor
	
	is_triggered_only = yes
	
	immediate = { set_character_flag = immune_drakkodin }
	
	option = {
		name = "EVTOPTAdrakken_event.0002"
		add_trait = cramps
		character_event = { id = drakken_event.0003 days = 15 random 10 }
	}
}

###Second Drakkodin event (Fever)###
character_event = {
	id = drakken_event.0003
	desc = "EVTDESCdrakken_event.0003"
	picture = GFX_evt_doctor_tending_to_sick
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	#immediate = { set_character_flag = drakkodin_begin }
	
	option = {
		name = "EVTOPTAdrakken_event.0003"
		add_trait = fever
		character_event = { id = drakken_event.0004 days = 15 random 10 }
	}
}

###Third Drakkodin event (rash)###
character_event = {
	id = drakken_event.0004
	desc = "EVTDESCdrakken_event.0004"
	picture = GFX_evt_doctor_tending_to_sick
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	#immediate = { set_character_flag = drakkodin_begin }
	
	option = {
		name = "EVTOPTAdrakken_event.0004"
		add_trait = rash
		character_event = { id = drakken_event.0005 days = 15 random 10 }
	}
}

###Contract Drakkodin###
character_event = {
	id = drakken_event.0005
	desc = "EVTDESCdrakken_event.0005"
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	#immediate = { set_character_flag = immune_drakkodin }
	
	option = {
		name = "EVTOPTAdrakken_event.0005"
		remove_trait = cramps
		remove_trait = fever
		remove_trait = rash
		add_trait = has_drakkodin
		if = {
			limit = { is_landed = yes }
			character_event = { id = drakken_event.0006 days = 60 random 30 }
		}
		else = {
			character_event = { id = drakken_event.0019 days = 240 random 120 }
		}
	}
}

###Drakkodin question what to do###
character_event = {
	id = drakken_event.0006
	desc = "EVTDESCdrakken_event.0006"
	picture = GFX_evt_illness
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = { set_character_flag = drakkodin_begin }
	
	option = {
		name = "EVTOPTAdrakken_event.0006"
		ai_chance = { factor = 2 }
		set_character_flag = drakkodin_ignore
		character_event = { id = drakken_event.0019 days = 60 random 30 }
	}
	
	option = {
		name = "EVTOPTBdrakken_event.0006"
		tooltip_info = paranoid
		trigger = {
			trait = paranoid
			wealth = 50
		}
		ai_chance = { factor = 10 }
		wealth = -50
		set_character_flag = drakkodin_seek_help
		character_event = { id = drakken_event.0020 days = 60 random 30 }
	}
	
	option = { #No loc as theocracies can't be played
		name = "EVTOPTCdrakken_event.0006"
		trigger = { is_theocracy = yes }
		ai_chance = { factor = 25 }
		piety = 100
		set_character_flag = drakkodin_praying
		character_event = { id = drakken_event.0022 days = 60 random 30 }
	}
}

###Character becomes a Drakken###
narrative_event = {
	id = drakken_event.0007
	title = "EVTNAMEdrakken_event.0007"
	desc = "EVTDESCdrakken_event.0007"
	picture = GFX_evt_drakken
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = {
		clr_character_flag = drakkodin_final
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0007"
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				OR = {
					trait = content
					trait = humble
				}
			}
		}
		if = {
			limit = { trait = stressed}
			remove_trait = stressed
		}
		if = {
			limit = { trait = depressed}
			remove_trait = depressed
		}
		if = {
			limit = { trait = lunatic}
			remove_trait = lunatic
		}
		if = {
			limit = { trait = possessed}
			remove_trait = possessed
		}
		if = {
			limit = { trait = ill}
			remove_trait = ill
		}
		if = {
			limit = { trait = pneumonic}
			remove_trait = pneumonic
		}
		if = {
			limit = { trait = syphilitic}
			remove_trait = syphilitic
		}
		if = {
			limit = { trait = leper}
			remove_trait = leper
		}
		if = {
			limit = { trait = wounded}
			remove_trait = wounded
		}
		if = {
			limit = { trait = maimed}
			remove_trait = maimed
		}
		if = {
			limit = { trait = infirm}
			remove_trait = infirm
		}
		if = {
			limit = { trait = incapable}
			remove_trait = incapable
		}
		if = {
			limit = { trait = has_tuberculosis}
			remove_trait = has_tuberculosis
		}
		if = {
			limit = { trait = has_typhoid_fever}
			remove_trait = has_typhoid_fever
		}
		if = {
			limit = { trait = has_typhus}
			remove_trait = has_typhus
		}
		if = {
			limit = { trait = has_bubonic_plague}
			remove_trait = has_bubonic_plague
		}
		if = {
			limit = { trait = has_measles}
			remove_trait = has_measles
		}
		if = {
			limit = { trait = has_aztec_disease}
			remove_trait = has_aztec_disease
		}
		if = {
			limit = { trait = sickly}
			remove_trait = sickly
		}
		remove_trait = has_drakkodin
		remove_trait = lisp
		culture = drakken
		custom_tooltip = { text = become_drakken_tooltip }
		hidden_tooltip = {
			set_graphical_culture = drakken
			reset_species_trait_effect = yes
			add_trait = drakken_trait
			add_trait = sympathy_human
			add_law = status_of_magic_3
			if = {
				limit = { is_landed = yes }
				any_realm_province = {
					limit = { NOT = { culture_group = draconian } }
					culture = drakken
					if = {
						limit = { has_province_flag = province_has_drakkodin }
						clr_province_flag = province_has_drakkodin
						set_province_flag = province_had_drakkodin
					}
					if = {
						limit = { disease = drakkodin }
						reduce_disease = 1000
					}
				}
				any_vassal = {
					remove_trait = has_drakkodin
					remove_trait = lisp
					reset_species_trait_effect = yes
					add_trait = drakken_trait
					add_trait = sympathy_human
					culture = drakken
					set_graphical_culture = drakken
				}
				any_courtier = {
					limit = { prisoner = no }
					remove_trait = has_drakkodin
					remove_trait = lisp
					reset_species_trait_effect = yes
					add_trait = drakken_trait
					add_trait = sympathy_human
					culture = drakken
					set_graphical_culture = drakken
				}
			}
			else = {
				any_child = {
					limit = { is_landed = no }
					remove_trait = has_drakkodin
					remove_trait = lisp
					reset_species_trait_effect = yes
					add_trait = drakken_trait
					add_trait = sympathy_human
					culture = drakken
					set_graphical_culture = drakken
				}
			}
		}
		if = {
			limit = {
				NOT = { has_global_flag = drakken_ai_claims }
				NOT = {
					has_game_rule = {
						name = boost_magic
						value = off
					}
				}
				OR = {
					has_game_rule = {
						name = boost_magic
						value = on
					}
					ai = yes
				}
				NOT = {
					any_character = {
						limit = {
							OR = {
								owns = 1
								owns = 2
								owns = 1616
								owns = 1617
							}
						}
						ai = no
					}
				}
			}
			character_event = { id = drakken_event.0016 }
		}
	}
	option = {
		name = "EVTOPTBdrakken_event.0007"
		ai_chance = {
			factor = 100
			modifier = {
				factor = 20
				has_game_rule = {
					name = silly_events
					value = unrestricted
				}
			}
			modifier = {
				factor = 10
				OR = {
					any_playable_ruler = {
						has_landed_title = k_britain
					}
					any_playable_ruler = {
						has_landed_title = k_avalon
					}
				}
			}
			modifier = {
				factor = 5
				religion = norse_pagan
			}
			modifier = {
				factor = 0
				any_liege = { culture_group = draconian }
			}
			modifier = {
				factor = 0
				has_character_flag = is_darzall
			}
		}
		# if = {
			# limit = { is_landed = yes }
			# hidden_tooltip = {
				# any_vassal = {
					# remove_trait = has_drakkodin
					# remove_trait = lisp
				# }
				# any_courtier = {
					# remove_trait = has_drakkodin
					# remove_trait = lisp
				# }
			# }
		# }
		death = { death_reason = death_suicide }
	}
}

###Avalon...Britannia or Scandinavia?###
character_event = {
	id = drakken_event.0008
	desc = "EVTDESCdrakken_event.0008"
	picture = GFX_evt_throne_room
	
	prisoner = no
	
	trigger = {
		NOT = { has_global_flag = avalon_briscanda }
		culture_group = draconian
		has_landed_title = k_avalon
	}
	
	immediate = {set_global_flag = avalon_briscanda}
	
	mean_time_to_happen = {
		months = 6
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0008"
		prestige = 500
		custom_tooltip = { text = avalon_scandinavia_tooltip }
	}
	option = {
		name = "EVTOPTBdrakken_event.0008"
		prestige = 500
		custom_tooltip = { text = avalon_britannia_tooltip }
		hidden_tooltip = {
			k_avalon = {
				de_jure_liege = e_britannia
			}
		}
	}
}

###Province culture changes from Drakken to Wrymish###
province_event = {
	id = drakken_event.0009
	desc = EVTDESCdrakken_event.0009
	picture = GFX_evt_stone_church
	border = GFX_event_normal_frame_diplomacy
	
	trigger = {
		year = 1000
		culture = drakken
		OR = {
			empire = { title = e_scandinavia }
			duchy = { title = d_iceland }
		}
		NOT = { duchy = { title = d_orkney } }
		NOT = { year = 1200 }
		OR = {
			owner = { top_liege = { culture = drakken } }
			owner = { top_liege = { culture = wrym } }
		}
	}
	
	mean_time_to_happen = {
		months = 960
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = { culture = wrym }
		}
	}

	option = {
		name = EVTOPTAdrakken_event.0009
		trigger = {
			NOT = {
				owner = { culture = wrym }
			}
		}
		culture = wrym
	}
	option = {
		name = EVTOPTBdrakken_event.0009
		trigger = {
			owner = { culture = wrym }
		}
		culture = wrym
	}
}

###Province culture changes from Drakken to Lerst###
province_event = {
	id = drakken_event.0010
	desc = EVTDESCdrakken_event.0010
	picture = GFX_evt_stone_church
	border = GFX_event_normal_frame_diplomacy
	
	trigger = {
		year = 1000
		culture = drakken
		OR = {
			empire = { title = e_britannia }
			duchy = { title = d_orkney }
		}
		NOT = { duchy = { title = d_iceland } }
		NOT = { year = 1200 }
		OR = {
			owner = { top_liege = { culture = drakken } }
			owner = { top_liege = { culture = lern } }
		}
	}
	
	mean_time_to_happen = {
		months = 960
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = { culture = lern }
		}
	}

	option = {
		name = EVTOPTAdrakken_event.0010
		trigger = {
			NOT = {
				owner = { culture = lern }
			}
		}
		culture = lern
	}
	option = {
		name = EVTOPTBdrakken_event.0010
		trigger = {
			owner = { culture = lern }
		}
		culture = lern
	}
}

###These events don't show up###
character_event = { ###Provinces can now flip to Drakken culture###
	id = drakken_event.0011
	hide_window = yes
	
	trigger = {
		year = 1200
		NOT = {	has_global_flag = drakken_culture_flipping }
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		set_global_flag = drakken_culture_flipping
	}

	option = {
		name = OK
	}
}
character_event = { ###Change Iceland Flag if Drakken###
	id = drakken_event.0012
	hide_window = yes
	
	trigger = {
		OR = {
			AND = {
				d_iceland = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = iceland_flag_drakken }
			}
			AND = {
				c_vestisland = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = vestisland_flag_drakken }
			}
			AND = {
				c_austisland = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = austisland_flag_drakken }
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		if = {
			limit = {
				d_iceland = {
					owner = {
						culture_group = draconian
					}
				}
			}
			d_iceland = {
				set_coa = d_dummy_two
			}
			set_global_flag = iceland_flag_drakken
		}
		if = {
			limit = {
				c_vestisland = {
					owner = {
						culture_group = draconian
					}
				}
			}
			c_vestisland = {
				set_coa = c_dummy_four
			}
			set_global_flag = vestisland_flag_drakken
		}
		if = {
			limit = {
				c_austisland = {
					owner = {
						culture_group = draconian
					}
				}
			}
			c_austisland = {
				set_coa = d_dummy_two
			}
			set_global_flag = austisland_flag_drakken
		}
	}

	option = {
		name = OK
	}
}
character_event = { ###Change Orkney Flag if Drakken###
	id = drakken_event.0013
	hide_window = yes
	
	trigger = {
		OR = {
			AND = {
				d_orkney = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = orkney_flag_drakken }
			}
			AND = {
				c_faereyar = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = faereyar_flag_drakken }
			}
			AND = {
				c_shetland = {
					owner = {
						culture_group = draconian
					}
				}
				NOT = {	has_global_flag = shetland_flag_drakken }
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		if = {
			limit = {
				d_orkney = {
					owner = {
						culture_group = draconian
					}
				}
			}
			d_orkney = {
				set_coa = d_dummy_one
			}
			set_global_flag = orkney_flag_drakken
		}
		if = {
			limit = {
				c_faereyar = {
					owner = {
						culture_group = draconian
					}
				}
			}
			c_faereyar = {
				set_coa = d_dummy_one
			}
			set_global_flag = faereyar_flag_drakken
		}
		if = {
			limit = {
				c_shetland = {
					owner = {
						culture_group = draconian
					}
				}
			}
			c_shetland = {
				set_coa = c_dummy_three
			}
			set_global_flag = shetland_flag_drakken
		}
	}

	option = {
		name = OK
	}
}
character_event = { ###Reset Iceland Flag if not Drakken###
	id = drakken_event.0014
	hide_window = yes
	
	trigger = {
		OR = {
			AND = {
				d_iceland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = iceland_flag_drakken
			}
			AND = {
				c_vestisland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = vestisland_flag_drakken
			}
			AND = {
				c_austisland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = austisland_flag_drakken
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		if = {
			limit = {
				d_iceland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			d_iceland = {
				reset_coa = THIS
			}
			clr_global_flag = iceland_flag_drakken
		}
		if = {
			limit = {
				c_vestisland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			c_vestisland = {
				reset_coa = THIS
			}
			clr_global_flag = vestisland_flag_drakken
		}
		if = {
			limit = {
				c_austisland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			c_austisland = {
				reset_coa = THIS
			}
			clr_global_flag = austisland_flag_drakken
		}
	}

	option = {
		name = OK
	}
}
character_event = { ###Reset Orkney Flag if not Drakken###
	id = drakken_event.0015
	hide_window = yes
	
	trigger = {
		OR = {
			AND = {
				d_orkney = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = orkney_flag_drakken
			}
			AND = {
				c_faereyar = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = faereyar_flag_drakken
			}
			AND = {
				c_shetland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
				has_global_flag = shetland_flag_drakken
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		if = {
			limit = {
				d_orkney = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			d_orkney = {
				reset_coa = THIS
			}
			clr_global_flag = orkney_flag_drakken
		}
		if = {
			limit = {
				c_faereyar = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			c_faereyar = {
				reset_coa = THIS
			}
			clr_global_flag = faereyar_flag_drakken
		}
		if = {
			limit = {
				c_shetland = {
					owner = {
						NOT = { culture_group = draconian }
					}
				}
			}
			c_shetland = {
				reset_coa = THIS
			}
			clr_global_flag = shetland_flag_drakken
		}
	}

	option = {
		name = OK
	}
}
character_event = { ###AI claim and event troops###
	id = drakken_event.0016
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { has_global_flag = drakken_ai_claims }
		NOT = {
			has_game_rule = {
				name = boost_magic
				value = off
			}
		}
		OR = {
			has_game_rule = {
				name = boost_magic
				value = on
			}
			ai = yes
		}
		culture_group = draconian
		de_jure_liege = d_iceland
	}
	
	immediate = { set_global_flag = drakken_ai_claims }

	option = {
		name = OK
		any_province = {
			limit = {
				OR = {
					de_jure_liege = d_iceland
					de_jure_liege = d_orkney
				}
			}
			ROOT = { add_claim = PREV }
		}
		location = {
			ROOT = {
				spawn_unit = {
					province = PREV
					owner = ROOT
					home = ROOT
					troops = {
						archers = { 500 500 }
						light_infantry = { 1000 1000 }
					}
					attrition = 0
					cannot_inherit = yes
					maintenance_multiplier = 0
				}
				spawn_fleet = {
					province = closest
					owner = ROOT
					troops = {
						galleys = { 25 25 }
					}
					cannot_inherit = yes
				}
			}
		}
	}
}

###Emperor Charmeleon Alliance###
character_event = {
	id = drakken_event.0017
	desc = "EVTDESCdrakken_event.0017"
	picture = GFX_evt_throne_room
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0017"
		any_war = {
			limit = {
				OR = {
					FROM = { is_primary_war_attacker = yes }
					FROM = { is_primary_war_defender = yes }
				}
			}
			end_war = invalid
		}
		add_alliance = { who = FROM }
		hidden_tooltip = {
			FROM = { narrative_event = { id = drakken_event.0018 } }
		}
	}
}

###Emperor Charmeleon###
narrative_event = {
	id = drakken_event.0018
	title = "EVTNAMEdrakken_event.0018"
	desc = "EVTDESCdrakken_event.0018"
	picture = GFX_evt_drakken
	
	is_triggered_only = yes
	
	major = yes
	
	only_playable = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0018"
		trigger = { culture_group = draconian }
	}
	option = {
		name = "EVTOPTBdrakken_event.0018"
		trigger = {
			NOT = { culture_group = draconian }
		}
	}
}

###Drakkodin ignore event###
character_event = { 
	id = drakken_event.0019
	desc = "EVTDESCdrakken_event.0019"
	picture = GFX_evt_illness
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = {clr_character_flag = drakkodin_ignore}
	
	option = {
		name = "EVTOPTAdrakken_event.0019"
		if = {
			limit = { 
				NOT = { trait = lisp }
			}
			add_trait = lisp
		}
		set_character_flag = drakkodin_continue
		character_event = { id = drakken_event.0021 days = 120 random 60 }
	}
}

###Drakkodin seek help event###
character_event = {
	id = drakken_event.0020
	desc = "EVTDESCdrakken_event.0020"
	picture = GFX_evt_stone_church
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = {clr_character_flag = drakkodin_seek_help}
	
	option = {
		name = "EVTOPTAdrakken_event.0020"
		if = {
			limit = { 
				NOT = { trait = lisp }
			}
			add_trait = lisp
		}
		custom_tooltip = { text = drakkodin_become_depressed_tooltip }
		hidden_tooltip = { add_trait = depressed }
		set_character_flag = drakkodin_continue
		character_event = { id = drakken_event.0021 days = 190 random 120 }
	}
}

###Drakkodin continue event###
character_event = {
	id = drakken_event.0021
	desc = "EVTDESCdrakken_event.0021"
	picture = GFX_evt_illness
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = {clr_character_flag = drakkodin_continue}
	
	option = {
		name = "EVTOPTAdrakken_event.0021"
		set_character_flag = drakkodin_final
		character_event = { id = drakken_event.0007 days = 60 random 30 }
	}
}

###Drakkodin praying event (theocracy only)###
character_event = {
	id = drakken_event.0022
	desc = "EVTDESCdrakken_event.0022" #No loc as theocracies can't be played
	picture = GFX_evt_stone_church
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
	}
	
	is_triggered_only = yes
	
	immediate = {clr_character_flag = drakkodin_praying}
	
	option = { #No loc as theocracies can't be played
		name = "EVTOPTAdrakken_event.0022"
		if = {
			limit = { 
				NOT = { trait = lisp }
			}
			add_trait = lisp
		}
		set_character_flag = drakkodin_populus_unrest
		character_event = { id = drakken_event.0023 days = 150 random 30 }
	}
}

###Drakkodin unrest event (theocracy only)###
character_event = {
	id = drakken_event.0023
	desc = "EVTDESCdrakken_event.0023" #No loc as theocracies can't be played
	picture = GFX_evt_stone_church
	
	trigger = {
		NOR = {
			culture = drakken
			culture = wrym
			culture = lern
		}
		OR = {
			has_character_flag = drakkodin_populus_unrest
			AND = {
				any_demesne_title = { disease = drakkodin }
				is_theocracy = yes
				is_landed = yes
				#religion_group = christian
				OR = {
					trait = in_hiding
					has_character_modifier = in_seclusion
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 18
		modifier = {
			factor = 0.75 # Increases chances by one fourth
			piety < 500
		}
		modifier = {
			factor = 0.5 # Increases chances by half
			piety < 100
		}
		modifier = {
			factor = 0.5 # Increases chances by three forths
			piety < 0
		}
	}
	
	immediate = {clr_character_flag = drakkodin_populus_unrest}
	
	option = { #No loc as theocracies can't be played
		name = "EVTOPTAdrakken_event.0023"
		ai_chance = { factor = 25 }
		set_character_flag = drakkodin_populus_revolting
		if = {
			limit = {
				demesne_size = 2
				religion_group = christian
			}
			random_demesne_province = {
				#limit = { disease = drakkodin }
				reduce_disease = 1000
				religion = norse_pagan
				culture = drakken
				#convert_to = TRIBAL
				save_event_target_as = revolting_drakkodin_province
				county = {
					save_event_target_as = revolting_drakkodin_title
				}
			}
		}
		if = {
			limit = { num_of_vassals > 0 }
			any_vassal = {
				limit = { higher_tier_than = BARON }
				character_event = { id = drakken_event.0024 }
			}
		}
		else_if = {
			limit = { demesne_size = 2 }
			hidden_tooltip = {
				create_character = {
					random_traits = yes
					name = "Alduvin"
					dynasty = none
					religion = norse_pagan
					culture = drakken
					female = no
					age = 27
					health = 6
					attributes = {
						martial = 12
						diplomacy = 10
						stewardship = 5
						intrigue = 1
						learning = 5
					}
					trait = brilliant_strategist
					trait = drakken_trait
					trait = sympathy_human
					trait = peasant_leader
					trait = proud
					trait = stubborn
				}
				new_character = {
					remove_trait = imbecile
					remove_trait = inbred
					remove_trait = slow
					remove_trait = infirm
					remove_trait = incapable
					remove_trait = possessed
					remove_trait = maimed
					
					usurp_title = event_target:revolting_drakkodin_title
						
					wealth = 10
					
					spawn_unit = {
						province = event_target:revolting_drakkodin_province
						owner = THIS
						home = event_target:revolting_drakkodin_province
						troops = {
							archers = { 400 400 }
							light_infantry = { 1000 1000 }
						}
						attrition = 1
						maintenance_multiplier = 0
						disband_on_peace = no
					}
					
					event_target:revolting_drakkodin_province = {
						add_province_modifier = {
							name = recent_county_uprising
							duration = 1825 # One year of -100% revolt risk in this county
						}
					}
					
					event_target:revolting_drakkodin_title = {
						convert_to = TRIBAL
						owner = {
							#set_defacto_vassal = PREVPREV
							# reverse_war = {
								# target = PREVPREV
								# casus_belli = undead_revolt
								# thirdparty_title = event_target:revolting_drakkodin_title
							# }
							set_government_type = tribal_government
							liege = {
								reverse_war = {
									target = PREVPREV
									casus_belli = bid_for_independence
								}
							}
							reverse_opinion = {
								who = PREVPREV
								modifier = opinion_evil_tyrant
							}
						}
					}
				}
			}
		}
	}
	
	option = { #No loc as theocracies can't be played
		name = "EVTOPTBdrakken_event.0023"
		ai_chance = { factor = 5 }
		piety = -1000
		set_character_flag = drakkodin_continue
		character_event = { id = drakken_event.0007 days = 30 random 15 }
	}
}

###Drakkodin revolt event###
character_event = {
	id = drakken_event.0024
	desc = "EVTDESCdrakken_event.0024"
	picture = GFX_evt_peasants
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0024"
		ai_chance = { factor = 5 }
		if = {
			limit = { religion_group = christian }
			piety = 50
		}
		custom_tooltip = { text = province_will_revolt_drakkodin_tooltip }
		hidden_tooltip = {
			FROM = {
				create_character = {
					random_traits = yes
					name = "Alduvin"
					dynasty = none
					religion = norse_pagan
					culture = drakken
					female = no
					age = 27
					health = 6
					attributes = {
						martial = 12
						diplomacy = 10
						stewardship = 5
						intrigue = 1
						learning = 5
					}
					trait = brilliant_strategist
					trait = drakken_trait
					trait = sympathy_human
					trait = peasant_leader
					trait = proud
					trait = stubborn
				}
				new_character = {
					remove_trait = imbecile
					remove_trait = inbred
					remove_trait = slow
					remove_trait = infirm
					remove_trait = incapable
					remove_trait = possessed
					remove_trait = maimed
						
					usurp_title = event_target:revolting_drakkodin_title
							
					wealth = 10
						
					spawn_unit = {
						province = event_target:revolting_drakkodin_province
						owner = THIS
						home = event_target:revolting_drakkodin_province
						troops = {
							archers = { 400 400 }
							light_infantry = { 1000 1000 }
						}
						attrition = 1
						maintenance_multiplier = 0
						disband_on_peace = no
					}
					
					event_target:revolting_drakkodin_province = {
						add_province_modifier = {
							name = recent_county_uprising
							duration = 1825 # One year of -100% revolt risk in this county
						}
					}
						
					event_target:revolting_drakkodin_title = {
						convert_to = TRIBAL
						owner = {
							#set_defacto_vassal = PREVPREV
							# reverse_war = {
								# target = PREVPREV
								# casus_belli = undead_revolt
								# thirdparty_title = event_target:revolting_drakkodin_title
							# }
							set_government_type = tribal_government
							liege = {
								reverse_war = {
									target = PREVPREV
									casus_belli = bid_for_independence
								}
							}
							reverse_opinion = {
								who = PREVPREV
								modifier = opinion_evil_tyrant
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = "EVTOPTBdrakken_event.0024"
		ai_chance = { factor = 10 }
		usurp_title = event_target:revolting_drakkodin_title
		#set_defacto_liege = THIS
		liege = {
			reverse_war = {
				target = PREVPREV
				casus_belli = bid_for_independence
			}
		}
		character_event = { id = drakken_event.0025 days = 10 random 5 }
	}
	option = {
		name = "EVTOPTCdrakken_event.0024"
		trigger = { culture_group = draconian }
		ai_chance = { factor = 20 }
		if = {
			limit = { religion_group = christian }
			piety = -100
		}
		if = {
			limit = { NOT = { religion = norse_pagan } }
			religion = norse_pagan
			hidden_tooltip = {
				any_realm_province = {
					limit = { religion_group = christian }
					religion = norse_pagan
				}
				any_vassal = {
					limit = { religion_group = christian }
					religion = norse_pagan
				}
				any_courtier = {
					limit = {
						religion_group = christian
						prisoner = no
					}
					religion = norse_pagan
				}
			}
		}
		usurp_title = event_target:revolting_drakkodin_title
		#set_defacto_liege = THIS
		liege = {
			reverse_war = {
				target = PREVPREV
				casus_belli = bid_for_independence
			}
		}
		
		spawn_unit = {
			province = event_target:revolting_drakkodin_province
			owner = PREV
			home = event_target:revolting_drakkodin_province
			troops = {
				archers = { 200 200 }
				light_infantry = { 400 400 }
			}
			attrition = 0
			maintenance_multiplier = 0
			disband_on_peace = yes
		}
		character_event = { id = drakken_event.0025 days = 30 random 15 }
	}
}

###Drakkodin church burning event###
character_event = {
	id = drakken_event.0025
	desc = "EVTDESCdrakken_event.0025"
	picture = GFX_evt_peasants
	
	trigger = {
		event_target:revolting_drakkodin_province = { holding_type = temple }
	}
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0025"
		trigger = { NOT = { religion_group = christian } }
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				OR = {
					trait = wroth
					trait = greedy	
				}
			}
			modifier = {
				factor = 0
				OR = {
					trait = viking
					trait = pirate
					trait = ravager
					trait = seaking
					trait = sea_queen
				}
			}
		}
		event_target:revolting_drakkodin_title = { convert_to = TRIBAL }
		event_target:revolting_drakkodin_province = {
			#convert_to = TRIBAL
			add_province_modifier = {
				name = looted_modifier
				duration = 913 # 2.5 years
			}
		}
	}
	option = {
		name = "EVTOPTBdrakken_event.0025"
		trigger = { NOT = { religion_group = christian } }
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 15
				OR = {
					trait = wroth
					trait = greedy
					trait = aggressive_leader
					trait = arbitrary
				}
			}
		}
		if = {
			limit = { religion = norse_pagan }
			prestige = 50
		}
		else = { prestige = -100 }
		wealth = 75
		if = {
			limit = { NOT = { trait = wroth } }
			add_trait = wroth
		}
		event_target:revolting_drakkodin_title = { convert_to = TRIBAL }
		event_target:revolting_drakkodin_province = {
			#convert_to = TRIBAL
			add_province_modifier = {
				name = looted_modifier
				duration = 1825 # Five years
			}
		}
	}
	option = {
		name = "EVTOPTCdrakken_event.0025"
		trigger = { religion_group = christian }
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				OR = {
					trait = zealous
					trait = humble
				}
			}
			modifier = {
				factor = 0
				trait = kind
			}
		}
		event_target:revolting_drakkodin_title = { convert_to = TRIBAL }
		event_target:revolting_drakkodin_province = {
			#convert_to = TRIBAL
			add_province_modifier = {
				name = looted_modifier
				duration = 1825 # Five years
			}
		}
	}
	option = {
		name = "EVTOPTDdrakken_event.0025"
		trigger = { religion_group = christian }
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 15
				OR = {
					trait = zealous
					trait = humble
				}
			}
		}
		random_list = {
			66 = {
				event_target:revolting_drakkodin_title = { convert_to = TRIBAL }
				event_target:revolting_drakkodin_province = {
					#convert_to = TRIBAL
					add_province_modifier = {
						name = looted_modifier
						duration = 913 # 2.5 years
					}
				}
			}
			32 = {
				event_target:revolting_drakkodin_title = { convert_to = TRIBAL }
				event_target:revolting_drakkodin_province = {
					#convert_to = TRIBAL
					add_province_modifier = {
						name = looted_modifier
						duration = 1825 # Five years
					}
				}
			}
			1 = { piety = 75 }
		}
	}
}

###Population Boom in Iceland###
province_event = {
	id = drakken_event.0026
	desc = "EVTDESCdrakken_event.0026"
	picture = GFX_evt_drakken
	
	has_global_flag = game_start_charlemagne
	
	trigger = {
		owner = {
			culture_group = draconian
			war = no
		}
		culture_group = draconian
		de_jure_liege = d_iceland
		has_province_modifier = incredibly_poor
	}
	
	mean_time_to_happen = {
		months = 36
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = {
				OR = {
					culture = wrym
					culture = lern
				}
			}
		}
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = {
				OR = {
					trait = charitable
					trait = lustful
				}
			}
		}
		modifier = {
			factor = 0.75 # Increases chances by one forth
			owner = { religion = norse_pagan }
		}
		modifier = {
			factor = 1.5 # Decreases the chances by one and a half
			owner = {
				OR = {
					trait = cruel
					trait = cannibal_trait
					trait = impaler
				}
			}
		}
		modifier = {
			factor = 2 # Decreases the chances by double
			has_province_modifier = looted_modifier
		}
	}

	option = {
		name = "EVTOPTAdrakken_event.0026"
		remove_province_modifier = incredibly_poor
	}
	option = {
		name = "EVTOPTBdrakken_event.0026"
		trigger = {
			any_province_holding = {
				OR = {
					holding_type = tribal
					holding_type = castle
					holding_type = city
				}
			}
			owner = { wealth = 25 }
		}
		owner = { wealth = -50 }
		any_province_holding = {
			limit = { holding_type = tribal }
			if = {
				limit = { NOT = { has_building = tb_shipyard_1 } }
				add_building = tb_shipyard_1
			}
			else_if = {
				limit = { NOT = { has_building = tb_shipyard_2 } }
				add_building = tb_shipyard_2
			}
			else_if = {
				limit = { NOT = { has_building = tb_shipyard_3 } }
				add_building = tb_shipyard_3
			}
			else_if = {
				limit = { NOT = { has_building = tb_shipyard_4 } }
				add_building = tb_shipyard_4
			}
			else = {
				owner = {
					spawn_fleet = {
						province = PREVPREVPREV
						owner = PREV
						disband_on_peace = no
						troops = {
							galleys = { 10 10 }
						}
					}
				}
			}
		}
		any_province_holding = {
			limit = { holding_type = castle }
			if = {
				limit = { NOT = { has_building = ca_shipyard_1 } }
				add_building = ca_shipyard_1
			}
			else = {
				limit = { NOT = { has_building = ca_shipyard_2 } }
				add_building = ca_shipyard_2
			}
		}
		any_province_holding = {
			limit = { holding_type = city }
			if = {
				limit = { NOT = { has_building = ct_shipyard_1 } }
				add_building = ct_shipyard_1
			}
			else = {
				limit = { NOT = { has_building = ct_shipyard_2 } }
				add_building = ct_shipyard_2
			}
		}
		remove_province_modifier = incredibly_poor
	}
}

###Drakken overtake native pop###
province_event = {
	id = drakken_event.0027
	desc = "EVTDESCdrakken_event.0027"
	picture = GFX_evt_culture_change
	
	trigger = {
		NOT = { year = 867.1.1 }
		owner = {
			culture_group = draconian
			war = no
		}
		NOT = { culture_group = draconian }
		OR = {
			de_jure_liege = d_iceland
			de_jure_liege = d_orkney
		}
	}
	
	mean_time_to_happen = {
		years = 5
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = {
				OR = {
					culture = wrym
					culture = lern
				}
			}
		}
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = {
				OR = {
					trait = wroth
					trait = arbitrary
					trait = cruel
				}
			}
		}
		modifier = {
			factor = 0.75 # Increases chances by one forth
			owner = { religion = norse_pagan }
		}
		modifier = {
			factor = 0.75 # Increases chances by one forth
			has_province_modifier = looted_modifier
		}
		modifier = {
			factor = 1.5 # Decreases the chances by one and a half
			owner = {
				OR = {
					trait = kind
					trait = content
					trait = administrator
				}
			}
		}
	}

	option = {
		name = "EVTOPTAdrakken_event.0027"
		if = {
			limit = { owner = { culture = wrym } }
			culture = wrym
		}
		else_if = {
			limit = { owner = { culture = lern } }
			culture = lern
		}
		else = { culture = drakken }
		if = {
			limit = { NOT = { has_province_modifier = incredibly_poor } }
			add_province_modifier = {
				name = incredibly_poor
				duration = -1
			}
		}
	}
}

###Musing over faith###
character_event = {
	id = drakken_event.0028
	desc = "EVTDESCdrakken_event.0028"
	picture = GFX_evt_stone_church
	
	prisoner = no
	
	trigger = {
		NOT = { has_global_flag = drakken_religion_event_firing }
		NOT = { has_global_flag = drakken_religion_refused }
		has_global_flag = avalon_briscanda
		culture_group = draconian
		#has_landed_title = k_avalon
		higher_tier_than = DUKE
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
		war = no
	}
	
	immediate = { set_global_flag = drakken_religion_event_firing }
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5 # Increases chances by half
			owner = {
				OR = {
					culture = wrym
					culture = lern
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0028"
		if = {
			limit = { trait = zealous }
			random_list = {
				80 = { remove_trait = zealous }
				20 = { add_trait = cynical }
			}
		}
		else_if = {
			limit = { NOT = { trait = cynical } }
			random = {
				chance = 30
				add_trait = cynical
			}
		}
		narrative_event = { id = drakken_event.0029 days = 180 random 185 }
	}
	option = {
		name = "EVTOPTBdrakken_event.0028"
		ai_chance = { factor = 0 }
		piety = 100
		custom_tooltip = { text = drakken_religion_never_again_tooltip }
		set_global_flag = drakken_religion_refused
	}
}

###Vision of dragons###
narrative_event = {
	id = drakken_event.0029
	desc = "EVTDESCdrakken_event.0029"
	title = "EVTNAMEdrakken_event.0029"
	picture = GFX_evt_dragon_vision
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	immediate = { clr_global_flag = drakken_religion_event_firing }
	
	option = {
		name = "EVTOPTAdrakken_event.0029"
		if = {
			limit = { trait = stressed}
			remove_trait = stressed
		}
		if = {
			limit = { trait = depressed}
			remove_trait = depressed
		}
		add_trait = possessed
		narrative_event = { id = drakken_event.0030 days = 60 random 30 }
		if = {
			limit = { religion_group = christian }
			narrative_event = { id = drakken_event.0031 days = 90 random 60 }
		}
		else = { narrative_event = { id = drakken_event.0032 days = 90 random 60 } }
		set_character_flag = possessed_by_akatosh
	}
	option = {
		name = "EVTOPTBdrakken_event.0029"
		ai_chance = { factor = 0 }
		if = {
			limit = { NOT = { trait = lunatic } }
			random = {
				chance = 20
				add_trait = lunatic
			}
		}
		custom_tooltip = { text = drakken_religion_never_again_tooltip }
		set_global_flag = drakken_religion_refused
	}
}

###Hording gold###
narrative_event = {
	id = drakken_event.0030
	desc = "EVTDESCdrakken_event.0030"
	title = "EVTNAMEdrakken_event.0030"
	picture = GFX_evt_treasure_chamber
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0030"
		trigger = {
			scaled_wealth = 2
			wealth = 1000
		}
		if = {
			limit = {  NOT = { trait = greedy } }
			add_trait = greedy
		}
		if = {
			limit = {  NOT = { trait = content } }
			random_list = {
				30 = { add_character_modifier = { name = high_taxes duration = 180 } }
				10 = { add_trait = content }
				40 = { }
			}
		}
		else = {
			random = {
				chance = 20
				add_character_modifier = { name = high_taxes duration = 180 }
			}
		}
		hidden_tooltip = {
			if = {
				limit = { NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
	}
	option = {
		name = "EVTOPTBdrakken_event.0030"
		trigger = {
			wealth = 200
		}
		if = {
			limit = { NOT = { trait = greedy } }
			random = {
				chance = 25
				add_trait = greedy
			}
		}
		hidden_tooltip = {
			if = {
				limit = { NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
	}
	option = {
		name = "EVTOPTCdrakken_event.0030"
		trigger = {
			NOT = { wealth = 1000 }
		}
		if = {
			limit = { NOT = { trait = greedy } }
			random = {
				chance = 75
				add_trait = greedy
			}
		}
		if = {
			limit = { scaled_wealth = { value = 1 max = 150 } }
			wealth = 150
		}
		else = { scaled_wealth = 1.5 }
		add_character_modifier = { name = high_taxes duration = 365 }
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
	}
}

###Followers gathered (christian)###
narrative_event = {
	id = drakken_event.0031
	desc = "EVTDESCdrakken_event.0031"
	title = "EVTNAMEdrakken_event.0031"
	picture = GFX_evt_beatification
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0031"
		piety = -250
		random = {
			chance = 75
			add_character_modifier = { name = impious_teachings duration = 180 }
			religion_head = { add_rival = ROOT }
		}
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
		narrative_event = { id = drakken_event.0033 days = 60 random 30 }
	}
	option = {
		name = "EVTOPTBdrakken_event.0031"
		random = {
			chance = 25
			add_character_modifier = { name = impious_teachings duration = 180 }
			religion_head = { add_rival = ROOT }
		}
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
		narrative_event = { id = drakken_event.0033 days = 60 random 30 }
	}
}

###Followers gathered (other)###
narrative_event = {
	id = drakken_event.0032
	desc = "EVTDESCdrakken_event.0032"
	title = "EVTNAMEdrakken_event.0031"
	picture = GFX_evt_elder_council
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTBdrakken_event.0031"
		add_character_modifier = { name = mysterious_charm duration = 180 }
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
		}
		narrative_event = { id = drakken_event.0033 days = 60 random 30 }
	}
}

###Second vision###
narrative_event = {
	id = drakken_event.0033
	desc = "EVTDESCdrakken_event.0033"
	title = "EVTNAMEdrakken_event.0033"
	picture = GFX_evt_dragon_vision
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0033"
		trigger = { NOT = { trait = craven } }
		if = {
			limit = { NOT = { trait = brave } }
			add_trait = brave
		}
		custom_tooltip = {
			text = become_bedridden_ill
			hidden_tooltip = { 
				add_character_modifier = { name = bedridden_illness duration = -1 }
				add_trait = sick_incapable
			}
		}
		random = {
			chance = 60
			add_trait = wounded
		}
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
			random_list = {
				90 = {
					if = {
						limit = { religion_group = christian }
						narrative_event = { id = drakken_event.0034 days = 7 }
					}
					else = { narrative_event = { id = drakken_event.0035 days = 7 } }
				}
				10 = { narrative_event = { id = drakken_event.0036 days = 7 } }
			}
		}
	}
	option = {
		name = "EVTOPTBdrakken_event.0033"
		custom_tooltip = {
			text = become_bedridden_ill
			hidden_tooltip = { 
				add_character_modifier = { name = bedridden_illness duration = -1 }
				add_trait = sick_incapable
			}
		}
		random = {
			chance = 20
			add_trait = wounded
		}
		hidden_tooltip = {
			if = {
				limit = {  NOT = { trait = possessed } }
				add_trait = possessed
			}
			random_list = {
				70 = {
					if = {
						limit = { religion_group = christian }
						narrative_event = { id = drakken_event.0034 days = 7 }
					}
					else = { narrative_event = { id = drakken_event.0035 days = 7 } }
				}
				30 = { narrative_event = { id = drakken_event.0036 days = 7 } }
			}
		}
	}
	option = {
		name = "EVTOPTCdrakken_event.0033"
		ai_chance = { factor = 0 }
		if = {
			limit = { NOT = { trait = craven } }
			add_trait = craven
		}
		remove_trait = possessed
		clr_character_flag = possessed_by_akatosh
		custom_tooltip = { text = drakken_religion_never_again_tooltip }
		set_global_flag = drakken_religion_refused
	}
}

###Religion of dragons (christian)###
narrative_event = {
	id = drakken_event.0034
	desc = "EVTDESCdrakken_event.0034"
	title = "EVTNAMEdrakken_event.0034"
	picture = GFX_evt_drakken
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0034"
		remove_trait = possessed
		remove_character_modifier = bedridden_illness
		hidden_tooltip = {
			remove_trait = sick_incapable
		}
		if = { 
			limit = { NOT = { has_nickname = yes } }
			random_list = {
				70 = { give_nickname = nick_the_apostate }
				25 = { give_nickname = nick_the_betrayer }
				5 = { give_nickname = nick_the_dragon }
			}
		}
		hidden_tooltip = {
			if = {
				limit = { higher_real_tier_than = COUNT }
				any_playable_ruler = {
					limit = {
						ai = no
						NOT = { character = ROOT }
						NOT = { vassal_of = ROOT }
						OR = {
							is_within_diplo_range = ROOT
							religion_group = christian
						}
					 }
					narrative_event = { id = drakken_event.0039 } #Notify all other rulers if converter is King or above
				} 
			}
		}
		religion = divine_christian
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_christian }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_christian
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					religion_group = christian
				}
				letter_event = { id = drakken_event.0037 days = 2 random = 8 }  #Convert vassals and their courtiers
			}
		}
		clr_character_flag = possessed_by_akatosh
		clr_global_flag = drakken_religion_event_firing
		set_global_flag = drakken_religion_divine_christian
	}
}

###Religion of dragons (other)###
narrative_event = {
	id = drakken_event.0035
	desc = "EVTDESCdrakken_event.0035"
	title = "EVTNAMEdrakken_event.0034"
	picture = GFX_evt_drakken
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0035"
		remove_trait = possessed
		remove_character_modifier = bedridden_illness
		hidden_tooltip = {
			remove_trait = sick_incapable
		}
		if = { 
			limit = { NOT = { has_nickname = yes } }
			random_list = {
				60 = { give_nickname = nick_the_betrayer }
				25 = { give_nickname = nick_the_heathen }
				10 = { give_nickname = nick_the_dragon }
			}
		}
		hidden_tooltip = {
			if = {
				limit = { higher_real_tier_than = COUNT }
				any_playable_ruler = {
					limit = {
						ai = no
						NOT = { character = ROOT }
						NOT = { vassal_of = ROOT }
						OR = {
							is_within_diplo_range = ROOT
							religion = norse_pagan
						}
					 }
					narrative_event = { id = drakken_event.0039 } #Notify all other rulers if converter is King or above
				} 
			}
		}
		religion = divine_pagan
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_pagan }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_pagan
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					NOR = {
						religion_group = christian
						religion_group = muslim
					}
					NOT = { religion_group = mythical_religion_group }
					NOT = { religion = divine_christian }
				}
				letter_event = { id = drakken_event.0038 days = 2 random = 8 }  #Convert vassals and their courtiers
			}
		}
		clr_character_flag = possessed_by_akatosh
		clr_global_flag = drakken_religion_event_firing
		set_global_flag = drakken_religion_divine_pagan
	}
}

###Trial of fire failed###
narrative_event = {
	id = drakken_event.0036
	desc = "EVTDESCdrakken_event.0036"
	title = "EVTNAMEdrakken_event.0034"
	picture = GFX_evt_burning_man_hf
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0036"
		remove_character_modifier = bedridden_illness
		hidden_tooltip = {
			remove_trait = sick_incapable
		}
		clr_character_flag = possessed_by_akatosh
		clr_global_flag = drakken_religion_event_firing
		death = { death_reason = death_murder_unknown_combustion }
	}
}

###Vassal conversion (christian)
letter_event = {
	id = drakken_event.0037
	desc = "EVTDESCdrakken_event.0037"
	
	is_triggered_only = yes
	
	trigger = {
		#culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0037"
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT =  { religion = FROM }
				any_demesne_title =  { 
					OR = { 
						holy_order = yes
						mercenary = yes
						controls_religion = yes 
					}
				}
			}
			modifier = {
				factor = 0
				NOT = { opinion = { who = from value = 20 } }
				trait = zealous
			}
			modifier = {
				factor = 0
				NOT = { opinion = { who = from value = -40 } }
			}
			modifier = {
				factor = 0.5
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 1.0
						}
					}
				}
			} 
			modifier = {
				factor = 0.25
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 1.5
						}
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 2.0
						}
					}
				}
			}
		}
		religion = divine_christian
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_christian }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_christian
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					religion_group = christian
				}
				letter_event = { id = drakken_event.0037 days = 2 random = 4 }  #Convert vassals and their courtiers
			}
		}
		opinion = {
			who = FROM
			modifier = opinion_enlightened
			months = 60
		}
	}
	option = { #Player only choice to convert officially but secretly remain.
		name = "EVTOPTBdrakken_event.0037" 
		trigger = { 
			ai = no
			NOT = { religion = FROM }
			NOT = { true_religion = FROM }
			NOT = { trait = honest }
		}
		ai_chance = { factor = 0 }
		set_character_flag = flag_deceitful_drakken_conversion
		random = {
			chance = 50
			add_trait = deceitful
		}
		set_secret_religion = THIS
		religion = divine_christian
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_christian }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_christian
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					religion_group = christian
				}
				letter_event = { id = drakken_event.0037 days = 2 random = 4 }  #Convert vassals and their courtiers
			}
		}
		opinion = {
			who = FROM
			modifier = opinion_enlightened
			months = 60
		}
	}
	
	option = {
		name = "EVTOPTCdrakken_event.0037"
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				true_religion = FROM
			}
			modifier = {
				factor = 10
				NOT = { FROM = { primary_title = { has_law = tribal_organization_3 } } }
				NOT = { FROM = { primary_title = { has_law = tribal_organization_4 } } }
			}
			modifier = {
				factor = 5
				FROM = { primary_title = { has_law = tribal_organization_3 } }
				NOT = { FROM = { primary_title = { has_law = tribal_organization_4 } } }
			}
			modifier = {
				factor = 0
				lower_tier_than = COUNT
				NOT = { trait = zealous }
			}
			modifier = {
				factor = 0.8
				NOT = { age = 30 }
			}
			modifier = {
				factor = 1.25
				age = 40
			}
			modifier = {
				factor = 1.25
				tier = DUKE
			}
			modifier = {
				factor = 1.45
				tier = KING
			}
			modifier = {
				factor = 0.75
				owes_favor_to = FROM
			}
			modifier = {
				factor = 1.5
				NOT =  { religion = FROM }
				is_reformed_religion = yes
			}
			modifier = {
				factor = 0.3
				opinion = { who = from value = 100 }
			}
			modifier = {
				factor = 0.4
				opinion = { who = from value = 80 }
			}
			modifier = {
				factor = 0.5
				opinion = { who = from value = 60 }
			}
			modifier = {
				factor = 0.65
				opinion = { who = from value = 40 }
			}
			modifier = {
				factor = 0.75
				opinion = { who = from value = 20 }
			}
			modifier = {
				factor = 0.85
				opinion = { who = from value = 0 }
			}
			modifier = {
				factor = 1.15
				NOT = { opinion = { who = from value = 0 } }
			}
			modifier = {
				factor = 1.25
				NOT = { opinion = { who = from value = -20 } }
			}
			modifier = {
				factor = 1.75
				NOT = { opinion = { who = from value = -40 } }
			}
			modifier = {
				factor = 1.75
				NOT = { opinion = { who = from value = -60 } }
			}
			modifier = {
				factor = 2
				NOT = { opinion = { who = from value = -80 } }
			}
			modifier = {
				factor = 3
				NOT = { opinion = { who = from value = -100 } }
			}
			modifier = {
				factor = 2
				is_rival = FROM
			}
			modifier = {
				factor = 0.5
				is_friend = FROM
			}
			modifier = {
				factor = 0.5
				any_spouse = { character = FROM }
			}
			modifier = {
				factor = 0.75
				is_close_relative = FROM
			}
			modifier = {
				factor = 0.85
				dynasty = FROM
			}
			modifier = {
				factor = 0.5
				is_child_of = FROM
			}
			modifier = {
				factor = 0
				NOT  = { trait = zealous }
				is_child_of = FROM
			}
			modifier = {
				factor = 0.9
				FROM = { prestige = 300 }
			}
			modifier = {
				factor = 0.85
				FROM = { prestige = 500 }
			}
			modifier = {
				factor = 0.75
				FROM = { prestige = 700 }
			}
			modifier = {
				factor = 0.5
				FROM = { prestige = 1000 }
			}
			modifier = {
				factor = 1.25
				higher_real_tier_than = COUNT
			}
			modifier = {
				factor = 1.25
				higher_real_tier_than = DUKE
			}
			modifier = {
				factor = 0.75
				trait = cynical
			}
			modifier = {
				factor = 1.5
				trait = zealous
			}
			modifier = {
				factor = 1.15
				NOT  = { religion = FROM }
				NOT  = { is_reformed_religion = yes }
			}
			modifier = {
				factor = 1.35
				NOT  = { religion = FROM }
				OR  = { 
					is_reformed_religion = yes
					NOT = { religion_group = pagan_group }
				}
			}
			modifier = {
				factor = 0.5
				NOT = { religion_authority = 0.9 }
			}
			modifier = {
				factor = 0.75
				NOT = { religion_authority = 0.7 }
			}
			modifier = {
				factor = 0.75
				NOT = { religion_authority = 0.5 }
			}
			modifier = {
				factor = 1.25
				religion_authority = 0.5
			}
			modifier = {
				factor = 1.25
				religion_authority = 0.7
			}
			modifier = {
				factor = 1.5
				religion_authority = 1.0
			}
			modifier = {
				factor = 1.5
				OR = { 
					trait = wroth
					trait = impaler
					trait = hunter 
					trait = viking
					trait = pirate
					trait = ravager
					trait = seaking
					trait = sea_queen
					trait = shieldmaiden
				}
				FROM = { pacifist = yes }
			}
			modifier = {
				factor = 1.5
				OR = { 
					trait = lustful
					trait = gluttonous
					trait = drunkard
					trait = hedonist
					trait = seducer
					trait = seductress
				}
			}
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_denied_request
				months = 60
			}
		}
	}
}

###Vassal conversion (other)
letter_event = {
	id = drakken_event.0038
	desc = "EVTDESCdrakken_event.0038"
	
	is_triggered_only = yes
	
	trigger = {
		#culture_group = draconian
		NOT = { religion_group = mythical_religion_group }
		NOT = { religion = divine_christian }
	}
	
	option = {
		name = "EVTOPTAdrakken_event.0037"
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT =  { religion = FROM }
				any_demesne_title =  { 
					OR = { 
						holy_order = yes
						mercenary = yes
						controls_religion = yes 
					}
				}
			}
			modifier = {
				factor = 0
				NOT = { opinion = { who = from value = 20 } }
				trait = zealous
			}
			modifier = {
				factor = 0
				NOT = { opinion = { who = from value = -40 } }
			}
			modifier = {
				factor = 0.5
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 1.0
						}
					}
				}
			} 
			modifier = {
				factor = 0.25
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 1.5
						}
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					any_vassal = { 
						leads_faction = faction_lower_tribal_organization
						faction_power = {
							faction = faction_lower_tribal_organization
							power = 2.0
						}
					}
				}
			}
		}
		religion = divine_pagan
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_pagan }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_pagan
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					NOR = {
						religion_group = christian
						religion_group = muslim
					}
					NOT = { religion_group = mythical_religion_group }
					NOT = { religion = divine_christian }
				}
				letter_event = { id = drakken_event.0038 days = 2 random = 4 }  #Convert vassals and their courtiers
			}
		}
		opinion = {
			who = FROM
			modifier = opinion_enlightened
			months = 60
		}
	}
	option = { #Player only choice to convert officially but secretly remain.
		name = "EVTOPTBdrakken_event.0037" 
		trigger = { 
			ai = no
			NOT = { religion = FROM }
			NOT = { true_religion = FROM }
			NOT = { trait = honest }
		}
		ai_chance = { factor = 0 }
		set_character_flag = flag_deceitful_drakken_conversion
		random = {
			chance = 50
			add_trait = deceitful
		}
		set_secret_religion = THIS
		religion = divine_pagan
		custom_tooltip = { text = all_provinces_convert_drakken_tooltip } 
		hidden_tooltip = {
			any_demesne_province = { religion = divine_pagan }
			any_courtier = {
				limit = {
					is_landed = no
					prisoner = no
				}
				religion = divine_pagan
			}
			#any_vassal = { letter_event = { id = drakken_event.0037 days = 2 random = 8 } }
			any_realm_character = {
				limit = {
					NOT = { character = ROOT }
					NOR = {
						religion_group = christian
						religion_group = muslim
					}
					NOT = { religion_group = mythical_religion_group }
					NOT = { religion = divine_christian }
				}
				letter_event = { id = drakken_event.0038 days = 2 random = 4 }  #Convert vassals and their courtiers
			}
		}
		opinion = {
			who = FROM
			modifier = opinion_enlightened
			months = 60
		}
	}
	
	option = {
		name = "EVTOPTCdrakken_event.0038"
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				true_religion = FROM
			}
			modifier = {
				factor = 10
				NOT = { FROM = { primary_title = { has_law = tribal_organization_3 } } }
				NOT = { FROM = { primary_title = { has_law = tribal_organization_4 } } }
			}
			modifier = {
				factor = 5
				FROM = { primary_title = { has_law = tribal_organization_3 } }
				NOT = { FROM = { primary_title = { has_law = tribal_organization_4 } } }
			}
			modifier = {
				factor = 0
				lower_tier_than = COUNT
				NOT = { trait = zealous }
			}
			modifier = {
				factor = 0.8
				NOT = { age = 30 }
			}
			modifier = {
				factor = 1.25
				age = 40
			}
			modifier = {
				factor = 1.25
				tier = DUKE
			}
			modifier = {
				factor = 1.45
				tier = KING
			}
			modifier = {
				factor = 0.75
				owes_favor_to = FROM
			}
			modifier = {
				factor = 1.5
				NOT =  { religion = FROM }
				is_reformed_religion = yes
			}
			modifier = {
				factor = 0.3
				opinion = { who = from value = 100 }
			}
			modifier = {
				factor = 0.4
				opinion = { who = from value = 80 }
			}
			modifier = {
				factor = 0.5
				opinion = { who = from value = 60 }
			}
			modifier = {
				factor = 0.65
				opinion = { who = from value = 40 }
			}
			modifier = {
				factor = 0.75
				opinion = { who = from value = 20 }
			}
			modifier = {
				factor = 0.85
				opinion = { who = from value = 0 }
			}
			modifier = {
				factor = 1.15
				NOT = { opinion = { who = from value = 0 } }
			}
			modifier = {
				factor = 1.25
				NOT = { opinion = { who = from value = -20 } }
			}
			modifier = {
				factor = 1.75
				NOT = { opinion = { who = from value = -40 } }
			}
			modifier = {
				factor = 1.75
				NOT = { opinion = { who = from value = -60 } }
			}
			modifier = {
				factor = 2
				NOT = { opinion = { who = from value = -80 } }
			}
			modifier = {
				factor = 3
				NOT = { opinion = { who = from value = -100 } }
			}
			modifier = {
				factor = 2
				is_rival = FROM
			}
			modifier = {
				factor = 0.5
				is_friend = FROM
			}
			modifier = {
				factor = 0.5
				any_spouse = { character = FROM }
			}
			modifier = {
				factor = 0.75
				is_close_relative = FROM
			}
			modifier = {
				factor = 0.85
				dynasty = FROM
			}
			modifier = {
				factor = 0.5
				is_child_of = FROM
			}
			modifier = {
				factor = 0
				NOT  = { trait = zealous }
				is_child_of = FROM
			}
			modifier = {
				factor = 0.9
				FROM = { prestige = 300 }
			}
			modifier = {
				factor = 0.85
				FROM = { prestige = 500 }
			}
			modifier = {
				factor = 0.75
				FROM = { prestige = 700 }
			}
			modifier = {
				factor = 0.5
				FROM = { prestige = 1000 }
			}
			modifier = {
				factor = 1.25
				higher_real_tier_than = COUNT
			}
			modifier = {
				factor = 1.25
				higher_real_tier_than = DUKE
			}
			modifier = {
				factor = 0.75
				trait = cynical
			}
			modifier = {
				factor = 1.5
				trait = zealous
			}
			modifier = {
				factor = 1.15
				NOT  = { religion = FROM }
				NOT  = { is_reformed_religion = yes }
			}
			modifier = {
				factor = 1.35
				NOT  = { religion = FROM }
				OR  = { 
					is_reformed_religion = yes
					NOT = { religion_group = pagan_group }
				}
			}
			modifier = {
				factor = 0.5
				NOT = { religion_authority = 0.9 }
			}
			modifier = {
				factor = 0.75
				NOT = { religion_authority = 0.7 }
			}
			modifier = {
				factor = 0.75
				NOT = { religion_authority = 0.5 }
			}
			modifier = {
				factor = 1.25
				religion_authority = 0.5
			}
			modifier = {
				factor = 1.25
				religion_authority = 0.7
			}
			modifier = {
				factor = 1.5
				religion_authority = 1.0
			}
			modifier = {
				factor = 1.5
				OR = { 
					trait = wroth
					trait = impaler
					trait = hunter 
					trait = viking
					trait = pirate
					trait = ravager
					trait = seaking
					trait = sea_queen
					trait = shieldmaiden
				}
				FROM = { pacifist = yes }
			}
			modifier = {
				factor = 1.5
				OR = { 
					trait = lustful
					trait = gluttonous
					trait = drunkard
					trait = hedonist
					trait = seducer
					trait = seductress
				}
			}
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_denied_request
				months = 60
			}
		}
	}
}

###A new religion
narrative_event = {
	id = drakken_event.0039
	title = "EVTNAMEdrakken_event.0039"
	desc = "EVTDESCdrakken_event.0039"
	picture = GFX_evt_drakken
	
	is_triggered_only = yes
	
	major = yes
	
	only_playable = yes
	
	option = {
		name = "EVTOPTAdrakken_event.0039"
		trigger = { culture_group = draconian }
	}
	option = {
		name = "EVTOPTBdrakken_event.0039"
		trigger = {
			NOT = { culture_group = draconian }
		}
	}
}