namespace = monster_event

#Vampire growth
character_event = {
	id = monster_event.0003
	desc = "EVTDESCmonster_event.0003"
	picture = GFX_evt_recovery
	
	trigger = {
		age = 20
		trait = vampire
		calc_true_if = {
			amount = 2
			NOT = { learning = 25 }
			NOT = { diplomacy = 25 }
			NOT = { martial = 25 }
			NOT = { intrigue = 25 }
		}
	}
	
	mean_time_to_happen = { years = 40 }
	
	option = {
		name = "EVTOPTAmonster_event.0003"
		change_learning = 1
		change_diplomacy = 1
		change_martial = 1
		change_intrigue = 1
		prestige = 50
	}
}

###AI event troops###
character_event = {
	id = monster_event.0004
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {
			has_game_rule = {
				name = boost_magic
				value = off
			}
		}
		OR = {
			has_game_rule = {
				name = boost_magic
				value = on
			}
			ai = yes
		}
		OR = {
			trait = vampire
			trait = werewolf
		}
		independent = yes
	}

	option = {
		name = OK
		location = {
			ROOT = {
				spawn_unit = {
					province = PREV
					owner = ROOT
					home = ROOT
					troops = {
						light_infantry = { 1500 1500 }
					}
					attrition = 0
					cannot_inherit = yes
					maintenance_multiplier = 0
				}
			}
		}
	}
}