namespace = ork_event

###Rumors of a Ork Menace###
narrative_event = {
	id = ork_event.0001
	title = "EVTNAMEork_event.0001"
	desc = "EVTDESCork_event.0001"
	major = yes
	
	picture = "GFX_evt_ork"
	border = "GFX_event_narrative_frame_war"
	
	only_playable = yes
	
	trigger = {
		OR = {
			AND = {
				year = 900
				NOT = { year = 920 }
			}
			AND = {
				has_game_rule = {
					name = ork_invasion
					value = random
				}
				total_years_played = 50
			}
			AND = {
				has_game_rule = {
					name = ork_invasion
					value = delayed_random
				}
				year = 1000
				total_years_played = 50
			}
		}
		
		NOT = {
			has_game_rule = {
				name = ork_invasion
				value = off
			}
		}
		
		religion = catholic
		controls_religion = yes # Let it happen for the Pope - he's always around
		
		NOR = {
			has_global_flag = ork_rumors
			has_global_flag = ork_arrival
		}
	}
	
	mean_time_to_happen = {
		years = 1
		modifier = {
			factor = 0.5
			year = 900
		}
		modifier = {
			factor = 66
			has_game_rule = {
				name = ork_invasion
				value = random
			}
		}
		modifier = {
			factor = 44
			has_game_rule = {
				name = ork_invasion
				value = delayed_random
			}
		}
	}
	
	immediate = {
		set_global_flag = ork_rumors
		activate_title = { title = e_narzul status = yes }
		create_random_soldier = {
			random_traits = no
			dynasty = 9990300 # Nagorm
			name = "Durbul"
			culture = azuk
			religion = chaotic
			historical = yes
			age = 24
			attributes = {
				martial = 10
				diplomacy = 2
				stewardship = 5
				intrigue = 4
				learning = 1
			}
			health = 16
			fertility = 0.7
			trait = wroth
			trait = cruel
			trait = proud
			trait = zealous
		}
		new_character = {
			remove_education_effect = yes
			random_list = {
				60 = { add_trait = brilliant_strategist }
				40 = { add_trait = skilled_tactician }
			}
		
			e_narzul = {
				grant_title = PREV
			}
			set_defacto_liege = THIS
		}
	}
	option = {
		name = "EVTOPTAork_event.0001"
	}
}

###Arrival of the Orks###
narrative_event = {
	id = ork_event.0002
	title = "EVTNAMEork_event.0002"
	desc = "EVTDESCork_event.0002"
	major = yes
	hide_new = yes
	
	picture = "GFX_evt_ork"
	border = "GFX_event_narrative_frame_war"
	
	only_playable = yes
	
	trigger = {
		OR = {
			AND = {
				year = 910
				NOT = { year = 920 }
			}
			AND = {
				has_game_rule = {
					name = ork_invasion
					value = random
				}
				total_years_played = 50
			}
			AND = {
				has_game_rule = {
					name = ork_invasion
					value = delayed_random
				}
				year = 1000
				total_years_played = 50
			}
		}
	
		NOT = {
			has_game_rule = {
				name = ork_invasion
				value = off
			}
		}
	
		has_landed_title = e_narzul
		
		has_global_flag = ork_rumors
		NOT = { has_global_flag = ork_arrival }
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			year = 915
		}
		modifier = {
			factor = 0.5
			year = 918
		}
		modifier = {
			factor = 33
			has_game_rule = {
				name = ork_invasion
				value = random
			}
		}
		modifier = {
			factor = 22
			has_game_rule = {
				name = ork_invasion
				value = delayed_random
			}
		}
	}
	
	option = {
		name = "OK"
		trigger = {
			has_landed_title = e_narzul
		}
		clr_global_flag = ork_rumors
		set_global_flag = ork_arrival
		set_character_flag = horde_invader
		wealth = 5000
		prestige = 5000
		health = -10
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		spawn_unit = {
			owner = ROOT
			province = 925 # Mali
			home = 925 # Mali
			leader = PREV
			troops = {
				light_cavalry = { 450 450 }
				light_infantry = { 1850 1850 }
				heavy_infantry = { 1450 1450 }
				knights = { 250 250 }
			}
			attrition = 0
			disband_on_peace = no
			cannot_inherit = yes
			maintenance_multiplier = 0
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 915 # Djenne
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		
		random = {
			chance = 50
			
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 450 450 }
						light_infantry = { 1850 1850 }
						heavy_infantry = { 1450 1450 }
						knights = { 250 250 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 35
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 850 850 }
						light_infantry = { 1450 1450 }
						heavy_infantry = { 1050 1050 }
						knights = { 650 650 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 39
				attributes = {
					martial = 14
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_infantry = { 1750 1750 }
						heavy_infantry = { 1250 1250 }
						knights = { 500 500 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		random = {
			chance = 25
			
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 450 450 }
						light_infantry = { 1850 1850 }
						heavy_infantry = { 1450 1450 }
						knights = { 250 250 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 35
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 850 850 }
						light_infantry = { 1450 1450 }
						heavy_infantry = { 1050 1050 }
						knights = { 650 650 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 39
				attributes = {
					martial = 14
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_infantry = { 1750 1750 }
						heavy_infantry = { 1250 1250 }
						knights = { 500 500 }
					}
				}
				attrition = 0
				disband_on_peace = no
				cannot_inherit = yes
				maintenance_multiplier = 0
			}
		}
		
		#Declare War
		925 = { # Mali
			kingdom = {
				e_narzul = {
					holder_scope = {
						war = {
							casus_belli = tribal_invasion
							target = PREVPREVPREV # The top liege of the owner of the province
							thirdparty_title = PREVPREV # The de jure kingdom
						}
					}
				}
			}
		}
		
		# Some extra courtiers
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 18
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 20
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 26
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 28
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = yes
			age = 16
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = yes
			age = 18
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = yes
			age = 20
		}
	}
	option = {
		name = "EVTOPTBork_event.0002"
		trigger = {
			religion_group = muslim
			NOT = { has_landed_title = e_narzul }
		}
	}
	option = {
		name = "EVTOPTCork_event.0002"
		trigger = {
			religion_group = christian
			NOT = { has_landed_title = e_narzul }
		}
	}
	option = {
		name = "EVTOPTDork_event.0002"
		trigger = {
			NOT = { religion_group = christian }
			NOT = { religion_group = muslim }
			NOT = { has_landed_title = e_narzul }
		}
	}
}

###Ork reinforcements###
character_event = {
	id = ork_event.0003
	desc = "EVTDESCork_event.0003"
	
	picture = "GFX_evt_ork"
	border = "GFX_event_normal_frame_war"
	
	only_playable = yes
	ai = yes
	
	trigger = {
		has_landed_title = e_narzul
		NOT = { has_global_flag = ork_reinf }
		had_global_flag = { flag = ork_arrival days = 1825 }
		e_narzul = {
			holder_scope = {
				culture = azuk
				religion = chaotic
				OR = {
					war = yes
					is_landed = yes
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTAork_event.0003"
		set_global_flag = ork_reinf
		
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		spawn_unit = {
			owner = ROOT
			province = 925 # Mali
			home = 925 # Mali
			leader = PREV
			troops = {
				light_cavalry = { 450 450 }
				light_infantry = { 1850 1850 }
				heavy_infantry = { 1450 1450 }
				knights = { 250 250 }
			}
			attrition = 0
			disband_on_peace = no
			cannot_inherit = yes
			maintenance_multiplier = 0
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				
				disband_on_peace = no
				cannot_inherit = yes
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 39
			attributes = {
				martial = 14
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_infantry = { 1750 1750 }
					heavy_infantry = { 1250 1250 }
					knights = { 500 500 }
				}
				
				disband_on_peace = no
				cannot_inherit = yes
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 450 450 }
					light_infantry = { 1850 1850 }
					heavy_infantry = { 1450 1450 }
					knights = { 250 250 }
				}
				disband_on_peace = no
				cannot_inherit = yes
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			culture = azuk
			religion = chaotic
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 925 # Mali
				troops = {
					light_cavalry = { 850 850 }
					light_infantry = { 1450 1450 }
					heavy_infantry = { 1050 1050 }
					knights = { 650 650 }
				}
				disband_on_peace = no
				cannot_inherit = yes
			}
		}
		
		random = {
			chance = 25
			
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 450 450 }
						light_infantry = { 1850 1850 }
						heavy_infantry = { 1450 1450 }
						knights = { 250 250 }
					}
					disband_on_peace = no
					cannot_inherit = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 35
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_cavalry = { 850 850 }
						light_infantry = { 1450 1450 }
						heavy_infantry = { 1050 1050 }
						knights = { 650 650 }
					}
					disband_on_peace = no
					cannot_inherit = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				culture = azuk
				religion = chaotic
				female = no
				age = 39
				attributes = {
					martial = 14
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 928 # Gurma
					troops = {
						light_infantry = { 1750 1750 }
						heavy_infantry = { 1250 1250 }
						knights = { 500 500 }
					}
					disband_on_peace = no
					cannot_inherit = yes
				}
			}
		}
	}
}

###Removes invasion cb from the orks###
narrative_event = {
	id = ork_event.0004
	title = "EVTNAMEork_event.0004"
	desc = "EVTDESCork_event.0004"
	major = yes
	
	picture = "GFX_evt_ork"
	border = "GFX_event_normal_frame_war"
	
	only_playable = yes
	
	trigger = {
		realm_size = 120
		
		has_landed_title = e_narzul
		has_character_flag = horde_invader
		NOT = { has_global_flag = ork_invasion_slowed }
	}
	
	mean_time_to_happen = {
		months = 6
	}
	
	immediate = { set_global_flag = ork_invasion_slowed }
	
	option = {
		name = "EVTOPTAork_event.0004"
		trigger = {
			OR = {
				culture_group = ork
				religion = chaotic
				has_landed_title = e_narzul
			}
		}
		if = {
			limit = { has_landed_title = e_narzul }
			prestige = 2000
			clr_character_flag = horde_invader
		}
		if = {
			limit = { NOT = { has_landed_title = e_narzul } }
			piety = 100
		}
	}
	
	option = {
		name = "EVTOPTBork_event.0004"
		trigger = {
			religion_group = muslim
			NOR = {
				culture_group = ork
				religion = chaotic
				has_landed_title = e_narzul
			}
		}
	}
	option = {
		name = "EVTOPTCork_event.0004"
		trigger = {
			religion_group = christian
			NOR = {
				culture_group = ork
				religion = chaotic
				has_landed_title = e_narzul
			}
		}
	}
	option = {
		name = "EVTOPTDork_event.0004"
		trigger = {
			NOT = { religion_group = christian }
			NOT = { religion_group = muslim }
			NOR = {
				culture_group = ork
				religion = chaotic
				has_landed_title = e_narzul
			}
		}
	}
}

###Narzul breakup (Emperor event)###
character_event = {
	id = ork_event.0005
	desc = "EVTDESCork_event.0005"
	picture = GFX_evt_child_play
	
	only_playable = yes
	
	trigger = {
		has_landed_title = e_narzul
		e_narzul = {
			holder_scope = {
				OR = {
					AND = {
						NOT = { age = 25 }
						NOT = { prestige = 1000 }
					}
					AND = {
						age = 25
						NOT = { age = 30 }
						NOT = { prestige = 1500 }
					}
					is_adult = no
				}
				OR = {
					NOT = { prestige = 500 }
					war = no
				}
			}
		}
		any_vassal = {
			OR = {
				religion = chaotic
				culture_group = ork
			}
			NOT = { has_character_modifier = remained_in_horde }
			is_adult = yes
			OR = {
				AND = {
					tier = COUNT
					OR = {
						ai = no
						trait = greedy
						trait = envious
						trait = deceitful
						prestige = 500
					}
				}
				tier = DUKE
				tier = KING
				tier = EMPEROR
			}
		}
	}
	
	mean_time_to_happen = {
		months = 3
		modifier = {
			factor = 0.5
			has_global_flag = ork_invasion_slowed
		}
	}
	
	option = {
		name = "EVTOPTAork_event.0005"
		
		prestige = -500
		any_vassal = {
			limit = {
				OR = {
					religion = chaotic
					culture_group = ork
				}
				NOT = { has_character_modifier = remained_in_horde }
				is_adult = yes
				OR = {
					AND = {
						tier = COUNT
						OR = {
							ai = no
							trait = greedy
							trait = envious
							trait = deceitful
							prestige = 500
						}
					}
					tier = DUKE
					tier = KING
				}
			}
			character_event = { id = ork_event.0006 }
		}
	}
}

###Narzul breakup (Vassal event)###
character_event = {
	id = ork_event.0006
	desc = "EVTDESCork_event.0006"
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAork_event.0006"
		ai_chance = {
			factor = 80
			modifier = {
				factor = 2
				war = no
			}
			
			modifier = {
				factor = 2
				prestige = 1000
			}
		}
		
		piety = -200
		if = {
			limit = { NOT = { trait = greedy } }
			random = {
				chance = 50
				add_trait = greedy
			}
		}
		set_defacto_liege = THIS
	}
	
	option = {
		name = "EVTOPTBork_event.0006"
		ai_chance = { factor = 20 }
		
		piety = 100
		custom_tooltip = {
			text = remained_in_horde_cooldown_tt
			hidden_tooltip = {
				add_character_modifier = {
					name = remained_in_horde
					hidden = yes
					years = 10
				}
			}
		}
	}
}

###Generic Orc breakup (Ruler event)###
character_event = {
	id = ork_event.0007
	desc = "EVTDESCork_event.0007"
	picture = GFX_evt_child_play
	
	only_playable = yes
	
	trigger = {
		independent = yes
		is_adult = no
		OR = {
			religion = chaotic
			culture_group = ork
		}
		NOT = { any_demesne_title = { title = e_narzul } }
		OR = {
			tier = DUKE
			tier = KING
			tier = EMPEROR
		}
		OR = {
			NOT = { prestige = 500 }
			war = no
		}
		any_vassal = {
			OR = {
				religion = chaotic
				culture_group = ork
			}
			NOT = { has_character_modifier = remained_in_horde }
			is_adult = yes
			OR = {
				AND = {
					tier = COUNT
					OR = {
						ai = no
						trait = greedy
						trait = envious
						trait = deceitful
						prestige = 500
					}
				}
				tier = DUKE
				tier = KING
			}
		}
	}
	
	mean_time_to_happen = { months = 6 }
	
	option = {
		name = "EVTOPTAork_event.0007"
		
		prestige = -250
		any_vassal = {
			limit = {
				OR = {
					religion = chaotic
					culture_group = ork
				}
				NOT = { has_character_modifier = remained_in_horde }
				is_adult = yes
				OR = {
					AND = {
						tier = COUNT
						OR = {
							ai = no
							trait = greedy
							trait = envious
							trait = deceitful
							prestige = 500
						}
					}
					tier = DUKE
					tier = KING
				}
			}
			character_event = { id = ork_event.0008 }
		}
	}
}

###Generic Orc breakup (Vassal event)###
character_event = {
	id = ork_event.0008
	desc = "EVTDESCork_event.0006"
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAork_event.0006"
		ai_chance = {
			factor = 60
			modifier = {
				factor = 2
				war = no
			}
		}
		
		piety = -100
		if = {
			limit = { NOT = { trait = greedy } }
			random = {
				chance = 25
				add_trait = greedy
			}
		}
		set_defacto_liege = THIS
	}
	
	option = {
		name = "EVTOPTBork_event.0006"
		ai_chance = { factor = 40 }
		
		piety = 50
		custom_tooltip = {
			text = remained_in_horde_cooldown_tt
			hidden_tooltip = {
				add_character_modifier = {
					name = remained_in_horde
					hidden = yes
					years = 10
				}
			}
		}
	}
}