#AVIALABLE CUSTOM LOCALISATION KEYS
#When adding new custom loc keys, add them to the appropriate category (or add a new one) and describe them. Name the strings "String_X" where x is its content.
# To not display anything, you can use 'localisation_key = ""'

defined_text = {
	name = GetWizardSorcererCap

	text = {
		trigger = { trait = wizard }
		localisation_key = String_is_wizard_cap
	}
	text = {
		trigger = { trait = sorcerer }
		localisation_key = String_is_sorcerer_cap
	}
	text = {
		trigger = {
			NOR = {
				trait = wizard
				trait = sorcerer
			}
		}
		localisation_key = String_is_mage_cap
	}
}

defined_text = {
	name = GetWizardSorcerer

	text = {
		trigger = { trait = wizard }
		localisation_key = String_is_wizard
	}
	text = {
		trigger = { trait = sorcerer }
		localisation_key = String_is_sorcerer
	}
	text = {
		trigger = {
			NOR = {
				trait = wizard
				trait = sorcerer
			}
		}
		localisation_key = String_is_mage
	}
}

defined_text = {
	name = GetMagicPracticeQuality

	text = {
		trigger = { has_character_flag = practice_magic_negative }
		localisation_key = String_did_horribly
	}
	text = {
		trigger = { has_character_flag = practice_magic_did_average }
		localisation_key = String_did_entirely_average
	}
	text = {
		trigger = { has_character_flag = practice_magic_did_good }
		localisation_key = String_did_very_good
	}
	text = {
		trigger = { has_character_flag = practice_magic_did_great }
		localisation_key = String_did_exceptionally_well
	}
}

defined_text = {
	name = GetMagicPracticeQualityExpanded

	text = {
		trigger = { FROM = { has_character_flag = practice_magic_negative } }
		localisation_key = String_practice_magic_negative
	}
	text = {
		trigger = { FROM = { has_character_flag = practice_magic_did_average } }
		localisation_key = String_practice_magic_average
	}
	text = {
		trigger = { FROM = { has_character_flag = practice_magic_did_good } }
		localisation_key = String_practice_magic_good
	}
	text = {
		trigger = { FROM = { has_character_flag = practice_magic_did_great } }
		localisation_key = String_practice_magic_great
	}
}

defined_text = {
	name = GetEnchantedCD
	
	text = {
		trigger = {
			has_character_modifier = enchanted_equipment_cd
		}
		localisation_key = string_enchanted_cd
	}
}

defined_text = {
	name = GetInviteMageCD
	
	text = {
		trigger = {
			has_character_modifier = invite_mage_cd
		}
		localisation_key = string_invite_mage_cd
	}
}

defined_text = {
	name = GetRaptorStableDesc
	
	text = {
		trigger = {
			alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
		}
		localisation_key = ca_raptor_stable_desc_RANDOM
	}
	text = {
		trigger = {
			NOT = {
				alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
			}
		}
		localisation_key = ca_raptor_stable_desc_REAL
	}
}
defined_text = {
	name = GetRaptorStableLargeDesc
	
	text = {
		trigger = {
			alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
		}
		localisation_key = ca_raptor_stable_large_desc_RANDOM
	}
	text = {
		trigger = {
			NOT = {
				alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
			}
		}
		localisation_key = ca_raptor_stable_large_desc_REAL
	}
}

defined_text = {
	name = GetElvenCulBuildDesc
	
	text = {
		trigger = {
			alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
		}
		localisation_key = ca_culture_elven_desc_RANDOM
	}
	text = {
		trigger = {
			NOT = {
				alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
			}
		}
		localisation_key = ca_culture_elven_desc_REAL
	}
}

defined_text = {
	name = GetRaptorPinDesc
	
	text = {
		trigger = {
			alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
		}
		localisation_key = tb_raptor_pin_desc_RANDOM
	}
	text = {
		trigger = {
			NOT = {
				alternate_start = { has_alternate_start_parameter = { key = special_culture value = fantasy_kingdoms } }
			}
		}
		localisation_key = tb_raptor_pin_desc_REAL
	}
}