 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 # forts do not have any buildings - for modding purposes only

fort = {	
	

Watchtower = {
	desc = fort_watchtower

	potential = {}
	trigger = {}
	prerequisites = {}
	add_number_to_name = no
	gold_cost = 50
	build_time = 30
	fort_level = 0.0
	scouting = yes
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Fort_Garrison_I = {
	desc = fort_garrison

	potential = {}
	trigger = { 
	TECH_CASTLE_CONSTRUCTION = 1 
	}
	prerequisites = { 
	Watchtower 
	}
	add_number_to_name = no
	gold_cost = 100
	build_time = 120
	fort_level = 0.0
	scouting = yes
	ai_creation_factor = 0
	extra_tech_building_start = 10
	garrison_size = 1.68
	levy_size = 0.0
}

Fort_Garrison_II = {
	desc = fort_garrison

	potential = {}	
	trigger = {TECH_CASTLE_CONSTRUCTION = 2}	
	prerequisites = {} 
	upgrades_from = Fort_Garrison_I
	add_number_to_name = no
	gold_cost = 150
	build_time = 120
	fort_level = 0.0
	garrison_size = 2.52
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}
Fort_Garrison_III = {
	desc = fort_garrison

	potential = {}
	trigger = {TECH_CASTLE_CONSTRUCTION = 3}
	prerequisites = {}
	upgrades_from = Fort_Garrison_II
	add_number_to_name = no
	gold_cost = 200
	build_time = 120
	fort_level = 0.0
	garrison_size = 3.37
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}
Fort_Garrison_IV = {
	desc = fort_garrison

	potential = {}
	trigger = {TECH_CASTLE_CONSTRUCTION = 4}
	prerequisites = {}
	upgrades_from = Fort_Garrison_III
	add_number_to_name = no
	gold_cost = 250
	build_time = 180
	fort_level = 0.0
	garrison_size = 4.21
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}
Fort_Garrison_V = {
	desc = fort_garrison

	potential = {}
	trigger = {TECH_CASTLE_CONSTRUCTION = 5}
	prerequisites = {}
	upgrades_from = Fort_Garrison_IV
	add_number_to_name = no
	gold_cost = 300
	build_time = 360
	fort_level = 0.0
	garrison_size = 5.05
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Fort_Walls_I = {
	desc = fort_walls

	potential = {}
	trigger = {	TECH_FORTIFICATIONS_CONSTRUCTION = 1
				FROM = { war = no}
			
				
	}
	prerequisites = {
	Watchtower
	}
	add_number_to_name = no
	gold_cost = 50
	build_time = 90
	fort_level = 0.5
	ai_creation_factor = 0
	extra_tech_building_start = 10
	
}

Fort_Walls_II = {
	desc = fort_walls
	potential = {}
	trigger = {	TECH_FORTIFICATIONS_CONSTRUCTION = 2
				owner = { war = no }
	}
	prerequisites = {}
	upgrades_from = Fort_Walls_I
	add_number_to_name = no
	gold_cost = 100
	build_time = 90
	fort_level = 0.5
	garrison_size = 0.0
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10	
}

Fort_Walls_III = {
	desc = fort_walls
	potential = {}
	trigger = {	TECH_FORTIFICATIONS_CONSTRUCTION = 3
				owner = { war = no }
	}
	prerequisites = {}
	upgrades_from = Fort_Walls_II
	add_number_to_name = no
	gold_cost = 150
	build_time = 180
	fort_level = 0.5
	garrison_size = 0.0
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Fort_Walls_IV = {
	desc = fort_walls
	potential = {}
	trigger = {	TECH_FORTIFICATIONS_CONSTRUCTION = 4
				owner = { war = no }
	}
	prerequisites = {}
	upgrades_from = Fort_Walls_III
	add_number_to_name = no
	gold_cost = 200
	build_time = 270
	fort_level = 0.5
	garrison_size = 0.0
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Fort_Walls_V = {
	desc = fort_walls
	potential = {}
	trigger = {	TECH_FORTIFICATIONS_CONSTRUCTION = 5
				owner = { war = no }
	}
	prerequisites = {}
	upgrades_from = Fort_Walls_IV
	add_number_to_name = no
	gold_cost = 250
	build_time = 360
	fort_level = 0.5
	garrison_size = 0.0
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Naval_Port = {
	desc = fort_naval
	potential = {}
	trigger = {	TECH_NAVAL = 1	
				owner = { war_with = FROMFROM 
				}
	}
	prerequisites = {
	Watchtower
	}
	add_number_to_name = no
	port = yes
	gold_cost = 100
	build_time = 120
	fort_level = 0.0
	garrison_size = 0.0
	galleys = 1
	levy_size = 0.0
	ai_creation_factor = 0
	extra_tech_building_start = 10
	}
	
#any_realm_province
Home_Harbor = {
	desc = home_harbor
	potential = {
	}
	trigger = {
		TECH_NAVAL = 2
		FROM = {independent = yes}
		
		owner = {
			
			NOT = { war_with = FROMFROM}
		
			NOT = {
				any_realm_province = {
					fort_has_building = Home_Harbor
				}
			}
			#NOT = {
			#	any_province= {
			#		fort_has_building = Home_Harbor
			#	}
			#}
		}
	}

	prerequisites = {
	Watchtower
	}
	add_number_to_name = no
	port = yes
	gold_cost = 300
	build_time = 720
	garrison_size = 4.46
	fort_level = 3.0
	galleys = 3
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

HQ = {
	desc = headquarter_fort

	trigger = { 
	TECH_RECRUITMENT = 1
	TECH_CONSTRUCTION = 1
		owner = { 
			war_with = FROMFROM
			
			
			NOT = { 
				any_province = { 
					fort_has_building = HQ
				} 
			}	
			
			
		}
	}
	prerequisites = { 
	"Watchtower"
	"Supply_Depot_I" }
	add_number_to_name = no
	garrison_size = 3.0
	fort_level = 1.0
	build_cost = 200
	build_time = 300
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Supply_Depot_I = {
	desc = supply_depot
	
	trigger = { 
	TECH_CONSTRUCTION = 1
						owner = { 
						war_with = FROMFROM
						}
	}
	prerequisites = { 
	Watchtower
	}
	add_number_to_name = no
	tax_income = 0.0
	garrison_size = 0.0
	fort_level = 0.0
	levy_reinforce_rate = 0.05
	land_organisation = 0.05
	build_cost = 100
	build_time = 120
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Supply_Depot_II = {
	desc = supply_depot
	
	trigger = { 
	TECH_CONSTRUCTION = 3
						owner = { 
						war_with = FROMFROM
						}
	}
	prerequisites = {}
	upgrades_from = Supply_Depot_I
	add_number_to_name = no
	tax_income = 0.0
	garrison_size = 1.05
	fort_level = 0.0
	levy_reinforce_rate = 0.1
	land_organisation = 0.1
	build_cost = 150
	build_time = 120
	ai_creation_factor = 0
	extra_tech_building_start = 10
}

Supply_Depot_III = {
	desc = supply_depot
	
	trigger = { 
	TECH_CONSTRUCTION = 5
						owner = { 
						war_with = FROMFROM
						}
	}
	prerequisites = {}
	upgrades_from = Supply_Depot_II
	add_number_to_name = no
	tax_income = 0.0
	garrison_size = 1.15
	levy_reinforce_rate = 0.2
	land_organisation = 0.15
	fort_level = 0.0
	build_cost = 200
	build_time = 175
	ai_creation_factor = 0
	extra_tech_building_start = 10
}




}