namespace = make_friend
character_event = {
	id = make_friend.0
	desc = EVTDESCmake_friend.0
	picture = GFX_evt_lovers
	is_triggered_only = yes

	immediate = {
		FROMFROM = { set_character_flag = recent_friend }
	}

	option = {						#Option 1: Accept Friendship "Lets be Friends"
		name = EVTOPTAmake_friend.0
		ai_chance = {
			factor = 0.9
			modifier = {
				factor = 0
				trait = possessed
			}
			modifier = {
				factor = 0.33
				trait = wroth
			}
			modifier = {
				factor = 3
				trait = honest
			}
			modifier = {
				factor = 10
				trait = gregorious
			}
			modifier = {
				factor = 0
				NOT = { opinion = { who = FROMFROM value = 0 } }
			}
			modifier = {
				factor = 8
				opinion = { who = FROMFROM value = 40 }
			}
		}
		hidden_tooltip = {
			FROMFROM = { character_event = { id = make_friend.1 days = 1 } }
		}
	}
	option = {						#Option 2: Deny Friendship "I can't be your friend."
		name = EVTOPTBmake_friend.0
		ai_chance = {
			factor = 0.1
			modifier = {
				factor = 3
				trait = wroth
			}
			modifier = {
				factor = 3
				trait = possessed
			}
			modifier = {
				factor = 0.33
				trait = honest
			}
			modifier = {
				factor = 0
				trait = gregorious
			}
			modifier = {
				factor = 10
				NOT = { opinion = { who = FROMFROM value = 0 } }
			}
			modifier = {
				factor = 0
				opinion = { who = FROMFROM value = 75 }
			}
		}
	}
}
character_event = {					#Become good friends
	id = make_friend.1
	desc = EVTDESCmake_friend.1
	picture = GFX_evt_lovers
	is_triggered_only = yes

	option = {
		name = EVTOPTAmake_friend.1
		add_character_modifier = { name = recent_friend days = 180 }
		FROMFROM = { add_character_modifier = { name = recent_friend days = 180 } }
		hidden_tooltip = { clr_character_flag = recent_friend }
		
		prestige = 10		
		add_friend = FROM
	}
}
character_event = {					#Failure
	id = make_friend.2
	desc = EVTDESCmake_friend.2
	picture = GFX_evt_lovers
	is_triggered_only = yes

	option = {
		name = EVTOPTAmake_friend.2
		opinion = { modifier = friend_rejected who = FROMFROM days = 360 }
		add_character_modifier = { name = recent_friend days = 180 }
		FROMFROM = { add_character_modifier = { name = recent_friend days = 180 } }
		hidden_tooltip = { clr_character_flag = recent_friend }
		
		prestige = -50
	}
}