namespace = tsunderetime

# Seduce Decision event start - Tsundere
character_event = {
	id = tsunderetime.1
	title = tsunderetime.1.t
	desc = tsunderetime.1.d
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			save_event_target_as = target_seduced
		}
		save_event_target_as = target_seducer
		set_character_flag = seduction_confirmed
	}
	
	option = {
		name = EVTOPTA_WOL_100
		ai_chance = {
			factor = 100
		}
		character_event = { id = WoL.110 days = 20 random = 20 tooltip = EVTTOOLTIP_WoL_110 }
#		log = "WoL.102: [Root.GetTitledName] begins seduction of [From.GetTitledName]"
	}
	option = {
		name = tsunderetime.1.b
		ai_chance = {
			factor = 0
		}
		hidden_tooltip = {
			remove_opinion = {
				who = FROM
				modifier = opinion_seducing
			}
		}
	}
}

character_event = {
	id = tsunderetime.2
	desc = tsunderetime.2.d
	picture = GFX_evt_Tsundere
	border = GFX_event_normal_frame_intrigue

	trigger = {
		NOR = {
			trait = honest
			trait = deceitful
			trait = tsundere
		}
		NOT = { has_character_flag = tsuntimed }
	}

	mean_time_to_happen = {
		months = 300
	}

	immediate = {
		ROOT = { set_character_flag = tsuntimed }
	}

	option = {
		name = tsunderetime.2.a

		ai_chance = {
			factor = 100
			modifier = {
				factor = 1.5
				OR = {
					trait = naive_appeaser
					trait = underhanded_rogue
					trait = charismatic_negotiator
					trait = grey_eminence
				}
			}
			modifier = {
				factor = 0.5
				OR = {
					trait = misguided_warrior
					trait = tough_soldier
					trait = skilled_tactician
					trait = brilliant_strategist
				}
			}
		}
	}

	option = {
		name = tsunderetime.2.b
		add_trait = tsundere

		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.5
				OR = {
					trait = naive_appeaser
					trait = underhanded_rogue
					trait = charismatic_negotiator
					trait = grey_eminence
				}
			}
			modifier = {
				factor = 1.5
				OR = {
					trait = misguided_warrior
					trait = tough_soldier
					trait = skilled_tactician
					trait = brilliant_strategist
				}
			}
		}
	}
}