# -*- ck2.governments -*-

nomadic_governments = {

	nomadic_government = {
		preferred_holdings = { NOMAD }
		allowed_holdings = { NOMAD }
		vassal_call_to_arms = {
			nomadic_government
		}
		no_vassal_tax = {
			nomadic_government
		}
		ignore_in_vassal_limit_calculation = {
			nomadic_government
		}
		frame_suffix = "_nomadic"
		title_prefix = "nomadic_"
		potential = {
			OR = {
				controls_religion = no
				religion_group = muslim
				has_religion_feature = religion_temporal_head
				AND = {
					religion = norse_pagan_reformed
					has_religion_features = no
				}
				religion = paulician
				religion = waldensian
				religion = yazidi
			}
			is_patrician = no
			mercenary = no
			holy_order = no
			NOR = {	
				is_government_potential = rtp_mercenary_g	
				is_government_potential = rtp_baron_mercenary_g	
				is_government_potential = rtp_landless_mercenary_g	
				is_government_potential = order_government	
				is_government_potential = rtp_baron_order_g	
				is_government_potential = rtp_landless_order_g	
			}
		}

		unit_home_modifier = {
			supply_limit = 5 # Supply limit modifier for Nomads in Nomad lands
		}

		color = { 201 179 36 }

		uses_prestige_for_law_change = yes
		allow_title_revokation = yes
		allow_looting = yes
		max_consorts = 3
		ignores_de_jure_laws = yes
		can_build_holdings = no
		can_build_forts = no
		can_build_hospitals = no
		can_build_temple = yes
		can_demand_religious_conversion = no
		marriage_ignore_religion = yes

		vassal_limit = -10
		commander_limit = -4
		capital_move_delay = 120
	}
}
