# -*- ck2.governments -*-

tribal_governments = {

	tribal_government = {
		preferred_holdings = { TRIBAL }
		allowed_holdings = {
			TRIBAL
			FORT
		}
		accepts_liege_governments_culture = { # Tribals have no opinion penalty towards their liege if of the same culture
			feudal_government
			bogomilist_government
			republic_government
			merchant_republic_government
			theocracy_government
			muslim_government
			imperial_government
			muslim_imperial_government
			theocratic_feudal_government
			chinese_imperial_government
		}
		accepts_liege_governments_culture_and_religion = { 	# Tribals have no opinion penalty towards their liege if of the same culture and religion
			order_government
		}
		vassal_call_to_arms = {
			tribal_government
		}
		no_vassal_tax = {
			tribal_government
		}
		builds_with_prestige = {
			TRIBAL
		}
		frame_suffix = "_tribal"
		title_prefix = "tribal_"
		potential = {
			OR = {
				is_feudal = no
				has_game_started = no
			}
			OR = {
				controls_religion = no
				religion_group = muslim
				has_religion_feature = religion_temporal_head
				AND = {
					religion = norse_pagan_reformed
					has_religion_features = no
				}
				religion = paulician
				religion = waldensian
				religion = yazidi
			}
			is_patrician = no
			mercenary = no
			holy_order = no
			NOR = {	
				is_government_potential = rtp_mercenary_g	
				is_government_potential = rtp_baron_mercenary_g	
				is_government_potential = rtp_landless_mercenary_g	
				is_government_potential = order_government	
				is_government_potential = rtp_baron_order_g	
				is_government_potential = rtp_landless_order_g	
			}
		}

		color = { 92 31 23 }

		dukes_called_kings = yes
		allow_looting = yes
		max_consorts = 3
		ignores_de_jure_laws = yes
		can_build_castle = no
		can_build_city = no
		can_build_temple = yes
		can_build_tribal = yes
		can_build_hospitals = no
		can_change_to_nomad_on_start = yes

		demesne_size = 2
		vassal_limit = -10

		capital_move_delay = 600
	}

}
