#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The arabfrench
character_event = {
	id = EOCHIP.8
	desc = "EVTDESCEOCHIP.8"
	picture = GFX_evt_alfaransi
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = arabic
			culture = andalusian
			culture = arabfrench
		}
		any_demesne_province = {
			OR = {
				culture = frankish
				culture = occitan
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = arabfrench
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.8
		random_demesne_province = {
			limit = {
				OR = {
					culture = frankish
					culture = occitan
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = arabfrench
		}
	}
}

character_event = {
	id = EOCHIP.9
	desc = "EVTDESCEOCHIP.9"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = arabfrench }
		any_demesne_province = {
			culture = arabfrench
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.9
		culture = arabfrench
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.9
		prestige = 5
	}
}
#arabfrench
character_event = {
	id = EOCHIP.14
	desc = "EVTDESCSWMH.14"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.14"
		culture = arabfrench
	}
}