#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The rechristianised middle east
character_event = {
	id = EOCHIP.48
	desc = "EVTDESCEOCHIP.48"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		culture_group = aramaic
		any_demesne_province = {
			culture_group = arabic
			#culture = levantine_arabic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = aramaicmashriq
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.48
		random_demesne_province = {
			limit = {
				culture_group = arabic
				#culture = levantine_arabic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = aramaicmashriq
		}
	}
}

character_event = {
	id = EOCHIP.49
	desc = "EVTDESCEOCHIP.49"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = aramaicmashriq }
		any_demesne_province = {
			culture = aramaicmashriq
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.49
		culture = aramaicmashriq
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.49
		prestige = 5
	}
}
#aramaicmashriq
character_event = {
	id = EOCHIP.50
	desc = "EVTDESCSWMH.50"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.50"
		culture = aramaicmashriq
	}
}