# -*- ck2.events -*-


namespace = BDEOC

# eoc_thankyou.0
#
# 
# of titles with dynamic CoA rules.
character_event = {
	id = BDEOC.0
	desc = EVTDESC_BDEOC_0
	picture = GFX_evt_runestone_raising_oldgods
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = { # In memory of father
		name = EVTOPTB_TOG_500
		trigger = {
			father_even_if_dead = {
				is_alive = no
				NOT = { trait = eoc_burried }
			}
		}
	}
	option = { # In memory of mother
		name = EVTOPTC_TOG_500
		trigger = {
			mother_even_if_dead = {
				is_alive = no
				NOT = { trait = eoc_burried }
			}
		}
		hidden_tooltip = { narrative_event = { id = BDEOC.1 days = 60 random = 10 } }
		custom_tooltip = { text = mother_burried }
	}
}