#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The anglofrench
character_event = {
	id = EOCHIP.0
	desc = "EVTDESCEOCHIP.0"
	picture = GFX_evt_frankisc
	
	only_playable = yes
	culture = english
	
	trigger = {
		OR = {
			culture = anglonorse
			culture = english
			culture = anglofrench
		}
		any_demesne_province = {
			OR = {
				culture = frankish
				culture = norman
				culture = arpitan
				culture = occitan
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = anglofrench
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.0
		random_demesne_province = {
			limit = {
				OR = {
					culture = frankish
					culture = norman
					culture = arpitan
					culture = occitan
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = anglofrench
		}
	}
}

character_event = {
	id = EOCHIP.1
	desc = "EVTDESCEOCHIP.1"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = anglofrench }
		any_demesne_province = {
			culture = anglofrench
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.1
		culture = anglofrench
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.1
		prestige = 5
	}
}

# The anglospanish
character_event = {
	id = EOCHIP.2
	desc = "EVTDESCEOCHIP.2"
	picture = GFX_evt_espani
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = west_germanic
			culture = anglospanish
		}
		any_demesne_province = {
			OR = {
				culture = andalusian_arabic
				culture = castillan
				culture = aragonese
				culture = catalan
				culture = leonese
				culture = galician
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = anglospanish
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.2
		random_demesne_province = {
			limit = {
				OR = {
					culture = andalusian_arabic
					culture = castillan
					culture = aragonese
					culture = catalan
					culture = leonese
					culture = galician
					culture = portuguese
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = anglospanish
		}
	}
}

character_event = {
	id = EOCHIP.3
	desc = "EVTDESCEOCHIP.3"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = anglospanish }
		any_demesne_province = {
			culture = anglospanish
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.3
		culture = anglospanish
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.3
		prestige = 5
	}
}

#anglofrench
character_event = {
	id = EOCHIP.10
	desc = "EVTDESCSWMH.10"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.10"
		culture = anglofrench
	}
}
#anglospanish
character_event = {
	id = EOCHIP.11
	desc = "EVTDESCSWMH.11"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.11"
		culture = anglospanish
	}
}

# The angloindian
character_event = {
	id = EOCHIP.57
	desc = "EVTDESCEOCHIP.57"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = west_germanic
			culture = angloindian
		}
		any_demesne_province = {
			culture_group = indo_aryan_group
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = angloindian
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.57
		random_demesne_province = {
			limit = {
				culture_group = indo_aryan_group
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = angloindian
		}
	}
}

character_event = {
	id = EOCHIP.58
	desc = "EVTDESCEOCHIP.58"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = angloindian }
		any_demesne_province = {
			culture = angloindian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.58
		culture = angloindian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.58
		prestige = 5
	}
}
#angloindian
character_event = {
	id = EOCHIP.59
	desc = "EVTDESCSWMH.59"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.59"
		culture = angloindian
	}
}

# The angloarabic
character_event = {
	id = EOCHIP.60
	desc = "EVTDESCEOCHIP.60"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = west_germanic
			culture = angloarabic
		}
		any_demesne_province = {
			culture_group = arabic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = angloarabic
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.60
		random_demesne_province = {
			limit = {
				culture_group = arabic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = angloarabic
		}
	}
}

character_event = {
	id = EOCHIP.61
	desc = "EVTDESCEOCHIP.61"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = angloarabic }
		any_demesne_province = {
			culture = angloarabic
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.61
		culture = angloarabic
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.61
		prestige = 5
	}
}
#angloarabic
character_event = {
	id = EOCHIP.62
	desc = "EVTDESCSWMH.62"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.62"
		culture = angloarabic
	}
}

# The angloscottish
character_event = {
	id = EOCHIP.75
	desc = "EVTDESCEOCHIP.75"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = west_germanic
			culture = angloscottish
		}
		any_demesne_province = {
			culture = scottish
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = angloscottish
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.75
		random_demesne_province = {
			limit = {
				culture = scottish
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = angloscottish
		}
	}
}

character_event = {
	id = EOCHIP.76
	desc = "EVTDESCEOCHIP.76"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = angloscottish }
		any_demesne_province = {
			culture = angloscottish
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.76
		culture = angloscottish
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.76
		prestige = 5
	}
}
#angloscottish
character_event = {
	id = EOCHIP.77
	desc = "EVTDESCSWMH.77"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.77"
		culture = angloscottish
	}
}