#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The francogreek
character_event = {
	id = EOCHIP.21
	desc = "EVTDESCEOCHIP.21"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = latin
			culture = francogreek
		}
		any_demesne_province = {
			culture = greek
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = francogreek
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.21
		random_demesne_province = {
			limit = {
				culture = greek
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = francogreek
		}
	}
}

character_event = {
	id = EOCHIP.22
	desc = "EVTDESCEOCHIP.22"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = francogreek }
		any_demesne_province = {
			culture = francogreek
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.22
		culture = francogreek
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.22
		prestige = 5
	}
}

#francogreek
character_event = {
	id = EOCHIP.23
	desc = "EVTDESCSWMH.23"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.23"
		culture = francogreek
	}
}

# The francoarabic
character_event = {
	id = EOCHIP.24
	desc = "EVTDESCEOCHIP.24"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = latin
			culture = francoarabic
		}
		any_demesne_province = {
			culture_group = arabic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = francoarabic
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.24
		random_demesne_province = {
			limit = {
				culture_group = arabic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = francoarabic
		}
	}
}

character_event = {
	id = EOCHIP.25
	desc = "EVTDESCEOCHIP.25"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = francoarabic }
		any_demesne_province = {
			culture = francoarabic
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.25
		culture = francoarabic
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.25
		prestige = 5
	}
}

#francoarabic
character_event = {
	id = EOCHIP.26
	desc = "EVTDESCSWMH.26"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.26"
		culture = francoarabic
	}
}

# The franconorse
character_event = {
	id = EOCHIP.66
	desc = "EVTDESCEOCHIP.66"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = latin
			culture = franconorse
		}
		any_demesne_province = {
			culture_group = north_germanic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = franconorse
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.66
		random_demesne_province = {
			limit = {
				culture_group = north_germanic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = franconorse
		}
	}
}

character_event = {
	id = EOCHIP.67
	desc = "EVTDESCEOCHIP.67"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = franconorse }
		any_demesne_province = {
			culture = franconorse
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.67
		culture = franconorse
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.67
		prestige = 5
	}
}

#franconorse
character_event = {
	id = EOCHIP.68
	desc = "EVTDESCSWMH.68"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.68"
		culture = franconorse
	}
}