#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The germanmagyar
character_event = {
	id = EOCHIP.18
	desc = "EVTDESCEOCHIP.18"
	picture = GFX_evt_ungaritsch
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = central_germanic
			culture = germanmagyar
		}
		any_demesne_province = {
			culture_group = magyar
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = germanmagyar
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.18
		random_demesne_province = {
			limit = {
				culture_group = magyar
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = germanmagyar
		}
	}
}

character_event = {
	id = EOCHIP.19
	desc = "EVTDESCEOCHIP.19"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = germanmagyar }
		any_demesne_province = {
			culture = germanmagyar
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.19
		culture = germanmagyar
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.19
		prestige = 5
	}
}
#germanmagyar
character_event = {
	id = EOCHIP.20
	desc = "EVTDESCSWMH.20"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.20"
		culture = germanmagyar
	}
}

# The germanprussian
character_event = {
	id = EOCHIP.36
	desc = "EVTDESCEOCHIP.36"
	picture = GFX_evt_ungaritsch
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = central_germanic
			culture = germanprussian
		}
		any_demesne_province = {
			culture = prussian
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = germanprussian
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.36
		random_demesne_province = {
			limit = {
				culture = prussian
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = germanprussian
		}
	}
}

character_event = {
	id = EOCHIP.37
	desc = "EVTDESCEOCHIP.37"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = germanprussian }
		any_demesne_province = {
			culture = germanprussian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.37
		culture = germanprussian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.37
		prestige = 5
	}
}
#germanprussian
character_event = {
	id = EOCHIP.38
	desc = "EVTDESCSWMH.38"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.38"
		culture = germanprussian
	}
}

# The germanarabic
character_event = {
	id = EOCHIP.39
	desc = "EVTDESCEOCHIP.39"
	picture = GFX_evt_ungaritsch
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = central_germanic
			culture = germanarabic
		}
		any_demesne_province = {
			culture_group = arabic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = germanarabic
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.39
		random_demesne_province = {
			limit = {
				culture_group = arabic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = germanarabic
		}
	}
}

character_event = {
	id = EOCHIP.40
	desc = "EVTDESCEOCHIP.40"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = germanarabic }
		any_demesne_province = {
			culture = germanarabic
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.40
		culture = germanarabic
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.40
		prestige = 5
	}
}
#germanarabic
character_event = {
	id = EOCHIP.41
	desc = "EVTDESCSWMH.41"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.41"
		culture = germanarabic
	}
}