#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The greekitalian
character_event = {
	id = EOCHIP.93
	desc = "EVTDESCEOCHIP.93"
	picture = GFX_evt_alfaransi
	
	only_playable = yes
	
	trigger = {
		culture = greek
		any_demesne_province = {
			culture_group = italian_group
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = greekitalian
		}
		modifier = {
			factor = 0.93
			learning = 7
		}
		modifier = {
			factor = 0.935
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.93
		random_demesne_province = {
			limit = {
				culture_group = italian_group
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = greekitalian
		}
	}
}

character_event = {
	id = EOCHIP.94
	desc = "EVTDESCEOCHIP.94"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = greekitalian }
		any_demesne_province = {
			culture = greekitalian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.94
		culture = greekitalian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.94
		prestige = 5
	}
}
#greekitalian
character_event = {
	id = EOCHIP.95
	desc = "EVTDESCSWMH.95"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.95"
		culture = greekitalian
	}
}

# The greekpersian
character_event = {
	id = EOCHIP.99
	desc = "EVTDESCEOCHIP.99"
	picture = GFX_evt_alfaransi
	
	only_playable = yes
	
	trigger = {
		culture = greek
		any_demesne_province = {
			culture_group = iranian
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = greekpersian
		}
		modifier = {
			factor = 0.99
			learning = 7
		}
		modifier = {
			factor = 0.9101
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.99
		random_demesne_province = {
			limit = {
				culture_group = iranian
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = greekpersian
		}
	}
}

character_event = {
	id = EOCHIP.100
	desc = "EVTDESCEOCHIP.100"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = greekpersian }
		any_demesne_province = {
			culture = greekpersian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.100
		culture = greekpersian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.100
		prestige = 5
	}
}
#greekpersian
character_event = {
	id = EOCHIP.101
	desc = "EVTDESCSWMH.101"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.101"
		culture = greekpersian
	}
}

# The greekindian
character_event = {
	id = EOCHIP.102
	desc = "EVTDESCEOCHIP.102"
	picture = GFX_evt_alfaransi
	
	only_playable = yes
	
	trigger = {
		culture = greek
		any_demesne_province = {
			culture_group = indo_aryan_group
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = greekindian
		}
		modifier = {
			factor = 0.102
			learning = 7
		}
		modifier = {
			factor = 0.9104
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.102
		random_demesne_province = {
			limit = {
				culture_group = indo_aryan_group
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = greekindian
		}
	}
}

character_event = {
	id = EOCHIP.103
	desc = "EVTDESCEOCHIP.103"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = greekindian }
		any_demesne_province = {
			culture = greekindian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.103
		culture = greekindian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.103
		prestige = 5
	}
}
#greekindian
character_event = {
	id = EOCHIP.104
	desc = "EVTDESCSWMH.104"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.104"
		culture = greekindian
	}
}