#################################################
#
# CULTURAL CONVERSION EVENTS
#
#################################################

# Province culture changes

namespace = EOCHIP

# The normansouthernitalian
character_event = {
	id = EOCHIP.6
	desc = "EVTDESCEOCHIP.6"
	picture = GFX_evt_latalienu
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture_group = latin
			culture = normansouthernitalian
		}
		any_demesne_province = {
			OR = {
				culture = sicilian
				culture = arpitan
				culture = southern_italian
				culture = neapolitan
			}
			NOT = {
				culture = arpitan
			}
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = normansouthernitalian
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.6
		random_demesne_province = {
			limit = {
				OR = {
					culture = sicilian
					culture = arpitan
					culture = southern_italian
					culture = neapolitan
				}
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = normansouthernitalian
		}
	}
}

character_event = {
	id = EOCHIP.7
	desc = "EVTDESCEOCHIP.7"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = normansouthernitalian }
		any_demesne_province = {
			culture = normansouthernitalian
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.7
		culture = normansouthernitalian
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.7
		prestige = 5
	}
}
#normansouthernitalian
character_event = {
	id = EOCHIP.13
	desc = "EVTDESCSWMH.13"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.13"
		culture = normansouthernitalian
	}
}

# The normancuman
character_event = {
	id = EOCHIP.63
	desc = "EVTDESCEOCHIP.63"
	picture = GFX_evt_latalienu
	
	only_playable = yes
	
	trigger = {
		OR = {
			culture = norman
			culture = normancuman
		}
		any_demesne_province = {
			culture_group = altaic
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			culture = normancuman
		}
		modifier = {
			factor = 0.8
			learning = 7
		}
		modifier = {
			factor = 0.85
			learning = 11
		}
		modifier = {
			factor = 0.9
			learning = 15
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.63
		random_demesne_province = {
			limit = {
				culture_group = altaic
				any_province_holding = {
					NOT = { holding_type = nomad }
				}
			}
			culture = normancuman
		}
	}
}

character_event = {
	id = EOCHIP.64
	desc = "EVTDESCEOCHIP.64"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	
	trigger = {
		NOT = { culture = normancuman }
		any_demesne_province = {
			culture = normancuman
			is_capital = yes
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.65
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTAEOCHIP.64
		culture = normancuman
		prestige = -5
	}

	option = {
		name = EVTOPTBEOCHIP.64
		prestige = 5
	}
}
#normancuman
character_event = {
	id = EOCHIP.65
	desc = "EVTDESCSWMH.65"
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = "EVTOPTASWMH.65"
		culture = normancuman
	}
}