# -*- ck2.retinue_subunits -*-

# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_INF1 =
{
    first_type = 1
    first_amount = 200
    second_type = 5
    second_amount = 50

    potential = { emf_retinue_hire_basic_potential = yes }

    modifier = {
        archers_offensive = 0.6
        heavy_infantry_defensive = 0.6
    }
}

RETTYPE_INF2 =
{
    first_type = 2
    first_amount = 150
    second_type = 5
    second_amount = 100

    potential = { emf_retinue_hire_basic_potential = yes }

    modifier = {
        archers_defensive = 0.6
        pikemen_defensive = 0.6
    }
}

RETTYPE_CAV1 =
{
    first_type = 4
    first_amount = 50
    second_type = 3
    second_amount = 200

    potential = { emf_retinue_hire_basic_potential = yes }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_SKIR1 =
{
    first_type = 5
    first_amount = 200
    second_type = 1
    second_amount = 50

    potential = { emf_retinue_hire_basic_potential = yes }

    modifier = {
        archers_offensive = 0.6
        heavy_infantry_offensive = 0.6
    }
}

########################
#Italian group
########################
RETTYPE_CUL_ROMAN =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = roman
    }

    modifier = {
        heavy_infantry_defensive = 0.6
    }
}
RETTYPE_CUL_ITA =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = italian
            culture = sicilian
            culture = neapolitan
            culture = normansouthernitalian
            culture = greekitalian
            culture_group = italian_group
        }
    }

    modifier = {
        knights_defensive = 0.6
        light_cavalry_defensive = 0.6
    }
}

########################
#West Slavic group
########################
RETTYPE_CUL_BOHEMIAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = bohemian
            culture = moravian
        }
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_POLISH =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = polish
    }

    modifier = {
        knights_defensive = 0.6
        light_cavalry_defensive = 0.6
    }
}

RETTYPE_CUL_POMMERANIAN =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = pommeranian
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

########################
#South Slavic group
########################
RETTYPE_CUL_CROATIAN =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = croatian
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

RETTYPE_CUL_SERBIAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = serbian
            culture = bosnian
        }
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_BULGARIAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = bulgarian
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_ROMANIAN =
{
    first_type = 3
    first_amount = 175

    second_type = 6
    second_amount = 75

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = romanian
    }

    special_troops = horse_archers

    modifier = {
        light_cavalry_offensive = 0.6
        horse_archers_offensive = 0.6
    }
}

########################
#Magyar group
########################
RETTYPE_CUL_HUNG =
{
    first_type = 6
    first_amount = 150

    second_type = 3
    second_amount = 100

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = magyar
    }

    modifier = {
        horse_archers_offensive = 0.3
        horse_archers_defensive = 0.3
        light_cavalry_offensive = 0.3
        light_cavalry_defensive = 0.3
    }
}

########################
#East Slavic group
########################
RETTYPE_CUL_RUS =
{
    first_type = 4
    first_amount = 125

    second_type = 6
    second_amount = 125

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = russian
    }
    modifier = {
        knights_offensive = 0.6
        horse_archers_offensive = 0.6
    }
}

########################
#Baltic group
########################
RETTYPE_CUL_BALT =
{

    first_type = 1
    first_amount = 150

    second_type = 0
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = lettigallish
    }

    modifier = {
        heavy_infantry_offensive = 0.6
        light_infantry_offensive = 0.6
    }
}

RETTYPE_CUL_LITHUANIAN =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = lithuanian
            culture = prussian
        }
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

########################
#Finno_ugric group
########################
RETTYPE_CUL_FINNO_UGRIC =
{
    first_type = 0
    first_amount = 175
    second_type = 2
    second_amount = 75

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = finnish
            culture = lappish
            culture = komi
            culture = mordvin
            culture = samoyed
        }
    }

    modifier = {
        light_infantry_offensive = 0.3
        light_infantry_defensive = 0.3
    }
}

########################
#Celtic group
########################
RETTYPE_CUL_IRISH =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = irish
    }

    modifier = {
        heavy_infantry_defensive = 0.6
    }
}

RETTYPE_CUL_SCOT =
{
    first_type = 2
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = scottish
    }

    modifier = {
        pikemen_defensive = 0.6
    }
}

########################
#French group
########################
RETTYPE_CUL_FRANKISH =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = frankish
            culture = outremer
            culture = occitan
            culture = francoarabic
            culture = francogreek
        }
    }

    modifier = {
        knights_offensive = 0.3
        knights_defensive = 0.3
        light_cavalry_offensive = 0.3
        light_cavalry_defensive = 0.3
    }
}

RETTYPE_CUL_NORMAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = norman
            culture = breton
            culture = cornish
        }
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

########################
#Iberian group
########################
RETTYPE_CUL_PORTUGESE =
{
    first_type = 3
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = portuguese
            culture = galician
        }
    }

    modifier = {
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_BASQUE =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = basque
    }

    modifier = {
        heavy_infantry_offensive = 0.3
        heavy_infantry_defensive = 0.3
    }
}

RETTYPE_CUL_CASTILLIAN =
{
    first_type = 4
    first_amount = 75
    second_type = 1
    second_amount = 175

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = castillan
            culture = leonese
            culture = aragonese
        }
    }

    modifier = {
        knights_offensive = 0.6
    }
}

RETTYPE_CUL_VISIGOTHIC =
{
    first_type = 3
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = visigothic
    }

    modifier = {
        light_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_CATALAN =
{
    first_type = 0
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = catalan
    }

    modifier = {
        light_infantry_offensive = 1.0
        light_infantry_defensive = 0.8
    }
}

RETTYPE_CUL_ANDALUSIAN =
{
    first_type = 3
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = andalusian_arabic
        culture = arabfrench
    }

    modifier = {
        light_cavalry_defensive = 0.6
    }
}

########################
#Norse group
########################
RETTYPE_CUL_NORSE =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = norse
            culture = anglonorse
            culture = danish
            culture = swedish
            culture = gothic
            culture = norsedutch
            culture = norsespanish
            culture = norseenglish
        }
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

RETTYPE_CUL_NORWEGIAN =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = norwegian
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

########################
#West Germanic group
########################
RETTYPE_CUL_ENG =
{
    first_type = 5
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = english
            culture = welsh
            culture = cumbric
            culture = anglofrench
            culture = anglospanish
        }
    }

    modifier = {
        archers_offensive = 0.6
    }
}

RETTYPE_CUL_SAXON =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = old_saxon
            culture = saxon
        }
    }

    modifier = {
        heavy_infantry_offensive = 0.2
        heavy_infantry_defensive = 0.4
    }
}

########################
#Central Germanic group
########################
RETTYPE_CUL_DUTCH =
{
    first_type = 0
    first_amount = 150

    second_type = 2
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = dutch
            culture = frisian
            culture = low_frankish
        }
    }

    modifier = {
        light_infantry_offensive = 0.6
        pikemen_offensive = 0.6
    }
}

RETTYPE_CUL_GERMAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = german
            culture = low_saxon
            culture = low_german
            culture = thuringian
            culture = franconian
            culture = swabian
            culture = bavarian
            culture = germanmagyar
            culture = germanprussian
            culture = germanarabic
        }
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

########################
#Byzantine group
########################
RETTYPE_CUL_BYZ =
{
    first_type = 4
    first_amount = 150

    second_type = 6
    second_amount = 100

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = alan
            culture = greek
            culture = east_gothic
            culture = norsegreek
            culture = turkicgreek
        }
    }

    modifier = {
        knights_offensive = 0.6
        horse_archers_offensive = 0.6
    }
}

RETTYPE_CUL_ARMENIAN =
{
    first_type = 4
    first_amount = 150

    second_type = 6
    second_amount = 100

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = armenian
    }

    modifier = {
        knights_offensive = 0.6
        horse_archers_offensive = 0.6
    }
}

RETTYPE_CUL_GEORGIAN =
{
    first_type = 4
    first_amount = 150

    second_type = 3
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = georgian
    }

    modifier = {
        knights_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}
RETTYPE_CUL_ALBANIAN =
{
    first_type = 3
    first_amount = 100
    second_type = 4
    second_amount = 150

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = arberian
    }

    modifier = {
        light_cavalry_offensive = 0.6
        knights_offensive = 0.6
    }
}

RETTYPE_CUL_KARANTANCI =
{
    first_type = 3
    first_amount = 100
    second_type = 4
    second_amount = 150

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = karantanci
    }

    modifier = {
        light_cavalry_offensive = 0.6
        knights_offensive = 0.6
    }
}

RETTYPE_CUL_ARAMAICMASHRIQ =
{
    first_type = 3
    first_amount = 100
    second_type = 4
    second_amount = 150

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = aramaicmashriq
    }

    modifier = {
        light_cavalry_offensive = 0.6
        knights_offensive = 0.4
    }
}

########################
#Iranian group
########################
RETTYPE_CUL_IRANIAN =
{
    first_type = 6
    first_amount = 130


    second_type = 3
    second_amount = 120

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = iranian
        culture_group = turkicpersian
    }

    modifier = {
        horse_archers_offensive = 0.4
        horse_archers_morale = 0.2
        light_cavalry_offensive = 0.4
        light_cavalry_morale = 0.2
    }
}

########################
#Altaic group
########################
RETTYPE_CUL_ALTAIC =
{
    first_type = 6
    first_amount = 130

    second_type = 3
    second_amount = 120

    special_troops = horse_archers

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = altaic
        NOR = {
            culture = turkish
            culture = turkmen
        }
    }

    modifier = {
        horse_archers_offensive = 0.4
        horse_archers_morale = 0.2
        light_cavalry_offensive = 0.4
        light_cavalry_morale = 0.2
    }
}

RETTYPE_CUL_TURKISH =
{
    first_type = 6
    first_amount = 130

    second_type = 3
    second_amount = 120

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture = turkish
            culture = turkmen
            culture = turkicgreek
        }
    }

    special_troops = horse_archers

    modifier = {
        horse_archers_offensive = 0.4
        horse_archers_morale = 0.2
        light_cavalry_offensive = 0.4
        light_cavalry_morale = 0.2
    }
}

########################
#Arabic group
########################
RETTYPE_CUL_ARAB =
{
    first_type = 6
    first_amount = 250

    special_troops = camel_cavalry

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = arabic
    }

    modifier = {
        camel_cavalry_offensive = 0.6
    }
}

RETTYPE_CUL_NORTHAFR =
{
    first_type = 6
    first_amount = 100
    second_type = 3
    second_amount = 150

    special_troops = camel_cavalry

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = north_african
    }

    modifier = {
        camel_cavalry_offensive = 0.3
        light_cavalry_offensive = 0.3
    }
}
########################
#West African group
########################
RETTYPE_CUL_W_AFR =
{
    first_type = 0
    first_amount = 175

    second_type = 3
    second_amount = 75

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = west_african
    }

    modifier = {
        light_infantry_offensive = 0.6
        light_cavalry_offensive = 0.6
    }
}

########################
#East African group
########################
RETTYPE_CUL_E_AFR =
{
    first_type = 5
    first_amount = 200

    second_type = 0
    second_amount = 50

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = east_african
    }

    modifier = {
        archers_offensive = 0.6
    }
}

########################
#Mesoamerican group
########################
RETTYPE_CUL_NAHUA =
{
    first_type = 0
    first_amount = 125
    second_type = 1
    second_amount = 125

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = nahuatl
        culture = nahuatlspanish
        culture = nahuatlceltic
    }

    modifier = {
        light_infantry_offensive = 0.6
        heavy_infantry_offensive = 0.6
    }
}

RETTYPE_CUL_JEWISH =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture_group = israelite
    }

    modifier = {
        heavy_infantry_defensive = 0.6
    }
}

RETTYPE_CUL_INDIAN =
{
    first_type = 5
    first_amount = 235
    second_type = 6
    second_amount = 15

    special_troops = war_elephants

    potential = {
        emf_retinue_hire_basic_potential = yes
        OR = {
            culture_group = indo_aryan_group
            culture_group = dravidian_group
        }
    }

    modifier = {
        archers_offensive = 0.6
        war_elephants_offensive = 0.6
    }
}

RETTYPE_CUL_NUBIAN =
{
    first_type = 5
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = nubian
    }

    modifier = {
        archers_offensive = 0.6
    }
}

RETTYPE_CUL_FRA =
{
    first_type = 1
    first_amount = 150
    second_type = 4
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = old_frankish
    }

    modifier = {
        heavy_infantry_offensive = 0.6
        knights_offensive = 0.6
    }
}

RETTYPE_CUL_LOM =
{
    first_type = 1
    first_amount = 150
    second_type = 4
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = lombard
    }

    modifier = {
        heavy_infantry_morale = 0.6
        knights_offensive = 0.6
    }
}

RETTYPE_CUL_SUEBI =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = suebi
    }

    modifier = {
        heavy_infantry_defensive = 0.6
    }
}

RETTYPE_CUL_PICTISH =
{
    first_type = 0
    first_amount = 180
    second_type = 5
    second_amount = 70

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = pictish
    }

    modifier = {
        light_infantry_offensive = 0.6
        archers_offensive = 0.6
    }
}

RETTYPE_CUL_SYR =
{
    first_type = 5
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = assyrian
    }

    modifier = {
        archers_offensive = 0.6
    }
}

RETTYPE_CUL_ESTONIAN =
{
    first_type = 1
    first_amount = 150

    second_type = 0
    second_amount = 100

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = ugricbaltic
    }

    modifier = {
        heavy_infantry_offensive = 0.3
        heavy_infantry_defensive = 0.3
        light_infantry_offensive = 0.3
        light_infantry_defensive = 0.3
    }
}

RETTYPE_CUL_NORSEGAELIC =
{
    first_type = 1
    first_amount = 250

    potential = {
        emf_retinue_hire_basic_potential = yes
        culture = norsegaelic
    }

    modifier = {
        heavy_infantry_offensive = 0.6
    }
}

HORDE_RETTYPE_CAV1 =
{
    first_type = 3
    first_amount = 250

    hire_cost = 30
    costs_prestige = yes

    maintenance_multiplier = 0.54

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV2 =
{
    first_type = 3
    first_amount = 225
    second_type = 6
    second_amount = 25

    special_troops = horse_archers

    hire_cost = 75
    costs_prestige = yes

    maintenance_multiplier = 0.789

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV3 =
{
    first_type = 3
    first_amount = 200
    second_type = 6
    second_amount = 50

    special_troops = horse_archers

    hire_cost = 25

    maintenance_multiplier = 0.25

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV4 =
{
    first_type = 3
    first_amount = 150
    second_type = 6
    second_amount = 100

    special_troops = horse_archers

    hire_cost = 50

    maintenance_multiplier = 0.357

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV5 =
{
    first_type = 3
    first_amount = 200
    second_type = 4
    second_amount = 50

    hire_cost = 50

    maintenance_multiplier = 0.3405

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV6 =
{
    first_type = 3
    first_amount = 100
    second_type = 4
    second_amount = 150

    hire_cost = 75

    maintenance_multiplier = 0.375

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_CAV7 =
{
    first_type = 6
    first_amount = 250

    special_troops = horse_archers

    hire_cost = 75

    maintenance_multiplier = 0.45

    potential = {
        is_nomadic = yes
    }
}

HORDE_RETTYPE_INDIAN =
{
    first_type = 3
    first_amount = 200
    second_type = 6
    second_amount = 50

    special_troops = war_elephants

    hire_cost = 100

    maintenance_multiplier = 0.625

    potential = {
        is_nomadic = yes
        capital_scope = {
            region = world_india
        }
    }
}

HORDE_RETTYPE_DESERT = {
    first_type = 3
    first_amount = 100
    second_type = 6
    second_amount = 150

    special_troops = camel_cavalry

    hire_cost = 50

    maintenance_multiplier = 0.624

    potential = {
        is_nomadic = yes
        capital_scope = {
            terrain = desert
        }
    }
}

HORDE_RETTYPE_EUROPE = {
    first_type = 4
    first_amount = 250

    hire_cost = 100

    maintenance_multiplier = 0.555

    potential = {
        is_nomadic = yes
        capital_scope = {
            OR = {
                region = world_europe_west
                region = world_europe_south
            }
        }
    }
}
