always_war = {
	name = CB_NAME_ALWAYS_WAR
	war_name = WAR_NAME_ALWAYS_WAR
	sprite = 8
	truce_days = 0
	is_permanent = yes
	can_ask_to_join_war = yes
	allowed_to_target_tributaries = no
	allow_whitepeace = no
	
	can_use = {
		always = yes #always war xD
	}
	
	on_add = {
	}

	on_success = {
		if = {
			limit = {
				FROM = {
					OR = {
						controls_religion = no
						AND = {
							any_demesne_title = {
								controls_religion = yes
								lower_tier_than = ROOT
							}
						}
					}
				}
			}
			FROM = {
				piety = -100
				prestige = -100
			
				opinion = {
					modifier = opinion_subjugated 
					who = ROOT
				}
				any_vassal = {
					opinion = {
						modifier = opinion_subjugated 
						who = ROOT
					}
				}				
				any_demesne_title = {
					limit = {
						higher_tier_than = ROOT
					}
					ROOT = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				any_demesne_title = {
					limit = {
						tier = ROOT
					}
					ROOT = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				set_defacto_liege = ROOT
			}
		}
		if = {
			limit = {
				FROM = {
					any_demesne_title = {
						controls_religion = yes
						OR = {
							higher_tier_than = ROOT	
							tier = ROOT
						}
					}
				}
			}
			FROM = {
				any_demesne_title = {
					limit = {
						controls_religion = no
					}
					ROOT = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				any_vassal = {
					set_defacto_liege = ROOT
				}
			}
		}
	}

	on_reverse_demand = {
		if = {
			limit = {
				ROOT = {
					OR = {
						controls_religion = no
						AND = {
							any_demesne_title = {
								controls_religion = yes
								lower_tier_than = FROM
							}
						}
					}
				}
			}
			ROOT = {
				piety = -100
				prestige = -100
			
				opinion = {
					modifier = opinion_subjugated 
					who = FROM
				}
				any_vassal = {
					opinion = {
						modifier = opinion_subjugated 
						who = FROM
					}
				}				
				any_demesne_title = {
					limit = {
						higher_tier_than = FROM
					}
					FROM = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				any_demesne_title = {
					limit = {
						tier = FROM
					}
					FROM = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				set_defacto_liege = FROM
			}
		}
		if = {
			limit = {
				ROOT = {
					any_demesne_title = {
						controls_religion = yes
						OR = {
							higher_tier_than = FROM
							tier = FROM
						}
					}
				}
			}
			ROOT = {
				any_demesne_title = {
					limit = {
						controls_religion = no
					}
					FROM = { usurp_title = { target = PREV type = invasion } }
					add_pressed_claim = PREV
				}
				any_vassal = {
					set_defacto_liege = FROM
				}
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
	
	ai_will_do = { 
		factor = 1
	}
}