targetted_decisions = {
	
	start_always_war = {
		#only_playable = yes
		
		filter = self
		ai_target_filter = self
		ai = no
		
		potential = {
			NOT = {
				has_global_flag = started_always_war
			}
		}
		allow = {
			NOT = {
				has_global_flag = started_always_war
			}
		}
		effect = {
			set_global_flag = started_always_war
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}