TraitBasedLua = 'TRUE';

OVERRIDE_AUTO  = { 

	CIVILIZATIONS = {
		CIVILIZATION = {
			Civilization = 'CIVILIZATION_TYPH_TOMOMO';
			Leader = 'LEADER_TYPH_TOMOMO';
		};
	};

	MOD_SUPPORT = {
		Civ4Traits = {
			LEADER_AKANE = {
				Leader 	= 	'LEADER_TYPH_TOMOMO';
				LeaderTXT	=	'Tomomo ';
			};
		};
	};

	COMPONENTS = {
		COMPONENT = {
			Type = 'IMPROVEMENT_DY_TAIGA';
			Class = 'CIVILIZATION_PERM';
		};
		COMPONENT = {
			Type = 'UNIT_TURKIC_MERC';
			Class = 'UNITCLASS_LANCER';
		};
	};

	TRAITS = {
			TRAIT = {
				Type = 'TRAIT_TYPH_TOMOMO';

				-- This is not technically correct, but it should make it neater for when I want to assign these things to the right place via triggers or something
				TraitComponents = {

					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_BATTLE';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};				
					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_BONUS';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};
					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_CARD';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};
					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_DROP';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};
					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_ROLL';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};
					COMPONENT = {
						Type = 'IMPROVEMENT_TYPH_TOMOMO_TILE_WARP';
						Class= 'CIVILIZATION_TYPH_TOMOMO';
					};
					COMPONENT = {
						Type = 'UNIT_TYPH_MIXED_POPPO';
						Class= 'UNITCLASS_TYPH_MIXED_POPPO';
					};
					COMPONENT = {
						Type = 'UNIT_TYPH_MIXED_POPPO_RANGED';
						Class= 'UNITCLASS_TYPH_MIXED_POPPO_RANGED';
					};
				}
			}
		}
}