decisions = {

	usurp_council_power = {
		is_high_prio = yes
		is_playable = yes
		potential = {
			NOR = {
				any_courtier_or_vassal = {
					has_job_title = job_chancellor
					liege = {
						character = ROOT
					}
				}
				any_courtier_or_vassal = {
					has_job_title = job_marshal
					liege = {
						character = ROOT
					}
				}
				any_courtier_or_vassal = {
					has_job_title = job_treasurer
					liege = {
						character = ROOT
					}
				}
				any_courtier_or_vassal = {
					has_job_title = job_spiritual
					liege = {
						character = ROOT
					}
				}
				any_courtier_or_vassal = {
					has_job_title = job_spymaster
					liege = {
						character = ROOT
					}
				}
			}
			OR = {
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = execution_voting_power_1
				has_law = war_voting_power_1
			}

			is_playable = yes
		}
		
		allow = {
			OR = {
				trait = deceitful
				trait = schemer
				intrigue = 15
			}
			NOR = {
				trait = dull
				trait = inbred
				trait = incapable
				trait = slow
				trait = imbecile
			}
		}
		
		effect = {
			character_event = { id = UCP.55333 }
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.1 #Risk is too high
			}
		}
	}
}
