
########Pagan Courts########
imperial_court_pagan_1 = {
	primary_attribute = diplomacy
	is_secret = no
	criminal = no
	devil_worshipper = no
	
	opinion_to_other_members = 0
	opinion_per_rank_above = +2
	
	society_rank_up_decision = request_to_rank_up_within_society_imperial_court
	society_ranks_gfx = generic_ranks
	sound = imperial_court_pagan_interface
	
	non_interference = { always = no }
	
	active = { has_global_flag = imperial_court_pagan_1_active }
	indestructible = no

	can_join_society = { can_join_pagan_imperial_court_trigger = yes }
	
	show_society = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_1_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_1_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_1_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_1_title }
				}
			}
		}
	}
	potential = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_1_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_1_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_1_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_1_title }
				}
			}
		}
	}
	
	society_rank = {
		level = 1
		limit = 100
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.1
		}
		powers = {
			ipc_donate_to_court_power
			ipc_visit_imperial_capital_power
		}
	}
	
	society_rank = {
		level = 2
		limit = 50
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.25
			global_tax_modifier = 0.05
		}
		powers = {
			ipc_introduce_child_power
			ipc_hereditary_viceroyalty_power
		}
	}
	
	society_rank = {
		level = 3
		limit = 10 
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.5
			global_tax_modifier = 0.1
			global_levy_size = 0.05
		}
		powers = {
			ipc_gain_favor_power
			ipc_choose_imperial_focus_power
		}
		custom_tooltip = imperial_office_power_tooltip
	}

	society_rank = {
		level = 4
		limit = 1
		startup_limit = 0
		modifier = { 
			monthly_character_prestige = 1
			vassal_opinion = 10
		}
		powers = {
			ipc_relinquish_titles_power
		}
	}

	monthly_currency_gain = {
		name = currency_name_imperial_court_pagan
    	
		#vanilla uses 1 stat with 0.5
		per_attribute = {
    		name = diplomacy
    		value = 0.15
    	}
		per_attribute = {
    		name = martial
    		value = 0.1
    	}
		per_attribute = {
    		name = stewardship
    		value = 0.1
    	}
		per_attribute = {
    		name = intrigue
    		value = 0.1
    	}
		per_attribute = {
    		name = learning
    		value = 0.05
    	}
		
		###rank
		triggered_gain = {
			desc = ipc_emperor_gain
			trigger = {
				tier = emperor
				is_society_grandmaster = yes
			}
			value = 10
		}
		triggered_gain = {
			desc = ipc_regent_gain
			trigger = {
				NOT = { tier = emperor }
				is_society_grandmaster = yes
			}
			value = 5
		}
		
		###emperor only
		#influence
		triggered_gain = {
			desc = ipc_emperor_influence_1
			trigger = { has_character_modifier = imperial_court_influence_1 }
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_influence_2
			trigger = { has_character_modifier = imperial_court_influence_2 }
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_4
			trigger = { has_character_modifier = imperial_court_influence_4 }
			value = -1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_5
			trigger = { has_character_modifier = imperial_court_influence_5 }
			value = -3
		}
		
		#tribute chests
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 2
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 2
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 3
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 3
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 4
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 4
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 5
					}
				}
			}
			value = 4
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 5
				}
			}
			value = 5
		}
		
		###office efficiency
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 1
				}
			}
			value = 0.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 2
				}
			}
			value = 0.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 3
				}
			}
			value = 0.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 4
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 5
				}
			}
			value = 1.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 6
				}
			}
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 7
				}
			}
			value = 1.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 8
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 9
				}
			}
			value = 2.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 10
				}
			}
			value = 2.5
		}	
		##education
		triggered_gain = {
			desc = ipc_poor_education_gain
			trigger = {
				OR = {
					trait = naive_appeaser
					trait = misguided_warrior
					trait = indulgent_wastrel
					trait = amateurish_plotter
					trait = detached_priest
				}
			}
			value = -1
		}
		
		triggered_gain = {
			desc = ipc_good_education_gain
			trigger = {
				OR = {
					trait = charismatic_negotiator
					trait = skilled_tactician
					trait = fortune_builder
					trait = intricate_webweaver
					trait = scholarly_theologian
				}
			}
			value = 1
		}
		
		triggered_gain = {
			desc = ipc_excellent_education_gain
			trigger = {
				OR = {
					trait = grey_eminence
					trait = brilliant_strategist
					trait = midas_touched
					trait = elusive_shadow
					trait = mastermind_theologian
				}
			}
			value = 2
		}
		
		
		#health and condition
		has_trait = {
			trait = stressed
			value = -1
		}
		has_trait = {
			trait = depressed
			value = -1
		}
		has_trait = {
			trait = lunatic
			value = -2
		}
		has_trait = {
			trait = possessed
			value = -2
		}
		has_trait = {
			trait = drunkard
			value = -2
		}
		has_trait = {
			trait = infirm
			value = -3
		}
		triggered_gain = {
			desc = ipc_illness_gain
			trigger = {
				is_ill = yes
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_disfigured_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = disfigured
				top_liege = { trait = disfigured }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_eyed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_eyed
				top_liege = { trait = one_eyed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_handed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_handed
				top_liege = { trait = one_handed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_legged_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_legged
				top_liege = { trait = one_legged }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = is_fat
				top_liege = { trait = is_fat }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_dislikes_gain
			trigger = {
				trait = is_fat
				top_liege = { NOT = { trait = is_fat } }
			}
			value = -1
		}
		
		
		
		##genetics
		triggered_gain = {
			desc = ipc_fair_gain
			trigger = {
				NOT = { tier = emperor }
				trait = fair
				top_liege = { is_valid_attraction = ROOT }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_quick_gain
			trigger = { trait = quick }
			value = 1
		}
		triggered_gain = {
			desc = ipc_slow_gain
			trigger = { trait = slow }
			value = -1
		}
		triggered_gain = {
			desc = ipc_genius_gain
			trigger = { trait = genius }
			value = 3
		}
		triggered_gain = {
			desc = ipc_imbecile_gain
			trigger = { trait = imbecile }
			value = -3
		}
		triggered_gain = {
			desc = ipc_inbred_gain
			trigger = {
				NOT = { tier = emperor }
				trait = inbred 
				top_liege = {
					NOR = {
						religion = messalian
						religion = zoroastrian
						has_religion_feature = religion_holy_family
						has_religion_feature = religion_feature_zun
					}
				}
			}
			value = -2
		}
		triggered_gain = {
			desc = ipc_robust_gain
			trigger = {
				NOT = { tier = emperor }
				trait = robust 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_sturdy_gain
			trigger = {
				NOT = { tier = emperor }
				trait = sturdy 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_feeble_gain
			trigger = {
				NOT = { tier = emperor }
				trait = feeble 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shrewd_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shrewd 
				top_liege = { NOT = { trait = dull } }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shrewd_dislikes_gain
			trigger = {
				trait = shrewd 
				top_liege = { trait = dull }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_dull_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = dull 
				top_liege = { trait = dull }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_dull_dislikes_gain
			trigger = {
				trait = dull 
				top_liege = { NOT = { trait = dull } }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_groomed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = groomed 
				top_liege = { 
					OR = {
						trait = groomed 
						AND = {
							NOT = { trait = uncouth }
							is_valid_attraction = ROOT
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_groomed_dislikes_gain
			trigger = {
				trait = groomed 
				top_liege = { trait = uncouth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_uncouth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = uncouth 
				top_liege = { trait = uncouth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_uncouth_dislikes_gain
			trigger = {
				trait = uncouth 
				top_liege = { trait = groomed }
			}
			value = -1
		}
		
		
		
		##lifestyles
		triggered_gain = {
			desc = ipc_court_lifestyle_gain
			trigger = {
				OR = {
					trait = ipc_imperial_administrator
					trait = ipc_imperial_aristrocrat
					trait = ipc_imperial_commander
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_administrator_lifestyle_gain
			trigger = { trait = administrator }
			value = 1
		}
		triggered_gain = {
			desc = ipc_architect_lifestyle_gain
			trigger = { trait = architect }
			value = 1
		}
		triggered_gain = {
			desc = ipc_duelist_lifestyle_gain
			trigger = { trait = duelist }
			value = 1
		}
		triggered_gain = {
			desc = ipc_hedonist_lifestyle_gain
			trigger = { trait = hedonist }
			value = -1
		}
		triggered_gain = {
			desc = ipc_hunter_lifestyle_gain
			trigger = { trait = hunter }
			value = 1
		}
		triggered_gain = {
			desc = ipc_impaler_lifestyle_gain
			trigger = { 
				trait = impaler 
				top_liege = {
					NOR = {
						trait = impaler
						trait = cruel
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_scholar_lifestyle_gain
			trigger = { trait = scholar }
			value = 1
		}
		triggered_gain = {
			desc = ipc_strategist_lifestyle_gain
			trigger = { trait = strategist }
			value = 1
		}
		
		
		##virtues
		triggered_gain = {
			desc = ipc_chaste_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = chaste 
				top_liege = { trait = chaste }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_chaste_dislikes_gain
			trigger = {
				trait = chaste 
				top_liege = { trait = lustful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_temperate_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = temperate 
				top_liege = { trait = temperate }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_temperate_dislikes_gain
			trigger = {
				trait = temperate 
				top_liege = { trait = gluttonous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_charitable_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = charitable 
				top_liege = { trait = charitable }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_charitable_dislikes_gain
			trigger = {
				trait = charitable 
				top_liege = { trait = greedy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_diligent_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = diligent 
				top_liege = { trait = diligent }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_diligent_dislikes_gain
			trigger = {
				trait = diligent 
				top_liege = { trait = slothful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_patient_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = patient 
				top_liege = { trait = patient }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_patient_dislikes_gain
			trigger = {
				trait = patient 
				top_liege = { trait = wroth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_kind_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { trait = kind }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_kind_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { 
					OR = {
						trait = envious 
						trait = cruel 
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_humble_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = humble 
				top_liege = { trait = humble }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_humble_dislikes_gain
			trigger = {
				trait = humble 
				top_liege = { trait = proud }
			}
			value = -1
		}
		
		
		##sins
		triggered_gain = {
			desc = ipc_lustful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = lustful 
				top_liege = { trait = lustful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_lustful_dislikes_gain
			trigger = {
				trait = lustful 
				top_liege = { trait = chaste }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_gluttonous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gluttonous 
				top_liege = { trait = gluttonous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gluttonous_dislikes_gain
			trigger = {
				trait = gluttonous 
				top_liege = { trait = temperate }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_greedy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = greedy 
				top_liege = { trait = greedy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_greedy_dislikes_gain
			trigger = {
				trait = greedy 
				top_liege = { trait = charitable }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_slothful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = slothful 
				top_liege = { trait = slothful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_slothful_dislikes_gain
			trigger = {
				trait = slothful 
				top_liege = { trait = diligent }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_wroth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = wroth 
				top_liege = { trait = wroth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_wroth_dislikes_gain
			trigger = {
				trait = wroth 
				top_liege = { trait = patient }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_envious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = envious 
				top_liege = { trait = envious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_envious_dislikes_gain
			trigger = {
				trait = envious 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_proud_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = proud 
				top_liege = { trait = proud }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_proud_dislikes_gain
			trigger = {
				trait = proud 
				top_liege = { trait = humble }
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_ambitious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ambitious 
				top_liege = { trait = ambitious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_ambitious_dislikes_gain
			trigger = {
				trait = ambitious 
				top_liege = { trait = content }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_arbitrary_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = arbitrary 
				top_liege = { trait = arbitrary }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_arbitrary_dislikes_gain
			trigger = {
				trait = arbitrary 
				top_liege = { trait = just }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_brave_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = brave 
				top_liege = { trait = brave }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_brave_dislikes_gain
			trigger = {
				trait = brave 
				top_liege = { trait = craven }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_content_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = content 
				top_liege = { trait = content }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_content_dislikes_gain
			trigger = {
				trait = content 
				top_liege = { trait = ambitious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_craven_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = craven 
				top_liege = { trait = craven }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_craven_dislikes_gain
			trigger = {
				trait = craven 
				top_liege = { trait = brave }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cruel_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cruel 
				top_liege = { trait = cruel }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cruel_dislikes_gain
			trigger = {
				trait = cruel 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cynical_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cynical 
				top_liege = { trait = cynical }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cynical_dislikes_gain
			trigger = {
				trait = cynical 
				top_liege = { trait = zealous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_deceitful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = deceitful 
				top_liege = { trait = deceitful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_deceitful_dislikes_gain
			trigger = {
				trait = deceitful 
				top_liege = { trait = honest }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_erudite_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = erudite 
				top_liege = { trait = erudite }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gregarious 
				top_liege = { trait = gregarious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_dislikes_gain
			trigger = {
				trait = gregarious 
				top_liege = { trait = shy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_honest_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = honest 
				top_liege = { trait = honest }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_honest_dislikes_gain
			trigger = {
				trait = honest 
				top_liege = { trait = deceitful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_just_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = just 
				top_liege = { trait = just }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_just_dislikes_gain
			trigger = {
				trait = just 
				top_liege = { trait = arbitrary }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_paranoid_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = paranoid 
				top_liege = { trait = paranoid }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_paranoid_dislikes_gain
			trigger = {
				trait = paranoid 
				top_liege = { trait = trusting }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shy 
				top_liege = { trait = shy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shy_dislikes_gain
			trigger = {
				trait = shy 
				top_liege = { trait = gregarious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_stubborn_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = stubborn 
				top_liege = { trait = stubborn }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = trusting 
				top_liege = { trait = trusting }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_dislikes_gain
			trigger = {
				trait = trusting 
				top_liege = { trait = paranoid }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_zealous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { trait = zealous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zealous_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { 
					OR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_bad_priest_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = bad_priest_zoroastrian 
					trait = bad_priest_aztec
					trait = bad_priest_norse
					trait = bad_priest_tengri
					trait = bad_priest_muslim
					trait = bad_priest_christian
				}
				top_liege = { religion = ROOT }
			}
			value = -2
		}
		
		triggered_gain = {
			desc = ipc_crusader_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = ares_own 
					trait = crusader 
					trait = eagle_warrior 
					trait = gondi_shahansha 
					trait = romuvas_own 
					trait = shaddai 
					trait = mujahid 
					trait = nyames_shield 
					trait = peruns_chosen 
					trait = tengri_warrior 
					trait = ukkos_shield 
					trait = valhalla_bound 
					trait = sun_warrior 
				}
				top_liege = { 
					religion = ROOT
					NOR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_kow_tow_dislikes_gain
			trigger = {
				OR = {
					trait = kow_tow_completed_tier_1 
					trait = kow_tow_completed_tier_2
					trait = kow_tow_completed_tier_3
				}
			}
			value = -3
		}
		
		triggered_gain = {
			desc = ipc_kinslayer_dislikes_gain
			trigger = {
				OR = {
					trait = kinslayer 
					trait = familial_kinslayer
					trait = dynastic_kinslayer
					trait = tribal_kinslayer
				}
			}
			value = -3
		}
		has_trait = {
			trait = blinded
			value = -2
		}
		has_trait = {
			trait = cannibal_trait
			value = -3
		}
		has_trait = {
			trait = eunuch
			value = 5
		}
		triggered_gain = {
			desc = ipc_excommunicated_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = excommunicated
				top_liege = { religion = ROOT }
			}
			value = -3
		}
		has_trait = {
			trait = in_hiding
			value = -3
		}
		has_trait = {
			trait = varangian
			value = 2
		}
		
		#####Society Specific#####
		####pagans
		triggered_gain = {
			desc = ipc_berserker_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = berserker
				top_liege = { religion_openly_norse_or_reformed_trigger = yes }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shieldmaiden_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shieldmaiden
				top_liege = { religion_group = pagan_group }
			}
			value = 1
		}
		##zodiacs
		#aries
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aries
				top_liege = { 
					OR = {
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aries
				top_liege = {
					OR = {
						trait = zodiac_libra
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#taurus
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_taurus
				top_liege = { 
					OR = {
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_taurus
				top_liege = {
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#gemini
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_gemini
				top_liege = { 
					OR = {
						trait = zodiac_gemini
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_gemini
				top_liege = {
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#cancer
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_cancer
				top_liege = { 
					OR = {
						trait = zodiac_cancer
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_cancer
				top_liege = {
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#leo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_leo
				top_liege = { 
					OR = {
						trait = zodiac_leo
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_leo
				top_liege = {
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#virgo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_virgo
				top_liege = { 
					OR = {
						trait = zodiac_virgo
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_virgo
				top_liege = {
					OR = {
						trait = zodiac_pisces
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		#libra
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_libra
				top_liege = { 
					OR = {
						trait = zodiac_libra
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_libra
				top_liege = {
					OR = {
						trait = zodiac_aries
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#scorpio
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_scorpio
				top_liege = { 
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_scorpio
				top_liege = {
					OR = {
						trait = zodiac_taurus
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#sagittarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_sagittarius
				top_liege = { 
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_sagittarius
				top_liege = {
					OR = {
						trait = zodiac_gemini
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#capricorn
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_capricorn
				top_liege = { 
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_capricorn
				top_liege = {
					OR = {
						trait = zodiac_cancer
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#aquarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aquarius
				top_liege = { 
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aquarius
				top_liege = {
					OR = {
						trait = zodiac_leo
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#pisces
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_pisces
				top_liege = { 
					OR = {
						trait = zodiac_pisces
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_pisces
				top_liege = {
					OR = {
						trait = zodiac_virgo
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		
		##bloodthirsty gods
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_1_likes_gain
			trigger = {
				trait = bloodthirsty_gods_1
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_2_likes_gain
			trigger = {
				trait = bloodthirsty_gods_2
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_3_likes_gain
			trigger = { 
				trait = bloodthirsty_gods_3
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_dislikes_gain
			trigger = { 
				OR = {
					trait = bloodthirsty_gods_1
					trait = bloodthirsty_gods_2
					trait = bloodthirsty_gods_3
				}
				top_liege = {
					NOR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -3
		}
		##branches
		triggered_gain = {
			desc = ipc_pagan_branch_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { trait = pagan_branch_1 }
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { trait = pagan_branch_2 }
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { trait = pagan_branch_3 }
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { trait = pagan_branch_4 }
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_pagan_branch_dislikes_gain
			trigger = {
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { 
							OR = {
								trait = pagan_branch_2
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_3
							}
						}
					}
				}
			}
			value = -1
		}
		##raiding
		triggered_gain = {
			desc = ipc_raiding_1_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = viking
					trait = pirate
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_2_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ravager
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_3_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = seaking
					trait = sea_queen
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		#####HIP#####
		has_trait = {
			trait = commander2
			value = 1
		}
		has_trait = {
			trait = commander3
			value = 2
		}
		has_trait = {
			trait = commander4
			value = 3
		}
		
		has_trait = {
			trait = trained_diplomat
			value = 1
		}
		has_trait = {
			trait = skilled_diplomat
			value = 2
		}
		has_trait = {
			trait = master_diplomat
			value = 3
		}
		has_trait = {
			trait = perceptive
			value = 1
		}
		has_trait = {
			trait = melodious_voice
			value = 2
		}
		has_trait = {
			trait = powerful_voice
			value = 2
		}
		has_trait = {
			trait = calm_voice
			value = 1
		}
		has_trait = {
			trait = absentminded
			value = -2
		}
		has_trait = {
			trait = deaf
			value = -2
		}
	}

	member_score_per_attribute = 5
	member_score_per_rank = 0

	member_score = {
		value = 10

		modifier = {
			factor = 5
			society_rank == 3
		}
		modifier = {
			factor = 15
			top_liege = { show_scope_change = no ROOT = { show_scope_change = no is_primary_heir = PREV } }
		}
		
		modifier = {
			factor = 2
			tier = duke
		}
		modifier = {
			factor = 3
			tier = king
		}
		
		modifier = {
			factor = 1.25
			trait = quick
		}
		modifier = {
			factor = 1.75
			trait = genius
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_administrator
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_aristrocrat
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_commander
		}
		modifier = {
			factor = 1.25
			trait = administrator
		}
		modifier = {
			factor = 1.25
			trait = architect
		}
		modifier = {
			factor = 1.25
			trait = schemer
		}
		modifier = {
			factor = 1.25
			trait = scholar
		}
		modifier = {
			factor = 1.25
			trait = strategist
		}
		modifier = {
			factor = 1.25
			trait = theologian
		}
	}
	
	startup_populate = {
	    trigger = {
			always = no
		}
	}
}

imperial_court_pagan_2 = {
	primary_attribute = diplomacy
	is_secret = no
	criminal = no
	devil_worshipper = no
	
	opinion_to_other_members = 0
	opinion_per_rank_above = +2
	
	society_rank_up_decision = request_to_rank_up_within_society_imperial_court
	society_ranks_gfx = generic_ranks
	sound = imperial_court_pagan_interface
	
	non_interference = { always = no }
	
	active = { has_global_flag = imperial_court_pagan_2_active }
	indestructible = no

	can_join_society = { can_join_pagan_imperial_court_trigger = yes }
	
	show_society = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_2_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_2_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_2_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_2_title }
				}
			}
		}
	}
	potential = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_2_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_2_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_2_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_2_title }
				}
			}
		}
	}
	
	society_rank = {
		level = 1
		limit = 100
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.1
		}
		powers = {
			ipc_donate_to_court_power
			ipc_visit_imperial_capital_power
		}
	}
	
	society_rank = {
		level = 2
		limit = 50
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.25
			global_tax_modifier = 0.05
		}
		powers = {
			ipc_introduce_child_power
			ipc_hereditary_viceroyalty_power
		}
	}
	
	society_rank = {
		level = 3
		limit = 10 
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.5
			global_tax_modifier = 0.1
			global_levy_size = 0.05
		}
		powers = {
			ipc_gain_favor_power
			ipc_choose_imperial_focus_power
		}
		custom_tooltip = imperial_office_power_tooltip
	}

	society_rank = {
		level = 4
		limit = 1
		startup_limit = 0
		modifier = { 
			monthly_character_prestige = 1
			vassal_opinion = 10
		}
		powers = {
			ipc_relinquish_titles_power
		}
	}

	monthly_currency_gain = {
		name = currency_name_imperial_court_pagan
    	
		#vanilla uses 1 stat with 0.5
		per_attribute = {
    		name = diplomacy
    		value = 0.15
    	}
		per_attribute = {
    		name = martial
    		value = 0.1
    	}
		per_attribute = {
    		name = stewardship
    		value = 0.1
    	}
		per_attribute = {
    		name = intrigue
    		value = 0.1
    	}
		per_attribute = {
    		name = learning
    		value = 0.05
    	}
		
		###rank
		triggered_gain = {
			desc = ipc_emperor_gain
			trigger = {
				tier = emperor
				is_society_grandmaster = yes
			}
			value = 10
		}
		triggered_gain = {
			desc = ipc_regent_gain
			trigger = {
				NOT = { tier = emperor }
				is_society_grandmaster = yes
			}
			value = 5
		}
		
		###emperor only
		#influence
		triggered_gain = {
			desc = ipc_emperor_influence_1
			trigger = { has_character_modifier = imperial_court_influence_1 }
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_influence_2
			trigger = { has_character_modifier = imperial_court_influence_2 }
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_4
			trigger = { has_character_modifier = imperial_court_influence_4 }
			value = -1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_5
			trigger = { has_character_modifier = imperial_court_influence_5 }
			value = -3
		}
		
		#tribute chests
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 2
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 2
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 3
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 3
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 4
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 4
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 5
					}
				}
			}
			value = 4
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 5
				}
			}
			value = 5
		}
		
		###office efficiency
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 1
				}
			}
			value = 0.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 2
				}
			}
			value = 0.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 3
				}
			}
			value = 0.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 4
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 5
				}
			}
			value = 1.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 6
				}
			}
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 7
				}
			}
			value = 1.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 8
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 9
				}
			}
			value = 2.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 10
				}
			}
			value = 2.5
		}	
		##education
		triggered_gain = {
			desc = ipc_poor_education_gain
			trigger = {
				OR = {
					trait = naive_appeaser
					trait = misguided_warrior
					trait = indulgent_wastrel
					trait = amateurish_plotter
					trait = detached_priest
				}
			}
			value = -1
		}
		
		triggered_gain = {
			desc = ipc_good_education_gain
			trigger = {
				OR = {
					trait = charismatic_negotiator
					trait = skilled_tactician
					trait = fortune_builder
					trait = intricate_webweaver
					trait = scholarly_theologian
				}
			}
			value = 1
		}
		
		triggered_gain = {
			desc = ipc_excellent_education_gain
			trigger = {
				OR = {
					trait = grey_eminence
					trait = brilliant_strategist
					trait = midas_touched
					trait = elusive_shadow
					trait = mastermind_theologian
				}
			}
			value = 2
		}
		
		
		#health and condition
		has_trait = {
			trait = stressed
			value = -1
		}
		has_trait = {
			trait = depressed
			value = -1
		}
		has_trait = {
			trait = lunatic
			value = -2
		}
		has_trait = {
			trait = possessed
			value = -2
		}
		has_trait = {
			trait = drunkard
			value = -2
		}
		has_trait = {
			trait = infirm
			value = -3
		}
		triggered_gain = {
			desc = ipc_illness_gain
			trigger = {
				is_ill = yes
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_disfigured_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = disfigured
				top_liege = { trait = disfigured }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_eyed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_eyed
				top_liege = { trait = one_eyed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_handed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_handed
				top_liege = { trait = one_handed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_legged_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_legged
				top_liege = { trait = one_legged }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = is_fat
				top_liege = { trait = is_fat }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_dislikes_gain
			trigger = {
				trait = is_fat
				top_liege = { NOT = { trait = is_fat } }
			}
			value = -1
		}
		
		
		
		##genetics
		triggered_gain = {
			desc = ipc_fair_gain
			trigger = {
				NOT = { tier = emperor }
				trait = fair
				top_liege = { is_valid_attraction = ROOT }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_quick_gain
			trigger = { trait = quick }
			value = 1
		}
		triggered_gain = {
			desc = ipc_slow_gain
			trigger = { trait = slow }
			value = -1
		}
		triggered_gain = {
			desc = ipc_genius_gain
			trigger = { trait = genius }
			value = 3
		}
		triggered_gain = {
			desc = ipc_imbecile_gain
			trigger = { trait = imbecile }
			value = -3
		}
		triggered_gain = {
			desc = ipc_inbred_gain
			trigger = {
				NOT = { tier = emperor }
				trait = inbred 
				top_liege = {
					NOR = {
						religion = messalian
						religion = zoroastrian
						has_religion_feature = religion_holy_family
						has_religion_feature = religion_feature_zun
					}
				}
			}
			value = -2
		}
		triggered_gain = {
			desc = ipc_robust_gain
			trigger = {
				NOT = { tier = emperor }
				trait = robust 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_sturdy_gain
			trigger = {
				NOT = { tier = emperor }
				trait = sturdy 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_feeble_gain
			trigger = {
				NOT = { tier = emperor }
				trait = feeble 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shrewd_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shrewd 
				top_liege = { NOT = { trait = dull } }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shrewd_dislikes_gain
			trigger = {
				trait = shrewd 
				top_liege = { trait = dull }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_dull_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = dull 
				top_liege = { trait = dull }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_dull_dislikes_gain
			trigger = {
				trait = dull 
				top_liege = { NOT = { trait = dull } }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_groomed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = groomed 
				top_liege = { 
					OR = {
						trait = groomed 
						AND = {
							NOT = { trait = uncouth }
							is_valid_attraction = ROOT
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_groomed_dislikes_gain
			trigger = {
				trait = groomed 
				top_liege = { trait = uncouth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_uncouth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = uncouth 
				top_liege = { trait = uncouth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_uncouth_dislikes_gain
			trigger = {
				trait = uncouth 
				top_liege = { trait = groomed }
			}
			value = -1
		}
		
		
		
		##lifestyles
		triggered_gain = {
			desc = ipc_court_lifestyle_gain
			trigger = {
				OR = {
					trait = ipc_imperial_administrator
					trait = ipc_imperial_aristrocrat
					trait = ipc_imperial_commander
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_administrator_lifestyle_gain
			trigger = { trait = administrator }
			value = 1
		}
		triggered_gain = {
			desc = ipc_architect_lifestyle_gain
			trigger = { trait = architect }
			value = 1
		}
		triggered_gain = {
			desc = ipc_duelist_lifestyle_gain
			trigger = { trait = duelist }
			value = 1
		}
		triggered_gain = {
			desc = ipc_hedonist_lifestyle_gain
			trigger = { trait = hedonist }
			value = -1
		}
		triggered_gain = {
			desc = ipc_hunter_lifestyle_gain
			trigger = { trait = hunter }
			value = 1
		}
		triggered_gain = {
			desc = ipc_impaler_lifestyle_gain
			trigger = { 
				trait = impaler 
				top_liege = {
					NOR = {
						trait = impaler
						trait = cruel
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_scholar_lifestyle_gain
			trigger = { trait = scholar }
			value = 1
		}
		triggered_gain = {
			desc = ipc_strategist_lifestyle_gain
			trigger = { trait = strategist }
			value = 1
		}
		
		
		##virtues
		triggered_gain = {
			desc = ipc_chaste_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = chaste 
				top_liege = { trait = chaste }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_chaste_dislikes_gain
			trigger = {
				trait = chaste 
				top_liege = { trait = lustful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_temperate_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = temperate 
				top_liege = { trait = temperate }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_temperate_dislikes_gain
			trigger = {
				trait = temperate 
				top_liege = { trait = gluttonous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_charitable_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = charitable 
				top_liege = { trait = charitable }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_charitable_dislikes_gain
			trigger = {
				trait = charitable 
				top_liege = { trait = greedy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_diligent_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = diligent 
				top_liege = { trait = diligent }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_diligent_dislikes_gain
			trigger = {
				trait = diligent 
				top_liege = { trait = slothful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_patient_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = patient 
				top_liege = { trait = patient }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_patient_dislikes_gain
			trigger = {
				trait = patient 
				top_liege = { trait = wroth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_kind_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { trait = kind }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_kind_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { 
					OR = {
						trait = envious 
						trait = cruel 
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_humble_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = humble 
				top_liege = { trait = humble }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_humble_dislikes_gain
			trigger = {
				trait = humble 
				top_liege = { trait = proud }
			}
			value = -1
		}
		
		
		##sins
		triggered_gain = {
			desc = ipc_lustful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = lustful 
				top_liege = { trait = lustful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_lustful_dislikes_gain
			trigger = {
				trait = lustful 
				top_liege = { trait = chaste }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_gluttonous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gluttonous 
				top_liege = { trait = gluttonous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gluttonous_dislikes_gain
			trigger = {
				trait = gluttonous 
				top_liege = { trait = temperate }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_greedy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = greedy 
				top_liege = { trait = greedy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_greedy_dislikes_gain
			trigger = {
				trait = greedy 
				top_liege = { trait = charitable }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_slothful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = slothful 
				top_liege = { trait = slothful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_slothful_dislikes_gain
			trigger = {
				trait = slothful 
				top_liege = { trait = diligent }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_wroth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = wroth 
				top_liege = { trait = wroth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_wroth_dislikes_gain
			trigger = {
				trait = wroth 
				top_liege = { trait = patient }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_envious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = envious 
				top_liege = { trait = envious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_envious_dislikes_gain
			trigger = {
				trait = envious 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_proud_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = proud 
				top_liege = { trait = proud }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_proud_dislikes_gain
			trigger = {
				trait = proud 
				top_liege = { trait = humble }
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_ambitious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ambitious 
				top_liege = { trait = ambitious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_ambitious_dislikes_gain
			trigger = {
				trait = ambitious 
				top_liege = { trait = content }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_arbitrary_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = arbitrary 
				top_liege = { trait = arbitrary }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_arbitrary_dislikes_gain
			trigger = {
				trait = arbitrary 
				top_liege = { trait = just }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_brave_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = brave 
				top_liege = { trait = brave }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_brave_dislikes_gain
			trigger = {
				trait = brave 
				top_liege = { trait = craven }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_content_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = content 
				top_liege = { trait = content }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_content_dislikes_gain
			trigger = {
				trait = content 
				top_liege = { trait = ambitious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_craven_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = craven 
				top_liege = { trait = craven }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_craven_dislikes_gain
			trigger = {
				trait = craven 
				top_liege = { trait = brave }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cruel_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cruel 
				top_liege = { trait = cruel }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cruel_dislikes_gain
			trigger = {
				trait = cruel 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cynical_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cynical 
				top_liege = { trait = cynical }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cynical_dislikes_gain
			trigger = {
				trait = cynical 
				top_liege = { trait = zealous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_deceitful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = deceitful 
				top_liege = { trait = deceitful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_deceitful_dislikes_gain
			trigger = {
				trait = deceitful 
				top_liege = { trait = honest }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_erudite_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = erudite 
				top_liege = { trait = erudite }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gregarious 
				top_liege = { trait = gregarious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_dislikes_gain
			trigger = {
				trait = gregarious 
				top_liege = { trait = shy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_honest_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = honest 
				top_liege = { trait = honest }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_honest_dislikes_gain
			trigger = {
				trait = honest 
				top_liege = { trait = deceitful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_just_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = just 
				top_liege = { trait = just }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_just_dislikes_gain
			trigger = {
				trait = just 
				top_liege = { trait = arbitrary }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_paranoid_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = paranoid 
				top_liege = { trait = paranoid }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_paranoid_dislikes_gain
			trigger = {
				trait = paranoid 
				top_liege = { trait = trusting }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shy 
				top_liege = { trait = shy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shy_dislikes_gain
			trigger = {
				trait = shy 
				top_liege = { trait = gregarious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_stubborn_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = stubborn 
				top_liege = { trait = stubborn }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = trusting 
				top_liege = { trait = trusting }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_dislikes_gain
			trigger = {
				trait = trusting 
				top_liege = { trait = paranoid }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_zealous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { trait = zealous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zealous_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { 
					OR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_bad_priest_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = bad_priest_zoroastrian 
					trait = bad_priest_aztec
					trait = bad_priest_norse
					trait = bad_priest_tengri
					trait = bad_priest_muslim
					trait = bad_priest_christian
				}
				top_liege = { religion = ROOT }
			}
			value = -2
		}
		
		triggered_gain = {
			desc = ipc_crusader_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = ares_own 
					trait = crusader 
					trait = eagle_warrior 
					trait = gondi_shahansha 
					trait = romuvas_own 
					trait = shaddai 
					trait = mujahid 
					trait = nyames_shield 
					trait = peruns_chosen 
					trait = tengri_warrior 
					trait = ukkos_shield 
					trait = valhalla_bound 
					trait = sun_warrior 
				}
				top_liege = { 
					religion = ROOT
					NOR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_kow_tow_dislikes_gain
			trigger = {
				OR = {
					trait = kow_tow_completed_tier_1 
					trait = kow_tow_completed_tier_2
					trait = kow_tow_completed_tier_3
				}
			}
			value = -3
		}
		
		triggered_gain = {
			desc = ipc_kinslayer_dislikes_gain
			trigger = {
				OR = {
					trait = kinslayer 
					trait = familial_kinslayer
					trait = dynastic_kinslayer
					trait = tribal_kinslayer
				}
			}
			value = -3
		}
		has_trait = {
			trait = blinded
			value = -2
		}
		has_trait = {
			trait = cannibal_trait
			value = -3
		}
		has_trait = {
			trait = eunuch
			value = 5
		}
		triggered_gain = {
			desc = ipc_excommunicated_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = excommunicated
				top_liege = { religion = ROOT }
			}
			value = -3
		}
		has_trait = {
			trait = in_hiding
			value = -3
		}
		has_trait = {
			trait = varangian
			value = 2
		}
		
		#####Society Specific#####
		####pagans
		triggered_gain = {
			desc = ipc_berserker_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = berserker
				top_liege = { religion_openly_norse_or_reformed_trigger = yes }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shieldmaiden_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shieldmaiden
				top_liege = { religion_group = pagan_group }
			}
			value = 1
		}
		##zodiacs
		#aries
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aries
				top_liege = { 
					OR = {
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aries
				top_liege = {
					OR = {
						trait = zodiac_libra
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#taurus
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_taurus
				top_liege = { 
					OR = {
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_taurus
				top_liege = {
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#gemini
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_gemini
				top_liege = { 
					OR = {
						trait = zodiac_gemini
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_gemini
				top_liege = {
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#cancer
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_cancer
				top_liege = { 
					OR = {
						trait = zodiac_cancer
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_cancer
				top_liege = {
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#leo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_leo
				top_liege = { 
					OR = {
						trait = zodiac_leo
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_leo
				top_liege = {
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#virgo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_virgo
				top_liege = { 
					OR = {
						trait = zodiac_virgo
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_virgo
				top_liege = {
					OR = {
						trait = zodiac_pisces
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		#libra
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_libra
				top_liege = { 
					OR = {
						trait = zodiac_libra
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_libra
				top_liege = {
					OR = {
						trait = zodiac_aries
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#scorpio
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_scorpio
				top_liege = { 
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_scorpio
				top_liege = {
					OR = {
						trait = zodiac_taurus
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#sagittarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_sagittarius
				top_liege = { 
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_sagittarius
				top_liege = {
					OR = {
						trait = zodiac_gemini
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#capricorn
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_capricorn
				top_liege = { 
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_capricorn
				top_liege = {
					OR = {
						trait = zodiac_cancer
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#aquarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aquarius
				top_liege = { 
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aquarius
				top_liege = {
					OR = {
						trait = zodiac_leo
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#pisces
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_pisces
				top_liege = { 
					OR = {
						trait = zodiac_pisces
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_pisces
				top_liege = {
					OR = {
						trait = zodiac_virgo
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		
		##bloodthirsty gods
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_1_likes_gain
			trigger = {
				trait = bloodthirsty_gods_1
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_2_likes_gain
			trigger = {
				trait = bloodthirsty_gods_2
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_3_likes_gain
			trigger = { 
				trait = bloodthirsty_gods_3
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_dislikes_gain
			trigger = { 
				OR = {
					trait = bloodthirsty_gods_1
					trait = bloodthirsty_gods_2
					trait = bloodthirsty_gods_3
				}
				top_liege = {
					NOR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -3
		}
		##branches
		triggered_gain = {
			desc = ipc_pagan_branch_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { trait = pagan_branch_1 }
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { trait = pagan_branch_2 }
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { trait = pagan_branch_3 }
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { trait = pagan_branch_4 }
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_pagan_branch_dislikes_gain
			trigger = {
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { 
							OR = {
								trait = pagan_branch_2
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_3
							}
						}
					}
				}
			}
			value = -1
		}
		##raiding
		triggered_gain = {
			desc = ipc_raiding_1_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = viking
					trait = pirate
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_2_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ravager
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_3_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = seaking
					trait = sea_queen
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		#####HIP#####
		has_trait = {
			trait = commander2
			value = 1
		}
		has_trait = {
			trait = commander3
			value = 2
		}
		has_trait = {
			trait = commander4
			value = 3
		}
		
		has_trait = {
			trait = trained_diplomat
			value = 1
		}
		has_trait = {
			trait = skilled_diplomat
			value = 2
		}
		has_trait = {
			trait = master_diplomat
			value = 3
		}
		has_trait = {
			trait = perceptive
			value = 1
		}
		has_trait = {
			trait = melodious_voice
			value = 2
		}
		has_trait = {
			trait = powerful_voice
			value = 2
		}
		has_trait = {
			trait = calm_voice
			value = 1
		}
		has_trait = {
			trait = absentminded
			value = -2
		}
		has_trait = {
			trait = deaf
			value = -2
		}
	}

	member_score_per_attribute = 5
	member_score_per_rank = 0

	member_score = {
		value = 10

		modifier = {
			factor = 5
			society_rank == 3
		}
		modifier = {
			factor = 15
			top_liege = { show_scope_change = no ROOT = { show_scope_change = no is_primary_heir = PREV } }
		}
		
		modifier = {
			factor = 2
			tier = duke
		}
		modifier = {
			factor = 3
			tier = king
		}
		
		modifier = {
			factor = 1.25
			trait = quick
		}
		modifier = {
			factor = 1.75
			trait = genius
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_administrator
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_aristrocrat
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_commander
		}
		modifier = {
			factor = 1.25
			trait = administrator
		}
		modifier = {
			factor = 1.25
			trait = architect
		}
		modifier = {
			factor = 1.25
			trait = schemer
		}
		modifier = {
			factor = 1.25
			trait = scholar
		}
		modifier = {
			factor = 1.25
			trait = strategist
		}
		modifier = {
			factor = 1.25
			trait = theologian
		}
	}
	
	startup_populate = {
	    trigger = {
			always = no
		}
	}
}

imperial_court_pagan_3 = {
	primary_attribute = diplomacy
	is_secret = no
	criminal = no
	devil_worshipper = no
	
	opinion_to_other_members = 0
	opinion_per_rank_above = +2
	
	society_rank_up_decision = request_to_rank_up_within_society_imperial_court
	society_ranks_gfx = generic_ranks
	sound = imperial_court_pagan_interface
	
	non_interference = { always = no }
	
	active = { has_global_flag = imperial_court_pagan_3_active }
	indestructible = no

	can_join_society = { can_join_pagan_imperial_court_trigger = yes }
	
	show_society = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_3_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_3_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_3_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_3_title }
				}
			}
		}
	}
	potential = {
		OR = {
			primary_title = { title = event_target:imperial_court_pagan_3_title }
			top_liege = {
				primary_title = { title = event_target:imperial_court_pagan_3_title }
			}
			liege_before_war = {
				primary_title = { title = event_target:imperial_court_pagan_3_title }
			}
			top_liege = {
				liege_before_war = { 
					primary_title = { title = event_target:imperial_court_pagan_3_title }
				}
			}
		}
	}
	
	society_rank = {
		level = 1
		limit = 100
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.1
		}
		powers = {
			ipc_donate_to_court_power
			ipc_visit_imperial_capital_power
		}
	}
	
	society_rank = {
		level = 2
		limit = 50
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.25
			global_tax_modifier = 0.05
		}
		powers = {
			ipc_introduce_child_power
			ipc_hereditary_viceroyalty_power
		}
	}
	
	society_rank = {
		level = 3
		limit = 10 
		startup_limit = 0
		modifier = {
			monthly_character_prestige = 0.5
			global_tax_modifier = 0.1
			global_levy_size = 0.05
		}
		powers = {
			ipc_gain_favor_power
			ipc_choose_imperial_focus_power
		}
		custom_tooltip = imperial_office_power_tooltip
	}

	society_rank = {
		level = 4
		limit = 1
		startup_limit = 0
		modifier = { 
			monthly_character_prestige = 1
			vassal_opinion = 10
		}
		powers = {
			ipc_relinquish_titles_power
		}
	}

	monthly_currency_gain = {
		name = currency_name_imperial_court_pagan
    	
		#vanilla uses 1 stat with 0.5
		per_attribute = {
    		name = diplomacy
    		value = 0.15
    	}
		per_attribute = {
    		name = martial
    		value = 0.1
    	}
		per_attribute = {
    		name = stewardship
    		value = 0.1
    	}
		per_attribute = {
    		name = intrigue
    		value = 0.1
    	}
		per_attribute = {
    		name = learning
    		value = 0.05
    	}
		
		###rank
		triggered_gain = {
			desc = ipc_emperor_gain
			trigger = {
				tier = emperor
				is_society_grandmaster = yes
			}
			value = 10
		}
		triggered_gain = {
			desc = ipc_regent_gain
			trigger = {
				NOT = { tier = emperor }
				is_society_grandmaster = yes
			}
			value = 5
		}
		
		###emperor only
		#influence
		triggered_gain = {
			desc = ipc_emperor_influence_1
			trigger = { has_character_modifier = imperial_court_influence_1 }
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_influence_2
			trigger = { has_character_modifier = imperial_court_influence_2 }
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_4
			trigger = { has_character_modifier = imperial_court_influence_4 }
			value = -1.5
		}
		triggered_gain = {
			desc = ipc_emperor_influence_5
			trigger = { has_character_modifier = imperial_court_influence_5 }
			value = -3
		}
		
		#tribute chests
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 2
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 2
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 3
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count = 3
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 4
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 4
				}
				NOT = {
					any_artifact = {
						artifact_type = empire_tribute_chest
						is_artifact_active = yes
						count = 5
					}
				}
			}
			value = 4
		}
		triggered_gain = {
			desc = ipc_emperor_tribute_gain
			trigger = {
				tier = emperor
				any_artifact = {
					artifact_type = empire_tribute_chest
					is_artifact_active = yes
					count == 5
				}
			}
			value = 5
		}
		
		###office efficiency
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 1
				}
			}
			value = 0.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 2
				}
			}
			value = 0.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 3
				}
			}
			value = 0.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 4
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 5
				}
			}
			value = 1.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 6
				}
			}
			value = 1.5
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 7
				}
			}
			value = 1.75
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 8
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 9
				}
			}
			value = 2.25
		}
		triggered_gain = {
			desc = ipc_efficiency_gain
			trigger = {
				society_rank > 2
				has_instances_of_character_modifier = {
					modifier = imperial_office_bonus
					amount == 10
				}
			}
			value = 2.5
		}	
		##education
		triggered_gain = {
			desc = ipc_poor_education_gain
			trigger = {
				OR = {
					trait = naive_appeaser
					trait = misguided_warrior
					trait = indulgent_wastrel
					trait = amateurish_plotter
					trait = detached_priest
				}
			}
			value = -1
		}
		
		triggered_gain = {
			desc = ipc_good_education_gain
			trigger = {
				OR = {
					trait = charismatic_negotiator
					trait = skilled_tactician
					trait = fortune_builder
					trait = intricate_webweaver
					trait = scholarly_theologian
				}
			}
			value = 1
		}
		
		triggered_gain = {
			desc = ipc_excellent_education_gain
			trigger = {
				OR = {
					trait = grey_eminence
					trait = brilliant_strategist
					trait = midas_touched
					trait = elusive_shadow
					trait = mastermind_theologian
				}
			}
			value = 2
		}
		
		
		#health and condition
		has_trait = {
			trait = stressed
			value = -1
		}
		has_trait = {
			trait = depressed
			value = -1
		}
		has_trait = {
			trait = lunatic
			value = -2
		}
		has_trait = {
			trait = possessed
			value = -2
		}
		has_trait = {
			trait = drunkard
			value = -2
		}
		has_trait = {
			trait = infirm
			value = -3
		}
		triggered_gain = {
			desc = ipc_illness_gain
			trigger = {
				is_ill = yes
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_disfigured_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = disfigured
				top_liege = { trait = disfigured }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_eyed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_eyed
				top_liege = { trait = one_eyed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_handed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_handed
				top_liege = { trait = one_handed }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_one_legged_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = one_legged
				top_liege = { trait = one_legged }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = is_fat
				top_liege = { trait = is_fat }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_fat_dislikes_gain
			trigger = {
				trait = is_fat
				top_liege = { NOT = { trait = is_fat } }
			}
			value = -1
		}
		
		
		
		##genetics
		triggered_gain = {
			desc = ipc_fair_gain
			trigger = {
				NOT = { tier = emperor }
				trait = fair
				top_liege = { is_valid_attraction = ROOT }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_quick_gain
			trigger = { trait = quick }
			value = 1
		}
		triggered_gain = {
			desc = ipc_slow_gain
			trigger = { trait = slow }
			value = -1
		}
		triggered_gain = {
			desc = ipc_genius_gain
			trigger = { trait = genius }
			value = 3
		}
		triggered_gain = {
			desc = ipc_imbecile_gain
			trigger = { trait = imbecile }
			value = -3
		}
		triggered_gain = {
			desc = ipc_inbred_gain
			trigger = {
				NOT = { tier = emperor }
				trait = inbred 
				top_liege = {
					NOR = {
						religion = messalian
						religion = zoroastrian
						has_religion_feature = religion_holy_family
						has_religion_feature = religion_feature_zun
					}
				}
			}
			value = -2
		}
		triggered_gain = {
			desc = ipc_robust_gain
			trigger = {
				NOT = { tier = emperor }
				trait = robust 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_sturdy_gain
			trigger = {
				NOT = { tier = emperor }
				trait = sturdy 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_feeble_gain
			trigger = {
				NOT = { tier = emperor }
				trait = feeble 
				top_liege = {
					OR = {
						government = tribal_government
						religion_group = pagan_group
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shrewd_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shrewd 
				top_liege = { NOT = { trait = dull } }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shrewd_dislikes_gain
			trigger = {
				trait = shrewd 
				top_liege = { trait = dull }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_dull_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = dull 
				top_liege = { trait = dull }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_dull_dislikes_gain
			trigger = {
				trait = dull 
				top_liege = { NOT = { trait = dull } }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_groomed_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = groomed 
				top_liege = { 
					OR = {
						trait = groomed 
						AND = {
							NOT = { trait = uncouth }
							is_valid_attraction = ROOT
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_groomed_dislikes_gain
			trigger = {
				trait = groomed 
				top_liege = { trait = uncouth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_uncouth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = uncouth 
				top_liege = { trait = uncouth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_uncouth_dislikes_gain
			trigger = {
				trait = uncouth 
				top_liege = { trait = groomed }
			}
			value = -1
		}
		
		
		
		##lifestyles
		triggered_gain = {
			desc = ipc_court_lifestyle_gain
			trigger = {
				OR = {
					trait = ipc_imperial_administrator
					trait = ipc_imperial_aristrocrat
					trait = ipc_imperial_commander
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_administrator_lifestyle_gain
			trigger = { trait = administrator }
			value = 1
		}
		triggered_gain = {
			desc = ipc_architect_lifestyle_gain
			trigger = { trait = architect }
			value = 1
		}
		triggered_gain = {
			desc = ipc_duelist_lifestyle_gain
			trigger = { trait = duelist }
			value = 1
		}
		triggered_gain = {
			desc = ipc_hedonist_lifestyle_gain
			trigger = { trait = hedonist }
			value = -1
		}
		triggered_gain = {
			desc = ipc_hunter_lifestyle_gain
			trigger = { trait = hunter }
			value = 1
		}
		triggered_gain = {
			desc = ipc_impaler_lifestyle_gain
			trigger = { 
				trait = impaler 
				top_liege = {
					NOR = {
						trait = impaler
						trait = cruel
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_scholar_lifestyle_gain
			trigger = { trait = scholar }
			value = 1
		}
		triggered_gain = {
			desc = ipc_strategist_lifestyle_gain
			trigger = { trait = strategist }
			value = 1
		}
		
		
		##virtues
		triggered_gain = {
			desc = ipc_chaste_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = chaste 
				top_liege = { trait = chaste }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_chaste_dislikes_gain
			trigger = {
				trait = chaste 
				top_liege = { trait = lustful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_temperate_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = temperate 
				top_liege = { trait = temperate }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_temperate_dislikes_gain
			trigger = {
				trait = temperate 
				top_liege = { trait = gluttonous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_charitable_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = charitable 
				top_liege = { trait = charitable }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_charitable_dislikes_gain
			trigger = {
				trait = charitable 
				top_liege = { trait = greedy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_diligent_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = diligent 
				top_liege = { trait = diligent }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_diligent_dislikes_gain
			trigger = {
				trait = diligent 
				top_liege = { trait = slothful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_patient_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = patient 
				top_liege = { trait = patient }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_patient_dislikes_gain
			trigger = {
				trait = patient 
				top_liege = { trait = wroth }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_kind_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { trait = kind }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_kind_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = kind 
				top_liege = { 
					OR = {
						trait = envious 
						trait = cruel 
					}
				}
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_humble_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = humble 
				top_liege = { trait = humble }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_humble_dislikes_gain
			trigger = {
				trait = humble 
				top_liege = { trait = proud }
			}
			value = -1
		}
		
		
		##sins
		triggered_gain = {
			desc = ipc_lustful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = lustful 
				top_liege = { trait = lustful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_lustful_dislikes_gain
			trigger = {
				trait = lustful 
				top_liege = { trait = chaste }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_gluttonous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gluttonous 
				top_liege = { trait = gluttonous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gluttonous_dislikes_gain
			trigger = {
				trait = gluttonous 
				top_liege = { trait = temperate }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_greedy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = greedy 
				top_liege = { trait = greedy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_greedy_dislikes_gain
			trigger = {
				trait = greedy 
				top_liege = { trait = charitable }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_slothful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = slothful 
				top_liege = { trait = slothful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_slothful_dislikes_gain
			trigger = {
				trait = slothful 
				top_liege = { trait = diligent }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_wroth_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = wroth 
				top_liege = { trait = wroth }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_wroth_dislikes_gain
			trigger = {
				trait = wroth 
				top_liege = { trait = patient }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_envious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = envious 
				top_liege = { trait = envious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_envious_dislikes_gain
			trigger = {
				trait = envious 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_proud_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = proud 
				top_liege = { trait = proud }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_proud_dislikes_gain
			trigger = {
				trait = proud 
				top_liege = { trait = humble }
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_ambitious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ambitious 
				top_liege = { trait = ambitious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_ambitious_dislikes_gain
			trigger = {
				trait = ambitious 
				top_liege = { trait = content }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_arbitrary_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = arbitrary 
				top_liege = { trait = arbitrary }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_arbitrary_dislikes_gain
			trigger = {
				trait = arbitrary 
				top_liege = { trait = just }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_brave_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = brave 
				top_liege = { trait = brave }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_brave_dislikes_gain
			trigger = {
				trait = brave 
				top_liege = { trait = craven }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_content_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = content 
				top_liege = { trait = content }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_content_dislikes_gain
			trigger = {
				trait = content 
				top_liege = { trait = ambitious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_craven_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = craven 
				top_liege = { trait = craven }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_craven_dislikes_gain
			trigger = {
				trait = craven 
				top_liege = { trait = brave }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cruel_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cruel 
				top_liege = { trait = cruel }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cruel_dislikes_gain
			trigger = {
				trait = cruel 
				top_liege = { trait = kind }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_cynical_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = cynical 
				top_liege = { trait = cynical }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_cynical_dislikes_gain
			trigger = {
				trait = cynical 
				top_liege = { trait = zealous }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_deceitful_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = deceitful 
				top_liege = { trait = deceitful }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_deceitful_dislikes_gain
			trigger = {
				trait = deceitful 
				top_liege = { trait = honest }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_erudite_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = erudite 
				top_liege = { trait = erudite }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = gregarious 
				top_liege = { trait = gregarious }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_gregarious_dislikes_gain
			trigger = {
				trait = gregarious 
				top_liege = { trait = shy }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_honest_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = honest 
				top_liege = { trait = honest }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_honest_dislikes_gain
			trigger = {
				trait = honest 
				top_liege = { trait = deceitful }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_just_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = just 
				top_liege = { trait = just }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_just_dislikes_gain
			trigger = {
				trait = just 
				top_liege = { trait = arbitrary }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_paranoid_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = paranoid 
				top_liege = { trait = paranoid }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_paranoid_dislikes_gain
			trigger = {
				trait = paranoid 
				top_liege = { trait = trusting }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_shy_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shy 
				top_liege = { trait = shy }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shy_dislikes_gain
			trigger = {
				trait = shy 
				top_liege = { trait = gregarious }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_stubborn_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = stubborn 
				top_liege = { trait = stubborn }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = trusting 
				top_liege = { trait = trusting }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_trusting_dislikes_gain
			trigger = {
				trait = trusting 
				top_liege = { trait = paranoid }
			}
			value = -1
		}
		triggered_gain = {
			desc = ipc_zealous_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { trait = zealous }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zealous_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zealous 
				top_liege = { 
					OR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = -1
		}
		
		
		##misc
		triggered_gain = {
			desc = ipc_bad_priest_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = bad_priest_zoroastrian 
					trait = bad_priest_aztec
					trait = bad_priest_norse
					trait = bad_priest_tengri
					trait = bad_priest_muslim
					trait = bad_priest_christian
				}
				top_liege = { religion = ROOT }
			}
			value = -2
		}
		
		triggered_gain = {
			desc = ipc_crusader_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = ares_own 
					trait = crusader 
					trait = eagle_warrior 
					trait = gondi_shahansha 
					trait = romuvas_own 
					trait = shaddai 
					trait = mujahid 
					trait = nyames_shield 
					trait = peruns_chosen 
					trait = tengri_warrior 
					trait = ukkos_shield 
					trait = valhalla_bound 
					trait = sun_warrior 
				}
				top_liege = { 
					religion = ROOT
					NOR = {
						trait = cynical 
						trait = sympathy_christendom 
						trait = sympathy_indian 
						trait = sympathy_islam 
						trait = sympathy_judaism 
						trait = sympathy_pagans 
						trait = sympathy_zoroastrianism 
					}
				}
			}
			value = 2
		}
		
		triggered_gain = {
			desc = ipc_kow_tow_dislikes_gain
			trigger = {
				OR = {
					trait = kow_tow_completed_tier_1 
					trait = kow_tow_completed_tier_2
					trait = kow_tow_completed_tier_3
				}
			}
			value = -3
		}
		
		triggered_gain = {
			desc = ipc_kinslayer_dislikes_gain
			trigger = {
				OR = {
					trait = kinslayer 
					trait = familial_kinslayer
					trait = dynastic_kinslayer
					trait = tribal_kinslayer
				}
			}
			value = -3
		}
		has_trait = {
			trait = blinded
			value = -2
		}
		has_trait = {
			trait = cannibal_trait
			value = -3
		}
		has_trait = {
			trait = eunuch
			value = 5
		}
		triggered_gain = {
			desc = ipc_excommunicated_dislikes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = excommunicated
				top_liege = { religion = ROOT }
			}
			value = -3
		}
		has_trait = {
			trait = in_hiding
			value = -3
		}
		has_trait = {
			trait = varangian
			value = 2
		}
		
		#####Society Specific#####
		####pagans
		triggered_gain = {
			desc = ipc_berserker_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = berserker
				top_liege = { religion_openly_norse_or_reformed_trigger = yes }
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_shieldmaiden_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = shieldmaiden
				top_liege = { religion_group = pagan_group }
			}
			value = 1
		}
		##zodiacs
		#aries
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aries
				top_liege = { 
					OR = {
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aries
				top_liege = {
					OR = {
						trait = zodiac_libra
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#taurus
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_taurus
				top_liege = { 
					OR = {
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_taurus
				top_liege = {
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#gemini
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_gemini
				top_liege = { 
					OR = {
						trait = zodiac_gemini
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_gemini
				top_liege = {
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#cancer
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_cancer
				top_liege = { 
					OR = {
						trait = zodiac_cancer
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_cancer
				top_liege = {
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#leo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_leo
				top_liege = { 
					OR = {
						trait = zodiac_leo
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_leo
				top_liege = {
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#virgo
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_virgo
				top_liege = { 
					OR = {
						trait = zodiac_virgo
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_virgo
				top_liege = {
					OR = {
						trait = zodiac_pisces
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		#libra
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_libra
				top_liege = { 
					OR = {
						trait = zodiac_libra
						trait = zodiac_gemini
						trait = zodiac_leo
						trait = zodiac_sagittarius
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_libra
				top_liege = {
					OR = {
						trait = zodiac_aries
						trait = zodiac_cancer
						trait = zodiac_capricorn
					}
				}
			}
			value = -1
		}
		#scorpio
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_scorpio
				top_liege = { 
					OR = {
						trait = zodiac_scorpio
						trait = zodiac_cancer
						trait = zodiac_virgo
						trait = zodiac_capricorn
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_scorpio
				top_liege = {
					OR = {
						trait = zodiac_taurus
						trait = zodiac_leo
						trait = zodiac_aquarius
					}
				}
			}
			value = -1
		}
		#sagittarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_sagittarius
				top_liege = { 
					OR = {
						trait = zodiac_sagittarius
						trait = zodiac_aries
						trait = zodiac_leo
						trait = zodiac_libra
						trait = zodiac_aquarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_sagittarius
				top_liege = {
					OR = {
						trait = zodiac_gemini
						trait = zodiac_virgo
						trait = zodiac_pisces
					}
				}
			}
			value = -1
		}
		#capricorn
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_capricorn
				top_liege = { 
					OR = {
						trait = zodiac_capricorn
						trait = zodiac_taurus
						trait = zodiac_virgo
						trait = zodiac_scorpio
						trait = zodiac_pisces
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_capricorn
				top_liege = {
					OR = {
						trait = zodiac_cancer
						trait = zodiac_aries
						trait = zodiac_libra
					}
				}
			}
			value = -1
		}
		#aquarius
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_aquarius
				top_liege = { 
					OR = {
						trait = zodiac_aquarius
						trait = zodiac_aries
						trait = zodiac_gemini
						trait = zodiac_libra
						trait = zodiac_sagittarius
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_aquarius
				top_liege = {
					OR = {
						trait = zodiac_leo
						trait = zodiac_taurus
						trait = zodiac_scorpio
					}
				}
			}
			value = -1
		}
		#pisces
		triggered_gain = {
			desc = ipc_zodiac_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = zodiac_pisces
				top_liege = { 
					OR = {
						trait = zodiac_pisces
						trait = zodiac_taurus
						trait = zodiac_cancer
						trait = zodiac_scorpio
						trait = zodiac_capricorn
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_zodiac_dislikes_gain
			trigger = {
				trait = zodiac_pisces
				top_liege = {
					OR = {
						trait = zodiac_virgo
						trait = zodiac_gemini
						trait = zodiac_sagittarius
					}
				}
			}
			value = -1
		}
		
		##bloodthirsty gods
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_1_likes_gain
			trigger = {
				trait = bloodthirsty_gods_1
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_2_likes_gain
			trigger = {
				trait = bloodthirsty_gods_2
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 2
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_3_likes_gain
			trigger = { 
				trait = bloodthirsty_gods_3
				top_liege = {
					OR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = 3
		}
		triggered_gain = {
			desc = ipc_bloodthirsty_gods_dislikes_gain
			trigger = { 
				OR = {
					trait = bloodthirsty_gods_1
					trait = bloodthirsty_gods_2
					trait = bloodthirsty_gods_3
				}
				top_liege = {
					NOR = {
						has_religion_feature = religion_ritual_sacrifice
						has_religion_feature = religion_feature_aztec
					}
				}
			}
			value = -3
		}
		##branches
		triggered_gain = {
			desc = ipc_pagan_branch_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { trait = pagan_branch_1 }
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { trait = pagan_branch_2 }
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { trait = pagan_branch_3 }
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { trait = pagan_branch_4 }
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_pagan_branch_dislikes_gain
			trigger = {
				OR = {
					AND = {
						trait = pagan_branch_1
						top_liege = { 
							OR = {
								trait = pagan_branch_2
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_2
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_3
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_3
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_4
							}
						}
					}
					AND = {
						trait = pagan_branch_4
						top_liege = { 
							OR = {
								trait = pagan_branch_1
								trait = pagan_branch_2
								trait = pagan_branch_3
							}
						}
					}
				}
			}
			value = -1
		}
		##raiding
		triggered_gain = {
			desc = ipc_raiding_1_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = viking
					trait = pirate
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_2_likes_gain
			trigger = {
				NOT = { tier = emperor }
				trait = ravager
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		triggered_gain = {
			desc = ipc_raiding_3_likes_gain
			trigger = {
				NOT = { tier = emperor }
				OR = {
					trait = seaking
					trait = sea_queen
				}
				top_liege = {
					OR = {
						religion_openly_norse_or_reformed_trigger = yes 
						AND = {
							has_religion_feature = religion_adventuring
							has_religion_feature = religion_seafaring
						}
					}
				}
			}
			value = 1
		}
		#####HIP#####
		has_trait = {
			trait = commander2
			value = 1
		}
		has_trait = {
			trait = commander3
			value = 2
		}
		has_trait = {
			trait = commander4
			value = 3
		}
		
		has_trait = {
			trait = trained_diplomat
			value = 1
		}
		has_trait = {
			trait = skilled_diplomat
			value = 2
		}
		has_trait = {
			trait = master_diplomat
			value = 3
		}
		has_trait = {
			trait = perceptive
			value = 1
		}
		has_trait = {
			trait = melodious_voice
			value = 2
		}
		has_trait = {
			trait = powerful_voice
			value = 2
		}
		has_trait = {
			trait = calm_voice
			value = 1
		}
		has_trait = {
			trait = absentminded
			value = -2
		}
		has_trait = {
			trait = deaf
			value = -2
		}
	}

	member_score_per_attribute = 5
	member_score_per_rank = 0

	member_score = {
		value = 10

		modifier = {
			factor = 5
			society_rank == 3
		}
		modifier = {
			factor = 15
			top_liege = { show_scope_change = no ROOT = { show_scope_change = no is_primary_heir = PREV } }
		}
		
		modifier = {
			factor = 2
			tier = duke
		}
		modifier = {
			factor = 3
			tier = king
		}
		
		modifier = {
			factor = 1.25
			trait = quick
		}
		modifier = {
			factor = 1.75
			trait = genius
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_administrator
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_aristrocrat
		}
		modifier = {
			factor = 1.5
			trait = ipc_imperial_commander
		}
		modifier = {
			factor = 1.25
			trait = administrator
		}
		modifier = {
			factor = 1.25
			trait = architect
		}
		modifier = {
			factor = 1.25
			trait = schemer
		}
		modifier = {
			factor = 1.25
			trait = scholar
		}
		modifier = {
			factor = 1.25
			trait = strategist
		}
		modifier = {
			factor = 1.25
			trait = theologian
		}
	}
	
	startup_populate = {
	    trigger = {
			always = no
		}
	}
}