namespace = cooties

character_event = { 
	id = cooties.0
	desc = EVTDESC_cooties.0
	picture = GFX_evt_illness
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = ALAS
		add_trait = has_cooties
		set_character_flag = manifest_cooties
		add_disease_level_effect = yes
		blessing_removes_disease_effect = yes
		deaths_gift_removes_disease_effect = yes
		scrying_omen_fulfilled_by_gaining_disease_effect = yes
	}
}