castle = {
	#Walls - Allow expansion, small fort level
	ca_wall_1 = {
		desc = ca_wall_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		fort_level = 0.25
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_wall_2 = {
		desc = ca_wall_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		upgrades_from = ca_wall_1
		gold_cost = 100
		build_time = 547 #1.5y
		fort_level = 0.25
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_wall_3 = {
		desc = ca_wall_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		upgrades_from = ca_wall_2
		gold_cost = 150
		build_time = 730 #2y
		fort_level = 0.25
		ai_creation_factor = 4

		extra_tech_building_start = 0.5
	}
	ca_wall_4 = {
		desc = ca_wall_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 5 }
		upgrades_from = ca_wall_3
		gold_cost = 200
		build_time = 1095 #3y
		fort_level = 0.25
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	ca_wall_5 = {
		desc = ca_wall_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 7 }
		upgrades_from = ca_wall_4
		gold_cost = 250
		build_time = 1460 #4y
		fort_level = 0.25
		ai_creation_factor = 1

		extra_tech_building_start = 0.5
	}
	
	#Defences - fort level
	ca_wall_q_1 = {
		desc = ca_wall_q_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 25
		build_time = 182
		fort_level = 0.5
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_wall_q_2 = {
		desc = ca_wall_q_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = ca_wall_q_1
		prerequisites = { ca_wall_1 }
		gold_cost = 50
		build_time = 273
		fort_level = 0.5
		ai_creation_factor = 16

		extra_tech_building_start = 0.5
	}
	ca_wall_q_3 = {
		desc = ca_wall_q_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = ca_wall_q_2
		gold_cost = 75
		build_time = 365
		fort_level = 0.5
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_wall_q_4 = {
		desc = ca_wall_q_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = ca_wall_q_3
		gold_cost = 100
		build_time = 456
		fort_level = 0.5
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_wall_q_5 = {
		desc = ca_wall_q_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = ca_wall_q_4
		gold_cost = 125
		build_time = 547
		fort_level = 0.5
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	
	#Port
	
	#District - Allows expansion
	
	ca_port_dc_1 = {
		desc = ca_port_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ca_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_port_dc_2 = {
		desc = ca_port_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_port_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_port_dc_3 = {
		desc = ca_port_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ca_wall_3 }
		upgrades_from = ca_port_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_port_dc_4 = {
		desc = ca_port_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ca_wall_4 }
		upgrades_from = ca_port_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ca_port_dc_5 = {
		desc = ca_port_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ca_wall_5 }
		upgrades_from = ca_port_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Docks - tax
	
	ca_docks_1 = {
		desc = ca_docks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ca_port_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_docks_2 = {
		desc = ca_docks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ca_port_dc_2 }
		upgrades_from = ca_docks_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_docks_3 = {
		desc = ca_docks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ca_port_dc_3 }
		upgrades_from = ca_docks_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_docks_4 = {
		desc = ca_docks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ca_port_dc_4 }
		upgrades_from = ca_docks_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_docks_5 = {
		desc = ca_docks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ca_port_dc_5 }
		upgrades_from = ca_docks_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Shipwrights - Galleys
	
	ca_shipwrights_1 = {
		desc = ca_shipwrights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ca_port_dc_1 }
		gold_cost = 50
		build_time = 182
		galleys = 6
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_shipwrights_2 = {
		desc = ca_shipwrights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ca_port_dc_2 }
		upgrades_from = ca_shipwrights_1
		gold_cost = 100
		build_time = 365
		galleys = 6
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_shipwrights_3 = {
		desc = ca_shipwrights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ca_port_dc_3 }
		upgrades_from = ca_shipwrights_2
		gold_cost = 150
		build_time = 547
		galleys = 6
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_shipwrights_4 = {
		desc = ca_shipwrights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ca_port_dc_4 }
		upgrades_from = ca_shipwrights_3
		gold_cost = 200
		build_time = 730
		galleys = 6
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_shipwrights_5 = {
		desc = ca_shipwrights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ca_port_dc_5 }
		upgrades_from = ca_shipwrights_4
		gold_cost = 250
		build_time = 912
		galleys = 6
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Warehouses - Siege defence
	
	ca_warehouses_1 = {
		desc = ca_warehouses_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ca_port_dc_1 }
		gold_cost = 50
		build_time = 182
		siege_defence = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_warehouses_2 = {
		desc = ca_warehouses_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ca_port_dc_2 }
		upgrades_from = ca_warehouses_1
		gold_cost = 100
		build_time = 365
		siege_defence = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_warehouses_3 = {
		desc = ca_warehouses_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ca_port_dc_3 }
		upgrades_from = ca_warehouses_2
		gold_cost = 150
		build_time = 547
		siege_defence = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_warehouses_4 = {
		desc = ca_warehouses_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ca_port_dc_4 }
		upgrades_from = ca_warehouses_3
		gold_cost = 200
		build_time = 730
		siege_defence = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_warehouses_5 = {
		desc = ca_warehouses_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ca_port_dc_5 }
		upgrades_from = ca_warehouses_4
		gold_cost = 250
		build_time = 912
		siege_defence = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Common quater
	
	#District - Allow expansion
	
	ca_common_dc_1 = {
		desc = ca_common_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_common_dc_2 = {
		desc = ca_common_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_common_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_common_dc_3 = {
		desc = ca_common_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_wall_3 }
		upgrades_from = ca_common_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_common_dc_4 = {
		desc = ca_common_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_wall_4 }
		upgrades_from = ca_common_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ca_common_dc_5 = {
		desc = ca_common_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_wall_5 }
		upgrades_from = ca_common_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Castle town - Garrison size and tax
	
	ca_town_1 = {
		desc = ca_town_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_common_dc_1 }
		gold_cost = 50
		build_time = 182
		garrison_size = 0.025
		tax_income = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_town_2 = {
		desc = ca_town_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_common_dc_2 }
		upgrades_from = ca_town_1
		gold_cost = 100
		build_time = 365
		garrison_size = 0.025
		tax_income = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_town_3 = {
		desc = ca_town_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_common_dc_3 }
		upgrades_from = ca_town_2
		gold_cost = 150
		build_time = 547
		garrison_size = 0.025
		tax_income = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_town_4 = {
		desc = ca_town_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_common_dc_4 }
		upgrades_from = ca_town_3
		gold_cost = 200
		build_time = 730
		garrison_size = 0.025
		tax_income = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_town_5 = {
		desc = ca_town_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_common_dc_5 }
		upgrades_from = ca_town_4
		gold_cost = 250
		build_time = 912
		garrison_size = 0.025
		tax_income = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Farms - Levy size
	
	ca_farm_1 = {
		desc = ca_farm_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_common_dc_1 }
		gold_cost = 50
		build_time = 182
		levy_size = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_farm_2 = {
		desc = ca_farm_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_common_dc_2 }
		upgrades_from = ca_farm_1
		gold_cost = 100
		build_time = 365
		levy_size = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_farm_3 = {
		desc = ca_farm_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_common_dc_3 }
		upgrades_from = ca_farm_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_farm_4 = {
		desc = ca_farm_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_common_dc_4 }
		upgrades_from = ca_farm_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_farm_5 = {
		desc = ca_farm_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_common_dc_5 }
		upgrades_from = ca_farm_4
		gold_cost = 250
		build_time = 912
		levy_size = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
		}
		
		#Soup Kitchen - Piety
		
	ca_kitchen_1 = {
		desc = ca_kitchen_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_common_dc_1 }
		gold_cost = 50
		build_time = 182
		liege_piety = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_kitchen_2 = {
		desc = ca_kitchen_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_common_dc_2 }
		upgrades_from = ca_kitchen_1
		gold_cost = 100
		build_time = 365
		liege_piety = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_kitchen_3 = {
		desc = ca_kitchen_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_common_dc_3 }
		upgrades_from = ca_kitchen_2
		gold_cost = 150
		build_time = 547
		liege_piety = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_kitchen_4 = {
		desc = ca_kitchen_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_common_dc_4 }
		upgrades_from = ca_kitchen_3
		gold_cost = 200
		build_time = 730
		liege_piety = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_kitchen_5 = {
		desc = ca_kitchen_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_common_dc_5 }
		upgrades_from = ca_kitchen_4
		gold_cost = 250
		build_time = 912
		liege_piety = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Labor quater
	
	#District - Allow expansion
	
	ca_labor_dc_1 = {
		desc = ca_labor_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_labor_dc_2 = {
		desc = ca_labor_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_labor_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_labor_dc_3 = {
		desc = ca_labor_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_wall_3 }
		upgrades_from = ca_labor_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_labor_dc_4 = {
		desc = ca_labor_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_wall_4 }
		upgrades_from = ca_labor_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ca_labor_dc_5 = {
		desc = ca_labor_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_wall_5 }
		upgrades_from = ca_labor_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Masons' workshops - Siege defence
	
	ca_masons_1 = {
		desc = ca_masons_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_dc_1 }
		gold_cost = 50
		build_time = 182
		siege_defence = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_masons_2 = {
		desc = ca_masons_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_dc_2 }
		upgrades_from = ca_masons_1
		gold_cost = 100
		build_time = 365
		siege_defence = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_masons_3 = {
		desc = ca_masons_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_labor_dc_3 }
		upgrades_from = ca_masons_2
		gold_cost = 150
		build_time = 547
		siege_defence = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_masons_4 = {
		desc = ca_masons_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_labor_dc_4 }
		upgrades_from = ca_masons_3
		gold_cost = 200
		build_time = 730
		siege_defence = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_masons_5 = {
		desc = ca_masons_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_labor_dc_5 }
		upgrades_from = ca_masons_4
		gold_cost = 250
		build_time = 912
		siege_defence = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Siege engine workshop - Siege speed
	
	ca_siege_engine_1 = {
		desc = ca_siege_engine_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_dc_1 }
		gold_cost = 50
		build_time = 182
		siege_speed = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_siege_engine_2 = {
		desc = ca_siege_engine_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_dc_2 }
		upgrades_from = ca_siege_engine_1
		gold_cost = 100
		build_time = 365
		siege_speed = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_siege_engine_3 = {
		desc = ca_siege_engine_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_labor_dc_3 }
		upgrades_from = ca_siege_engine_2
		gold_cost = 150
		build_time = 547
		siege_speed = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_siege_engine_4 = {
		desc = ca_siege_engine_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_labor_dc_4 }
		upgrades_from = ca_siege_engine_3
		gold_cost = 200
		build_time = 730
		siege_speed = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_siege_engine_5 = {
		desc = ca_siege_engine_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_labor_dc_5 }
		upgrades_from = ca_siege_engine_4
		gold_cost = 250
		build_time = 912
		siege_speed = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Stockpiles - Supply limit
	
	ca_stockpiles_1 = {
		desc = ca_stockpiles_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_dc_1 }
		gold_cost = 50
		build_time = 182
		supply_limit = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_stockpiles_2 = {
		desc = ca_stockpiles_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_dc_2 }
		upgrades_from = ca_stockpiles_1
		gold_cost = 100
		build_time = 365
		supply_limit = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_stockpiles_3 = {
		desc = ca_stockpiles_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_labor_dc_3 }
		upgrades_from = ca_stockpiles_2
		gold_cost = 150
		build_time = 547
		supply_limit = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_stockpiles_4 = {
		desc = ca_stockpiles_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_labor_dc_4 }
		upgrades_from = ca_stockpiles_3
		gold_cost = 200
		build_time = 730
		supply_limit = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_stockpiles_5 = {
		desc = ca_stockpiles_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_labor_dc_5 }
		upgrades_from = ca_stockpiles_4
		gold_cost = 250
		build_time = 912
		supply_limit = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Military quater
	
	#District - Allows expansion
	
	ca_military_dc_1 = {
		desc = ca_military_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_military_dc_2 = {
		desc = ca_military_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_military_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_military_dc_3 = {
		desc = ca_military_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_wall_3 }
		upgrades_from = ca_military_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_military_dc_4 = {
		desc = ca_military_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_wall_4 }
		upgrades_from = ca_military_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ca_military_dc_5 = {
		desc = ca_military_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_wall_5 }
		upgrades_from = ca_military_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Barracks - Heavy & pike
		
	ca_barracks_1 = {
		desc = ca_barracks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_military_dc_1 }
		gold_cost = 50
		build_time = 182
		heavy_infantry = 20
		pikemen = 20
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_barracks_2 = {
		desc = ca_barracks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_military_dc_2 }
		upgrades_from = ca_barracks_1
		gold_cost = 100
		build_time = 365
		heavy_infantry = 20
		pikemen = 20
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_barracks_3 = {
		desc = ca_barracks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_military_dc_3 }
		upgrades_from = ca_barracks_2
		gold_cost = 150
		build_time = 547
		heavy_infantry = 20
		pikemen = 20
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_barracks_4 = {
		desc = ca_barracks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_military_dc_4 }
		upgrades_from = ca_barracks_3
		gold_cost = 200
		build_time = 730
		heavy_infantry = 20
		pikemen = 20
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_barracks_5 = {
		desc = ca_barracks_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_military_dc_5 }
		upgrades_from = ca_barracks_4
		gold_cost = 250
		build_time = 912
		heavy_infantry = 20
		pikemen = 20
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Stables - Light cavalry
	
	ca_stables_1 = {
		desc = ca_stables_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_military_dc_1 }
		gold_cost = 50
		build_time = 182
		light_cavalry = 30
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_stables_2 = {
		desc = ca_stables_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_military_dc_2 }
		upgrades_from = ca_stables_1
		gold_cost = 100
		build_time = 365
		light_cavalry = 30
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_stables_3 = {
		desc = ca_stables_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_military_dc_3 }
		upgrades_from = ca_stables_2
		gold_cost = 150
		build_time = 547
		light_cavalry = 30
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_stables_4 = {
		desc = ca_stables_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_military_dc_4 }
		upgrades_from = ca_stables_3
		gold_cost = 200
		build_time = 730
		light_cavalry = 30
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_stables_5 = {
		desc = ca_stables_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_military_dc_5 }
		upgrades_from = ca_stables_4
		gold_cost = 250
		build_time = 912
		light_cavalry = 30
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Mustering grounds = Levy speed
	
	ca_muster_1 = {
		desc = ca_muster_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_military_dc_1 }
		gold_cost = 50
		build_time = 182
		levy_reinforce_rate = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_muster_2 = {
		desc = ca_muster_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_military_dc_2 }
		upgrades_from = ca_muster_1
		gold_cost = 100
		build_time = 365
		levy_reinforce_rate = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_muster_3 = {
		desc = ca_muster_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_military_dc_3 }
		upgrades_from = ca_muster_2
		gold_cost = 150
		build_time = 547
		levy_reinforce_rate = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_muster_4 = {
		desc = ca_muster_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_military_dc_4 }
		upgrades_from = ca_muster_3
		gold_cost = 200
		build_time = 730
		levy_reinforce_rate = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_muster_5 = {
		desc = ca_muster_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_military_dc_5 }
		upgrades_from = ca_muster_4
		gold_cost = 250
		build_time = 912
		levy_reinforce_rate = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#noble quater
	
	#District - Allows expansion
	
	ca_noble_dc_1 = {
		desc = ca_noble_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ca_noble_dc_2 = {
		desc = ca_noble_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_noble_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_noble_dc_3 = {
		desc = ca_noble_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_wall_3 }
		upgrades_from = ca_noble_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_noble_dc_4 = {
		desc = ca_noble_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_wall_4 }
		upgrades_from = ca_noble_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ca_noble_dc_5 = {
		desc = ca_noble_dc_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_wall_5 }
		upgrades_from = ca_noble_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Personal quarters - Heavy cavalry
	
	ca_personal_quarters_1 = {
		desc = ca_personal_quarters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_noble_dc_1 }
		gold_cost = 50
		build_time = 182
		knights = 15
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_personal_quarters_2 = {
		desc = ca_personal_quarters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_noble_dc_2 }
		upgrades_from = ca_personal_quarters_1
		gold_cost = 100
		build_time = 365
		knights = 15
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_personal_quarters_3 = {
		desc = ca_personal_quarters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_noble_dc_3 }
		upgrades_from = ca_personal_quarters_2
		gold_cost = 150
		build_time = 547
		knights = 15
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_personal_quarters_4 = {
		desc = ca_personal_quarters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_noble_dc_4 }
		upgrades_from = ca_personal_quarters_3
		gold_cost = 200
		build_time = 730
		knights = 15
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_personal_quarters_5 = {
		desc = ca_personal_quarters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_noble_dc_5 }
		upgrades_from = ca_personal_quarters_4
		gold_cost = 250
		build_time = 912
		knights = 15
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Guest appartments - Feudal opinion
	
	ca_appartments_1 = {
		desc = ca_appartments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_noble_dc_1 }
		gold_cost = 50
		build_time = 182
		castle_opinion = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_appartments_2 = {
		desc = ca_appartments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_noble_dc_2 }
		upgrades_from = ca_appartments_1
		gold_cost = 100
		build_time = 365
		castle_opinion = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_appartments_3 = {
		desc = ca_appartments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_noble_dc_3 }
		upgrades_from = ca_appartments_2
		gold_cost = 150
		build_time = 547
		castle_opinion = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_appartments_4 = {
		desc = ca_appartments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_noble_dc_4 }
		upgrades_from = ca_appartments_3
		gold_cost = 200
		build_time = 730
		castle_opinion = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_appartments_5 = {
		desc = ca_appartments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_noble_dc_5 }
		upgrades_from = ca_appartments_4
		gold_cost = 250
		build_time = 912
		castle_opinion = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Lord's manor - Prestige
	
	ca_manor_1 = {
		desc = ca_manor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_noble_dc_1 }
		gold_cost = 50
		build_time = 182
		liege_prestige = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_manor_2 = {
		desc = ca_manor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_noble_dc_2 }
		upgrades_from = ca_manor_1
		gold_cost = 100
		build_time = 365
		liege_prestige = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_manor_3 = {
		desc = ca_manor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { ca_noble_dc_3 }
		upgrades_from = ca_manor_2
		gold_cost = 150
		build_time = 547
		liege_prestige = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_manor_4 = {
		desc = ca_manor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		prerequisites = { ca_noble_dc_4 }
		upgrades_from = ca_manor_3
		gold_cost = 200
		build_time = 730
		liege_prestige = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_manor_5 = {
		desc = ca_manor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 7 }
		prerequisites = { ca_noble_dc_5 }
		upgrades_from = ca_manor_4
		gold_cost = 250
		build_time = 912
		liege_prestige = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Inner ward - Completion bonuses
	
	ca_inner_1 = {
		desc = ca_inner_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_common_dc_1 }
		prerequisites = { ca_labor_dc_1 }
		prerequisites = { ca_military_dc_1 }
		prerequisites = { ca_noble_dc_1 }
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_inner_2 = {
		desc = ca_inner_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_common_dc_2 }
		prerequisites = { ca_labor_dc_2 }
		prerequisites = { ca_military_dc_2 }
		prerequisites = { ca_noble_dc_2 }
		upgrades_from = ca_inner_1
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_inner_3 = {
		desc = ca_inner_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_common_dc_3 }
		prerequisites = { ca_labor_dc_3 }
		prerequisites = { ca_military_dc_3 }
		prerequisites = { ca_noble_dc_3 }
		upgrades_from = ca_inner_2
		gold_cost = 150
		build_time = 547
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_inner_4 = {
		desc = ca_inner_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_common_dc_4 }
		prerequisites = { ca_labor_dc_4 }
		prerequisites = { ca_military_dc_4 }
		prerequisites = { ca_noble_dc_4 }
		upgrades_from = ca_inner_3
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_inner_5 = {
		desc = ca_inner_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_common_dc_5 }
		prerequisites = { ca_labor_dc_5 }
		prerequisites = { ca_military_dc_5 }
		prerequisites = { ca_noble_dc_5 }
		upgrades_from = ca_inner_4
		gold_cost = 250
		build_time = 912
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Militia barracks - Archers & light
	
	ca_militia_1 = {
		desc = ca_militia_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_inner_1 }
		prerequisites = { ca_town_1 }
		prerequisites = { ca_farm_1 }
		prerequisites = { ca_kitchen_1 }
		gold_cost = 50
		build_time = 182
		light_infantry = 70
		archers = 50
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_militia_2 = {
		desc = ca_militia_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_inner_2 }
		prerequisites = { ca_town_2 }
		prerequisites = { ca_farm_2 }
		prerequisites = { ca_kitchen_2 }
		upgrades_from = ca_militia_1
		gold_cost = 100
		build_time = 365
		light_infantry = 70
		archers = 50
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_militia_3 = {
		desc = ca_militia_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_inner_3 }
		prerequisites = { ca_town_3 }
		prerequisites = { ca_farm_3 }
		prerequisites = { ca_kitchen_3 }
		upgrades_from = ca_militia_2
		gold_cost = 150
		build_time = 547
		light_infantry = 70
		archers = 50
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_militia_4 = {
		desc = ca_militia_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_inner_4 }
		prerequisites = { ca_town_4 }
		prerequisites = { ca_farm_4 }
		prerequisites = { ca_kitchen_4 }
		upgrades_from = ca_militia_3
		gold_cost = 200
		build_time = 730
		light_infantry = 70
		archers = 50
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_militia_5 = {
		desc = ca_militia_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_inner_5 }
		prerequisites = { ca_town_5 }
		prerequisites = { ca_farm_5 }
		prerequisites = { ca_kitchen_5 }
		upgrades_from = ca_militia_4
		gold_cost = 250
		build_time = 912
		light_infantry = 70
		archers = 50
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Engineer's guild - Fort level, siege speed & siege defence
	
	ca_guild_1 = {
		desc = ca_guild_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_inner_1 }
		prerequisites = { ca_masons_1 }
		prerequisites = { ca_siege_engine_1 }
		prerequisites = { ca_stockpiles_1 }
		gold_cost = 50
		build_time = 182
		siege_defence = 0.05
		siege_speed = 0.05
		fort_level = 0.5
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_guild_2 = {
		desc = ca_guild_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_inner_2 }
		prerequisites = { ca_masons_2 }
		prerequisites = { ca_siege_engine_2 }
		prerequisites = { ca_stockpiles_2 }
		upgrades_from = ca_guild_1
		gold_cost = 100
		build_time = 365
		siege_defence = 0.05
		siege_speed = 0.05
		fort_level = 0.5
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_guild_3 = {
		desc = ca_guild_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_inner_3 }
		prerequisites = { ca_masons_3 }
		prerequisites = { ca_siege_engine_3 }
		prerequisites = { ca_stockpiles_3 }
		upgrades_from = ca_guild_2
		gold_cost = 150
		build_time = 547
		siege_defence = 0.05
		siege_speed = 0.05
		fort_level = 0.5
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_guild_4 = {
		desc = ca_guild_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_inner_4 }
		prerequisites = { ca_masons_4 }
		prerequisites = { ca_siege_engine_4 }
		prerequisites = { ca_stockpiles_4 }
		upgrades_from = ca_guild_3
		gold_cost = 200
		build_time = 730
		siege_defence = 0.05
		siege_speed = 0.05
		fort_level = 0.5
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_guild_5 = {
		desc = ca_guild_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_inner_5 }
		prerequisites = { ca_masons_5 }
		prerequisites = { ca_siege_engine_5 }
		prerequisites = { ca_stockpiles_5 }
		upgrades_from = ca_guild_4
		gold_cost = 250
		build_time = 912
		siege_defence = 0.05
		siege_speed = 0.05
		fort_level = 0.5
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Sergeants' quarters - morale & levy size
	
	ca_sergeant_1 = {
		desc = ca_sergeant_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_inner_1 }
		prerequisites = { ca_barracks_1 }
		prerequisites = { ca_stables_1 }
		prerequisites = { ca_muster_1 }
		gold_cost = 50
		build_time = 182
		levy_size = 0.05
		land_morale = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_sergeant_2 = {
		desc = ca_sergeant_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_inner_2 }
		prerequisites = { ca_barracks_2 }
		prerequisites = { ca_stables_2 }
		prerequisites = { ca_muster_2 }
		upgrades_from = ca_sergeant_1
		gold_cost = 100
		build_time = 365
		levy_size = 0.05
		land_morale = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_sergeant_3 = {
		desc = ca_sergeant_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_inner_3 }
		prerequisites = { ca_barracks_3 }
		prerequisites = { ca_stables_3 }
		prerequisites = { ca_muster_3 }
		upgrades_from = ca_sergeant_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		land_morale = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_sergeant_4 = {
		desc = ca_sergeant_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_inner_4 }
		prerequisites = { ca_barracks_4 }
		prerequisites = { ca_stables_4 }
		prerequisites = { ca_muster_4 }
		upgrades_from = ca_sergeant_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		land_morale = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_sergeant_5 = {
		desc = ca_sergeant_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_inner_5 }
		prerequisites = { ca_barracks_5 }
		prerequisites = { ca_stables_5 }
		prerequisites = { ca_muster_5 }
		upgrades_from = ca_sergeant_4
		gold_cost = 250
		build_time = 912
		levy_size = 0.05
		land_morale = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Grand hall - Diplomacy
	
	ca_hall_1 = {
		desc = ca_hall_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_inner_1 }
		prerequisites = { ca_personal_quarters_1 }
		prerequisites = { ca_appartments_1 }
		prerequisites = { ca_manor_1 }
		gold_cost = 50
		build_time = 182
		diplomacy = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_hall_2 = {
		desc = ca_hall_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_inner_2 }
		prerequisites = { ca_personal_quarters_2 }
		prerequisites = { ca_appartments_2 }
		prerequisites = { ca_manor_2 }
		upgrades_from = ca_hall_1
		gold_cost = 100
		build_time = 365
		diplomacy = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_hall_3 = {
		desc = ca_hall_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_inner_3 }
		prerequisites = { ca_personal_quarters_3 }
		prerequisites = { ca_appartments_3 }
		prerequisites = { ca_manor_3 }
		upgrades_from = ca_hall_2
		gold_cost = 150
		build_time = 547
		diplomacy = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_hall_4 = {
		desc = ca_hall_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_inner_4 }
		prerequisites = { ca_personal_quarters_4 }
		prerequisites = { ca_appartments_4 }
		prerequisites = { ca_manor_4 }
		upgrades_from = ca_hall_3
		gold_cost = 200
		build_time = 730
		diplomacy = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_hall_5 = {
		desc = ca_hall_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_inner_5 }
		prerequisites = { ca_personal_quarters_5 }
		prerequisites = { ca_appartments_5 }
		prerequisites = { ca_manor_5 }
		upgrades_from = ca_hall_4
		gold_cost = 250
		build_time = 912
		diplomacy = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Keep - levy size, garrison size & retinue size
	
	ca_keep_1 = {
		desc = ca_keep_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		prerequisites = { ca_militia_1 }
		prerequisites = { ca_guild_1 }
		prerequisites = { ca_sergeant_1 }
		prerequisites = { ca_hall_1 }
		gold_cost = 50
		build_time = 182
		levy_size = 0.05
		garrison_size = 0.05
		retinuesize = 200
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ca_keep_2 = {
		desc = ca_keep_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { ca_militia_2 }
		prerequisites = { ca_guild_2 }
		prerequisites = { ca_sergeant_2 }
		prerequisites = { ca_hall_2 }
		upgrades_from = ca_keep_1
		gold_cost = 100
		build_time = 365
		levy_size = 0.05
		garrison_size = 0.05
		retinuesize = 200
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ca_keep_3 = {
		desc = ca_keep_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		prerequisites = { ca_militia_3 }
		prerequisites = { ca_guild_3 }
		prerequisites = { ca_sergeant_3 }
		prerequisites = { ca_hall_3 }
		upgrades_from = ca_keep_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		garrison_size = 0.05
		retinuesize = 200
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ca_keep_4 = {
		desc = ca_keep_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 6 }
		prerequisites = { ca_militia_4 }
		prerequisites = { ca_guild_4 }
		prerequisites = { ca_sergeant_4 }
		prerequisites = { ca_hall_4 }
		upgrades_from = ca_keep_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		garrison_size = 0.05
		retinuesize = 200
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ca_keep_5 = {
		desc = ca_keep_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 8 }
		prerequisites = { ca_militia_5 }
		prerequisites = { ca_guild_5 }
		prerequisites = { ca_sergeant_5 }
		prerequisites = { ca_hall_5 }
		upgrades_from = ca_keep_4
		gold_cost = 250
		build_time = 912
		levy_size = 0.05
		garrison_size = 0.05
		retinuesize = 200
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
}