city = {
	#Walls - Allow expansion, small fort level
	ct_wall_1 = {
		desc = ct_wall_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		fort_level = 0.25
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_wall_2 = {
		desc = ct_wall_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		upgrades_from = ct_wall_1
		gold_cost = 100
		build_time = 547 #1.5y
		fort_level = 0.25
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_wall_3 = {
		desc = ct_wall_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		upgrades_from = ct_wall_2
		gold_cost = 150
		build_time = 730 #2y
		fort_level = 0.25
		ai_creation_factor = 4

		extra_tech_building_start = 0.5
	}
	ct_wall_4 = {
		desc = ct_wall_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 5 }
		upgrades_from = ct_wall_3
		gold_cost = 200
		build_time = 1095 #3y
		fort_level = 0.25
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	ct_wall_5 = {
		desc = ct_wall_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 7 }
		upgrades_from = ct_wall_4
		gold_cost = 250
		build_time = 1460 #4y
		fort_level = 0.25
		ai_creation_factor = 1

		extra_tech_building_start = 0.5
	}
	
	#Defences - fort level
	ct_wall_q_1 = {
		desc = ct_wall_q_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 25
		build_time = 182
		fort_level = 0.5
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_wall_q_2 = {
		desc = ct_wall_q_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = ct_wall_q_1
		prerequisites = { ct_wall_1 }
		gold_cost = 50
		build_time = 273
		fort_level = 0.5
		ai_creation_factor = 16

		extra_tech_building_start = 0.5
	}
	ct_wall_q_3 = {
		desc = ct_wall_q_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = ct_wall_q_2
		gold_cost = 75
		build_time = 365
		fort_level = 0.5
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_wall_q_4 = {
		desc = ct_wall_q_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = ct_wall_q_3
		gold_cost = 100
		build_time = 456
		fort_level = 0.5
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_wall_q_5 = {
		desc = ct_wall_q_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = ct_wall_q_4
		gold_cost = 125
		build_time = 547
		fort_level = 0.5
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	
	#Port
	
	#District - Allows expansion
	
	ct_port_dc_1 = {
		desc = ct_port_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ct_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_port_dc_2 = {
		desc = ct_port_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ct_wall_2 }
		upgrades_from = ct_port_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_port_dc_3 = {
		desc = ct_port_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ct_wall_3 }
		upgrades_from = ct_port_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_port_dc_4 = {
		desc = ct_port_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ct_wall_4 }
		upgrades_from = ct_port_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ct_port_dc_5 = {
		desc = ct_port_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ct_wall_5 }
		upgrades_from = ct_port_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Docks - tax
	
	ct_docks_1 = {
		desc = ct_docks_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ct_port_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_docks_2 = {
		desc = ct_docks_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ct_port_dc_2 }
		upgrades_from = ct_docks_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_docks_3 = {
		desc = ct_docks_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ct_port_dc_3 }
		upgrades_from = ct_docks_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_docks_4 = {
		desc = ct_docks_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ct_port_dc_4 }
		upgrades_from = ct_docks_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_docks_5 = {
		desc = ct_docks_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ct_port_dc_5 }
		upgrades_from = ct_docks_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Shipwrights - Galleys
	
	ct_shipwrights_1 = {
		desc = ct_shipwrights_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ct_port_dc_1 }
		gold_cost = 50
		build_time = 182
		galleys = 6
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_shipwrights_2 = {
		desc = ct_shipwrights_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ct_port_dc_2 }
		upgrades_from = ct_shipwrights_1
		gold_cost = 100
		build_time = 365
		galleys = 6
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_shipwrights_3 = {
		desc = ct_shipwrights_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ct_port_dc_3 }
		upgrades_from = ct_shipwrights_2
		gold_cost = 150
		build_time = 547
		galleys = 6
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_shipwrights_4 = {
		desc = ct_shipwrights_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ct_port_dc_4 }
		upgrades_from = ct_shipwrights_3
		gold_cost = 200
		build_time = 730
		galleys = 6
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_shipwrights_5 = {
		desc = ct_shipwrights_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ct_port_dc_5 }
		upgrades_from = ct_shipwrights_4
		gold_cost = 250
		build_time = 912
		galleys = 6
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Warehouses - Siege defence
	
	ct_warehouses_1 = {
		desc = ct_warehouses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { ct_port_dc_1 }
		gold_cost = 50
		build_time = 182
		siege_defence = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_warehouses_2 = {
		desc = ct_warehouses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { ct_port_dc_2 }
		upgrades_from = ct_warehouses_1
		gold_cost = 100
		build_time = 365
		siege_defence = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_warehouses_3 = {
		desc = ct_warehouses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { ct_port_dc_3 }
		upgrades_from = ct_warehouses_2
		gold_cost = 150
		build_time = 547
		siege_defence = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_warehouses_4 = {
		desc = ct_warehouses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { ct_port_dc_4 }
		upgrades_from = ct_warehouses_3
		gold_cost = 200
		build_time = 730
		siege_defence = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_warehouses_5 = {
		desc = ct_warehouses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { ct_port_dc_5 }
		upgrades_from = ct_warehouses_4
		gold_cost = 250
		build_time = 912
		siege_defence = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Burgher quater
	
	#District - Allow expansion
	
	ct_burgher_dc_1 = {
		desc = ct_burgher_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_burgher_dc_2 = {
		desc = ct_burgher_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_wall_2 }
		upgrades_from = ct_burgher_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_burgher_dc_3 = {
		desc = ct_burgher_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_wall_3 }
		upgrades_from = ct_burgher_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_burgher_dc_4 = {
		desc = ct_burgher_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_wall_4 }
		upgrades_from = ct_burgher_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ct_burgher_dc_5 = {
		desc = ct_burgher_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_wall_5 }
		upgrades_from = ct_burgher_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#City houses - Tax
	
	ct_houses_1 = {
		desc = ct_houses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_burgher_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_houses_2 = {
		desc = ct_houses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_burgher_dc_2 }
		upgrades_from = ct_houses_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_houses_3 = {
		desc = ct_houses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_burgher_dc_3 }
		upgrades_from = ct_houses_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_houses_4 = {
		desc = ct_houses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_burgher_dc_4 }
		upgrades_from = ct_houses_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_houses_5 = {
		desc = ct_houses_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_burgher_dc_5 }
		upgrades_from = ct_houses_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Farms - Levy size
	
	ct_farm_1 = {
		desc = ct_farm_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_burgher_dc_1 }
		gold_cost = 50
		build_time = 182
		levy_size = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_farm_2 = {
		desc = ct_farm_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_burgher_dc_2 }
		upgrades_from = ct_farm_1
		gold_cost = 100
		build_time = 365
		levy_size = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_farm_3 = {
		desc = ct_farm_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_burgher_dc_3 }
		upgrades_from = ct_farm_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_farm_4 = {
		desc = ct_farm_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_burgher_dc_4 }
		upgrades_from = ct_farm_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_farm_5 = {
		desc = ct_farm_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_burgher_dc_5 }
		upgrades_from = ct_farm_4
		gold_cost = 250
		build_time = 912
		levy_size = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
		}
		
	#Inns - Reinforce rate
		
	ct_inns_1 = {
		desc = ct_inns_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_burgher_dc_1 }
		gold_cost = 50
		build_time = 182
		levy_reinforce_rate = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_inns_2 = {
		desc = ct_inns_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_burgher_dc_2 }
		upgrades_from = ct_inns_1
		gold_cost = 100
		build_time = 365
		levy_reinforce_rate = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_inns_3 = {
		desc = ct_inns_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_burgher_dc_3 }
		upgrades_from = ct_inns_2
		gold_cost = 150
		build_time = 547
		levy_reinforce_rate = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_inns_4 = {
		desc = ct_inns_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_burgher_dc_4 }
		upgrades_from = ct_inns_3
		gold_cost = 200
		build_time = 730
		levy_reinforce_rate = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_inns_5 = {
		desc = ct_inns_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_burgher_dc_5 }
		upgrades_from = ct_inns_4
		gold_cost = 250
		build_time = 912
		levy_reinforce_rate = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Commerce quater
	
	#District - Allow expansion
	
	ct_commerce_dc_1 = {
		desc = ct_commerce_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_commerce_dc_2 = {
		desc = ct_commerce_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_wall_2 }
		upgrades_from = ct_commerce_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_commerce_dc_3 = {
		desc = ct_commerce_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_wall_3 }
		upgrades_from = ct_commerce_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_commerce_dc_4 = {
		desc = ct_commerce_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_wall_4 }
		upgrades_from = ct_commerce_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ct_commerce_dc_5 = {
		desc = ct_commerce_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_wall_5 }
		upgrades_from = ct_commerce_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Market - Tax
	
	ct_market_1 = {
		desc = ct_market_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_commerce_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_market_2 = {
		desc = ct_market_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_commerce_dc_2 }
		upgrades_from = ct_market_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_market_3 = {
		desc = ct_market_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_commerce_dc_3 }
		upgrades_from = ct_market_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_market_4 = {
		desc = ct_market_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_commerce_dc_4 }
		upgrades_from = ct_market_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_market_5 = {
		desc = ct_market_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_commerce_dc_5 }
		upgrades_from = ct_market_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Artisans' workshops - Tax
	
	ct_artisans_1 = {
		desc = ct_artisans_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_commerce_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_artisans_2 = {
		desc = ct_artisans_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_commerce_dc_2 }
		upgrades_from = ct_artisans_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_artisans_3 = {
		desc = ct_artisans_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_commerce_dc_3 }
		upgrades_from = ct_artisans_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_artisans_4 = {
		desc = ct_artisans_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_commerce_dc_4 }
		upgrades_from = ct_artisans_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_artisans_5 = {
		desc = ct_artisans_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_commerce_dc_5 }
		upgrades_from = ct_artisans_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Merchants' stables - Light cavalry and tax
	
	ct_m_stables_1 = {
		desc = ct_m_stables_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_commerce_dc_1 }
		gold_cost = 50
		build_time = 182
		light_cavalry = 15
		tax_income = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_m_stables_2 = {
		desc = ct_m_stables_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_commerce_dc_2 }
		upgrades_from = ct_m_stables_1
		gold_cost = 100
		build_time = 365
		light_cavalry = 15
		tax_income = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_m_stables_3 = {
		desc = ct_m_stables_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_commerce_dc_3 }
		upgrades_from = ct_m_stables_2
		gold_cost = 150
		build_time = 547
		light_cavalry = 15
		tax_income = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_m_stables_4 = {
		desc = ct_m_stables_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_commerce_dc_4 }
		upgrades_from = ct_m_stables_3
		gold_cost = 200
		build_time = 730
		light_cavalry = 15
		tax_income = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_m_stables_5 = {
		desc = ct_m_stables_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_commerce_dc_5 }
		upgrades_from = ct_m_stables_4
		gold_cost = 250
		build_time = 912
		light_cavalry = 15
		tax_income = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#guard quater
	
	#District - Allows expansion
	
	ct_guard_dc_1 = {
		desc = ct_guard_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_guard_dc_2 = {
		desc = ct_guard_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_wall_2 }
		upgrades_from = ct_guard_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_guard_dc_3 = {
		desc = ct_guard_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_wall_3 }
		upgrades_from = ct_guard_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_guard_dc_4 = {
		desc = ct_guard_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_wall_4 }
		upgrades_from = ct_guard_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ct_guard_dc_5 = {
		desc = ct_guard_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_wall_5 }
		upgrades_from = ct_guard_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Training grounds - Light & archers
		
	ct_training_1 = {
		desc = ct_training_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_guard_dc_1 }
		gold_cost = 50
		build_time = 182
		light_infantry = 35
		archers = 25
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_training_2 = {
		desc = ct_training_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_guard_dc_2 }
		upgrades_from = ct_training_1
		gold_cost = 100
		build_time = 365
		light_infantry = 35
		archers = 25
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_training_3 = {
		desc = ct_training_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_guard_dc_3 }
		upgrades_from = ct_training_2
		gold_cost = 150
		build_time = 547
		light_infantry = 35
		archers = 25
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_training_4 = {
		desc = ct_training_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_guard_dc_4 }
		upgrades_from = ct_training_3
		gold_cost = 200
		build_time = 730
		light_infantry = 35
		archers = 25
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_training_5 = {
		desc = ct_training_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_guard_dc_5 }
		upgrades_from = ct_training_4
		gold_cost = 250
		build_time = 912
		light_infantry = 35
		archers = 25
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Town guard - Pikes
	
	ct_guards_1 = {
		desc = ct_guards_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_guard_dc_1 }
		gold_cost = 50
		build_time = 182
		pikemen = 50
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_guards_2 = {
		desc = ct_guards_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_guard_dc_2 }
		upgrades_from = ct_guards_1
		gold_cost = 100
		build_time = 365
		pikemen = 50
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_guards_3 = {
		desc = ct_guards_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_guard_dc_3 }
		upgrades_from = ct_guards_2
		gold_cost = 150
		build_time = 547
		pikemen = 50
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_guards_4 = {
		desc = ct_guards_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_guard_dc_4 }
		upgrades_from = ct_guards_3
		gold_cost = 200
		build_time = 730
		pikemen = 50
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_guards_5 = {
		desc = ct_guards_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_guard_dc_5 }
		upgrades_from = ct_guards_4
		gold_cost = 250
		build_time = 912
		pikemen = 50
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Drill yard = morale
	
	ct_drill_1 = {
		desc = ct_drill_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_guard_dc_1 }
		gold_cost = 50
		build_time = 182
		land_morale = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_drill_2 = {
		desc = ct_drill_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_guard_dc_2 }
		upgrades_from = ct_drill_1
		gold_cost = 100
		build_time = 365
		land_morale = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_drill_3 = {
		desc = ct_drill_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_guard_dc_3 }
		upgrades_from = ct_drill_2
		gold_cost = 150
		build_time = 547
		land_morale = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_drill_4 = {
		desc = ct_drill_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_guard_dc_4 }
		upgrades_from = ct_drill_3
		gold_cost = 200
		build_time = 730
		land_morale = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_drill_5 = {
		desc = ct_drill_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_guard_dc_5 }
		upgrades_from = ct_drill_4
		gold_cost = 250
		build_time = 912
		land_morale = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#patrician quater
	
	#District - Allows expansion
	
	ct_patrician_dc_1 = {
		desc = ct_patrician_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	ct_patrician_dc_2 = {
		desc = ct_patrician_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_wall_2 }
		upgrades_from = ct_patrician_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_patrician_dc_3 = {
		desc = ct_patrician_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_wall_3 }
		upgrades_from = ct_patrician_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_patrician_dc_4 = {
		desc = ct_patrician_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_wall_4 }
		upgrades_from = ct_patrician_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	ct_patrician_dc_5 = {
		desc = ct_patrician_dc_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_wall_5 }
		upgrades_from = ct_patrician_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Patricians' manors - tax modifier
	
	ct_manors_1 = {
		desc = ct_manors_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_patrician_dc_1 }
		gold_cost = 50
		build_time = 182
		local_tax_modifier = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_manors_2 = {
		desc = ct_manors_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_patrician_dc_2 }
		upgrades_from = ct_manors_1
		gold_cost = 100
		build_time = 365
		local_tax_modifier = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_manors_3 = {
		desc = ct_manors_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_patrician_dc_3 }
		upgrades_from = ct_manors_2
		gold_cost = 150
		build_time = 547
		local_tax_modifier = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_manors_4 = {
		desc = ct_manors_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_patrician_dc_4 }
		upgrades_from = ct_manors_3
		gold_cost = 200
		build_time = 730
		local_tax_modifier = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_manors_5 = {
		desc = ct_manors_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_patrician_dc_5 }
		upgrades_from = ct_manors_4
		gold_cost = 250
		build_time = 912
		local_tax_modifier = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Grand inn - tax modifier
	
	ct_g_inn_1 = {
		desc = ct_g_inn_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_patrician_dc_1 }
		gold_cost = 50
		build_time = 182
		local_tax_modifier = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_g_inn_2 = {
		desc = ct_g_inn_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_patrician_dc_2 }
		upgrades_from = ct_g_inn_1
		gold_cost = 100
		build_time = 365
		local_tax_modifier = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_g_inn_3 = {
		desc = ct_g_inn_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_patrician_dc_3 }
		upgrades_from = ct_g_inn_2
		gold_cost = 150
		build_time = 547
		local_tax_modifier = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_g_inn_4 = {
		desc = ct_g_inn_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_patrician_dc_4 }
		upgrades_from = ct_g_inn_3
		gold_cost = 200
		build_time = 730
		local_tax_modifier = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_g_inn_5 = {
		desc = ct_g_inn_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_patrician_dc_5 }
		upgrades_from = ct_g_inn_4
		gold_cost = 250
		build_time = 912
		local_tax_modifier = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#City garden - City opinion
	
	ct_garden_1 = {
		desc = ct_garden_desc
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		prerequisites = { ct_patrician_dc_1 }
		gold_cost = 50
		build_time = 182
		town_opinion = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_garden_2 = {
		desc = ct_garden_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_patrician_dc_2 }
		upgrades_from = ct_garden_1
		gold_cost = 100
		build_time = 365
		town_opinion = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_garden_3 = {
		desc = ct_garden_desc
		trigger = { TECH_CITY_CONSTRUCTION = 3 }
		prerequisites = { ct_patrician_dc_3 }
		upgrades_from = ct_garden_2
		gold_cost = 150
		build_time = 547
		town_opinion = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_garden_4 = {
		desc = ct_garden_desc
		trigger = { TECH_CITY_CONSTRUCTION = 5 }
		prerequisites = { ct_patrician_dc_4 }
		upgrades_from = ct_garden_3
		gold_cost = 200
		build_time = 730
		town_opinion = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_garden_5 = {
		desc = ct_garden_desc
		trigger = { TECH_CITY_CONSTRUCTION = 7 }
		prerequisites = { ct_patrician_dc_5 }
		upgrades_from = ct_garden_4
		gold_cost = 250
		build_time = 912
		town_opinion = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Town square - Completion bonuses
	
	ct_square_1 = {
		desc = ct_square_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_burgher_dc_1 }
		prerequisites = { ct_commerce_dc_1 }
		prerequisites = { ct_guard_dc_1 }
		prerequisites = { ct_patrician_dc_1 }
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_square_2 = {
		desc = ct_square_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_burgher_dc_2 }
		prerequisites = { ct_commerce_dc_2 }
		prerequisites = { ct_guard_dc_2 }
		prerequisites = { ct_patrician_dc_2 }
		upgrades_from = ct_square_1
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_square_3 = {
		desc = ct_square_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_burgher_dc_3 }
		prerequisites = { ct_commerce_dc_3 }
		prerequisites = { ct_guard_dc_3 }
		prerequisites = { ct_patrician_dc_3 }
		upgrades_from = ct_square_2
		gold_cost = 150
		build_time = 547
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_square_4 = {
		desc = ct_square_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_burgher_dc_4 }
		prerequisites = { ct_commerce_dc_4 }
		prerequisites = { ct_guard_dc_4 }
		prerequisites = { ct_patrician_dc_4 }
		upgrades_from = ct_square_3
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_square_5 = {
		desc = ct_square_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_burgher_dc_5 }
		prerequisites = { ct_commerce_dc_5 }
		prerequisites = { ct_guard_dc_5 }
		prerequisites = { ct_patrician_dc_5 }
		upgrades_from = ct_square_4
		gold_cost = 250
		build_time = 912
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#University - Economy tech
	
	ct_university_1 = {
		desc = ct_university_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_square_1 }
		prerequisites = { ct_houses_1 }
		prerequisites = { ct_farm_1 }
		prerequisites = { ct_inns_1 }
		gold_cost = 50
		build_time = 182
		economy_techpoints = 0.03
		tech_growth_modifier_economy = 0.3
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_university_2 = {
		desc = ct_university_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_square_2 }
		prerequisites = { ct_houses_2 }
		prerequisites = { ct_farm_2 }
		prerequisites = { ct_inns_2 }
		upgrades_from = ct_university_1
		gold_cost = 100
		build_time = 365
		economy_techpoints = 0.03
		tech_growth_modifier_economy = 0.3
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_university_3 = {
		desc = ct_university_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_square_3 }
		prerequisites = { ct_houses_3 }
		prerequisites = { ct_farm_3 }
		prerequisites = { ct_inns_3 }
		upgrades_from = ct_university_2
		gold_cost = 150
		build_time = 547
		economy_techpoints = 0.03
		tech_growth_modifier_economy = 0.3
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_university_4 = {
		desc = ct_university_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_square_4 }
		prerequisites = { ct_houses_4 }
		prerequisites = { ct_farm_4 }
		prerequisites = { ct_inns_4 }
		upgrades_from = ct_university_3
		gold_cost = 200
		build_time = 730
		economy_techpoints = 0.03
		tech_growth_modifier_economy = 0.3
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_university_5 = {
		desc = ct_university_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_square_5 }
		prerequisites = { ct_houses_5 }
		prerequisites = { ct_farm_5 }
		prerequisites = { ct_inns_5 }
		upgrades_from = ct_university_4
		gold_cost = 250
		build_time = 912
		economy_techpoints = 0.03
		tech_growth_modifier_economy = 0.3
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Guild houses - Tax modifier
	
	ct_guild_1 = {
		desc = ct_guild_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_square_1 }
		prerequisites = { ct_market_1 }
		prerequisites = { ct_artisans_1 }
		prerequisites = { ct_m_stables_1 }
		gold_cost = 50
		build_time = 182
		local_tax_modifier = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_guild_2 = {
		desc = ct_guild_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_square_2 }
		prerequisites = { ct_market_2 }
		prerequisites = { ct_artisans_2 }
		prerequisites = { ct_m_stables_2 }
		upgrades_from = ct_guild_1
		gold_cost = 100
		build_time = 365
		local_tax_modifier = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_guild_3 = {
		desc = ct_guild_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_square_3 }
		prerequisites = { ct_market_3 }
		prerequisites = { ct_artisans_3 }
		prerequisites = { ct_m_stables_3 }
		upgrades_from = ct_guild_2
		gold_cost = 150
		build_time = 547
		local_tax_modifier = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_guild_4 = {
		desc = ct_guild_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_square_4 }
		prerequisites = { ct_market_4 }
		prerequisites = { ct_artisans_4 }
		prerequisites = { ct_m_stables_4 }
		upgrades_from = ct_guild_3
		gold_cost = 200
		build_time = 730
		local_tax_modifier = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_guild_5 = {
		desc = ct_guild_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_square_5 }
		prerequisites = { ct_market_5 }
		prerequisites = { ct_artisans_5 }
		prerequisites = { ct_m_stables_5 }
		upgrades_from = ct_guild_4
		gold_cost = 250
		build_time = 912
		local_tax_modifier = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Academy - Military tech
	
	ct_academy_1 = {
		desc = ct_academy_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_square_1 }
		prerequisites = { ct_training_1 }
		prerequisites = { ct_guards_1 }
		prerequisites = { ct_drill_1 }
		gold_cost = 50
		build_time = 182
		military_techpoints = 0.3
		tech_growth_modifier_military = 0.3
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_academy_2 = {
		desc = ct_academy_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_square_2 }
		prerequisites = { ct_training_2 }
		prerequisites = { ct_guards_2 }
		prerequisites = { ct_drill_2 }
		upgrades_from = ct_academy_1
		gold_cost = 100
		build_time = 365
		military_techpoints = 0.3
		tech_growth_modifier_military = 0.3
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_academy_3 = {
		desc = ct_academy_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_square_3 }
		prerequisites = { ct_training_3 }
		prerequisites = { ct_guards_3 }
		prerequisites = { ct_drill_3 }
		upgrades_from = ct_academy_2
		gold_cost = 150
		build_time = 547
		military_techpoints = 0.3
		tech_growth_modifier_military = 0.3
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_academy_4 = {
		desc = ct_academy_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_square_4 }
		prerequisites = { ct_training_4 }
		prerequisites = { ct_guards_4 }
		prerequisites = { ct_drill_4 }
		upgrades_from = ct_academy_3
		gold_cost = 200
		build_time = 730
		military_techpoints = 0.3
		tech_growth_modifier_military = 0.3
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_academy_5 = {
		desc = ct_academy_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_square_5 }
		prerequisites = { ct_training_5 }
		prerequisites = { ct_guards_5 }
		prerequisites = { ct_drill_5 }
		upgrades_from = ct_academy_4
		gold_cost = 250
		build_time = 912
		military_techpoints = 0.3
		tech_growth_modifier_military = 0.3
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Counting house - Stewardship
	
	ct_counting_1 = {
		desc = ct_counting_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_square_1 }
		prerequisites = { ct_manors_1 }
		prerequisites = { ct_g_inn_1 }
		prerequisites = { ct_garden_1 }
		gold_cost = 50
		build_time = 182
		stewardship = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_counting_2 = {
		desc = ct_counting_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_square_2 }
		prerequisites = { ct_manors_2 }
		prerequisites = { ct_g_inn_2 }
		prerequisites = { ct_garden_2 }
		upgrades_from = ct_counting_1
		gold_cost = 100
		build_time = 365
		stewardship = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_counting_3 = {
		desc = ct_counting_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_square_3 }
		prerequisites = { ct_manors_3 }
		prerequisites = { ct_g_inn_3 }
		prerequisites = { ct_garden_3 }
		upgrades_from = ct_counting_2
		gold_cost = 150
		build_time = 547
		stewardship = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_counting_4 = {
		desc = ct_counting_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_square_4 }
		prerequisites = { ct_manors_4 }
		prerequisites = { ct_g_inn_4 }
		prerequisites = { ct_garden_4 }
		upgrades_from = ct_counting_3
		gold_cost = 200
		build_time = 730
		stewardship = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_counting_5 = {
		desc = ct_counting_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_square_5 }
		prerequisites = { ct_manors_5 }
		prerequisites = { ct_g_inn_5 }
		prerequisites = { ct_garden_5 }
		upgrades_from = ct_counting_4
		gold_cost = 250
		build_time = 912
		stewardship = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Town hall - levy size, pretege & tax modifier
	
	ct_hall_1 = {
		desc = ct_hall_desc
		trigger = { TECH_CITY_CONSTRUCTION = 1 }
		prerequisites = { ct_university_1 }
		prerequisites = { ct_guild_1 }
		prerequisites = { ct_academy_1 }
		prerequisites = { ct_counting_1 }
		gold_cost = 50
		build_time = 182
		levy_size = 0.05
		local_tax_modifier = 0.05
		liege_prestige = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	ct_hall_2 = {
		desc = ct_hall_desc
		trigger = { TECH_CITY_CONSTRUCTION = 2 }
		prerequisites = { ct_university_2 }
		prerequisites = { ct_guild_2 }
		prerequisites = { ct_academy_2 }
		prerequisites = { ct_counting_2 }
		upgrades_from = ct_hall_1
		gold_cost = 100
		build_time = 365
		levy_size = 0.05
		local_tax_modifier = 0.05
		liege_prestige = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	ct_hall_3 = {
		desc = ct_hall_desc
		trigger = { TECH_CITY_CONSTRUCTION = 4 }
		prerequisites = { ct_university_3 }
		prerequisites = { ct_guild_3 }
		prerequisites = { ct_academy_3 }
		prerequisites = { ct_counting_3 }
		upgrades_from = ct_hall_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		local_tax_modifier = 0.05
		liege_prestige = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	ct_hall_4 = {
		desc = ct_hall_desc
		trigger = { TECH_CITY_CONSTRUCTION = 6 }
		prerequisites = { ct_university_4 }
		prerequisites = { ct_guild_4 }
		prerequisites = { ct_academy_4 }
		prerequisites = { ct_counting_4 }
		upgrades_from = ct_hall_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		local_tax_modifier = 0.05
		liege_prestige = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	ct_hall_5 = {
		desc = ct_hall_desc
		trigger = { TECH_CITY_CONSTRUCTION = 8 }
		prerequisites = { ct_university_5 }
		prerequisites = { ct_guild_5 }
		prerequisites = { ct_academy_5 }
		prerequisites = { ct_counting_5 }
		upgrades_from = ct_hall_4
		gold_cost = 250
		build_time = 912
		levy_size = 0.05
		local_tax_modifier = 0.05
		liege_prestige = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
}