temple = {
	#Walls - Allow expansion, small fort level
	tp_wall_1 = {
		desc = tp_wall_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		fort_level = 0.25
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_wall_2 = {
		desc = tp_wall_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		upgrades_from = tp_wall_1
		gold_cost = 100
		build_time = 547 #1.5y
		fort_level = 0.25
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_wall_3 = {
		desc = tp_wall_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		upgrades_from = tp_wall_2
		gold_cost = 150
		build_time = 730 #2y
		fort_level = 0.25
		ai_creation_factor = 4

		extra_tech_building_start = 0.5
	}
	tp_wall_4 = {
		desc = tp_wall_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 5 }
		upgrades_from = tp_wall_3
		gold_cost = 200
		build_time = 1095 #3y
		fort_level = 0.25
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	tp_wall_5 = {
		desc = tp_wall_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 7 }
		upgrades_from = tp_wall_4
		gold_cost = 250
		build_time = 1460 #4y
		fort_level = 0.25
		ai_creation_factor = 1

		extra_tech_building_start = 0.5
	}
	
	#Defences - fort level
	tp_wall_q_1 = {
		desc = tp_wall_q_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 25
		build_time = 182
		fort_level = 0.5
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_wall_q_2 = {
		desc = tp_wall_q_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = tp_wall_q_1
		prerequisites = { tp_wall_1 }
		gold_cost = 50
		build_time = 273
		fort_level = 0.5
		ai_creation_factor = 16

		extra_tech_building_start = 0.5
	}
	tp_wall_q_3 = {
		desc = tp_wall_q_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = tp_wall_q_2
		gold_cost = 75
		build_time = 365
		fort_level = 0.5
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_wall_q_4 = {
		desc = tp_wall_q_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = tp_wall_q_3
		gold_cost = 100
		build_time = 456
		fort_level = 0.5
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_wall_q_5 = {
		desc = tp_wall_q_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = tp_wall_q_4
		gold_cost = 125
		build_time = 547
		fort_level = 0.5
		ai_creation_factor = 2

		extra_tech_building_start = 0.5
	}
	
	#Port
	
	#District - Allows expansion
	
	tp_port_dc_1 = {
		desc = tp_port_dc_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { tp_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_port_dc_2 = {
		desc = tp_port_dc_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { tp_wall_2 }
		upgrades_from = tp_port_dc_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_port_dc_3 = {
		desc = tp_port_dc_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { tp_wall_3 }
		upgrades_from = tp_port_dc_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_port_dc_4 = {
		desc = tp_port_dc_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { tp_wall_4 }
		upgrades_from = tp_port_dc_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	tp_port_dc_5 = {
		desc = tp_port_dc_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { tp_wall_5 }
		upgrades_from = tp_port_dc_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Docks - tax
	
	tp_docks_1 = {
		desc = tp_docks_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { tp_port_dc_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_docks_2 = {
		desc = tp_docks_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { tp_port_dc_2 }
		upgrades_from = tp_docks_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_docks_3 = {
		desc = tp_docks_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { tp_port_dc_3 }
		upgrades_from = tp_docks_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_docks_4 = {
		desc = tp_docks_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { tp_port_dc_4 }
		upgrades_from = tp_docks_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_docks_5 = {
		desc = tp_docks_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { tp_port_dc_5 }
		upgrades_from = tp_docks_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Shipwrights - Galleys
	
	tp_shipwrights_1 = {
		desc = tp_shipwrights_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { tp_port_dc_1 }
		gold_cost = 50
		build_time = 182
		galleys = 6
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_shipwrights_2 = {
		desc = tp_shipwrights_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { tp_port_dc_2 }
		upgrades_from = tp_shipwrights_1
		gold_cost = 100
		build_time = 365
		galleys = 6
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_shipwrights_3 = {
		desc = tp_shipwrights_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { tp_port_dc_3 }
		upgrades_from = tp_shipwrights_2
		gold_cost = 150
		build_time = 547
		galleys = 6
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_shipwrights_4 = {
		desc = tp_shipwrights_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { tp_port_dc_4 }
		upgrades_from = tp_shipwrights_3
		gold_cost = 200
		build_time = 730
		galleys = 6
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_shipwrights_5 = {
		desc = tp_shipwrights_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { tp_port_dc_5 }
		upgrades_from = tp_shipwrights_4
		gold_cost = 250
		build_time = 912
		galleys = 6
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Warehouses - Siege defence
	
	tp_warehouses_1 = {
		desc = tp_warehouses_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		port = yes
		prerequisites = { tp_port_dc_1 }
		gold_cost = 50
		build_time = 182
		siege_defence = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_warehouses_2 = {
		desc = tp_warehouses_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		port = yes
		prerequisites = { tp_port_dc_2 }
		upgrades_from = tp_warehouses_1
		gold_cost = 100
		build_time = 365
		siege_defence = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_warehouses_3 = {
		desc = tp_warehouses_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		port = yes
		prerequisites = { tp_port_dc_3 }
		upgrades_from = tp_warehouses_2
		gold_cost = 150
		build_time = 547
		siege_defence = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_warehouses_4 = {
		desc = tp_warehouses_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		port = yes
		prerequisites = { tp_port_dc_4 }
		upgrades_from = tp_warehouses_3
		gold_cost = 200
		build_time = 730
		siege_defence = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_warehouses_5 = {
		desc = tp_warehouses_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		port = yes
		prerequisites = { tp_port_dc_5 }
		upgrades_from = tp_warehouses_4
		gold_cost = 250
		build_time = 912
		siege_defence = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Chapels - Piety & bonuses
	
	#District - Allow expansion
	
	tp_chapels_1 = {
		desc = tp_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_chapels_2 = {
		desc = tp_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_wall_2 }
		upgrades_from = tp_chapels_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_chapels_3 = {
		desc = tp_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_wall_3 }
		upgrades_from = tp_chapels_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_chapels_4 = {
		desc = tp_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_wall_4 }
		upgrades_from = tp_chapels_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	tp_chapels_5 = {
		desc = tp_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_wall_5 }
		upgrades_from = tp_chapels_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Castle chapels - Piety & heavy
	
	tp_ca_chapels_1 = {
		desc = tp_ca_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_chapels_1 }
		gold_cost = 50
		build_time = 182
		heavy_infantry = 15
		liege_piety = 0.025
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_ca_chapels_2 = {
		desc = tp_ca_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_chapels_2 }
		upgrades_from = tp_ca_chapels_1
		gold_cost = 100
		build_time = 365
		heavy_infantry = 15
		liege_piety = 0.025
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_ca_chapels_3 = {
		desc = tp_ca_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_chapels_3 }
		upgrades_from = tp_ca_chapels_2
		gold_cost = 150
		build_time = 547
		heavy_infantry = 15
		liege_piety = 0.025
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_ca_chapels_4 = {
		desc = tp_ca_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_chapels_4 }
		upgrades_from = tp_ca_chapels_3
		gold_cost = 200
		build_time = 730
		heavy_infantry = 15
		liege_piety = 0.025
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_ca_chapels_5 = {
		desc = tp_ca_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_chapels_5 }
		upgrades_from = tp_ca_chapels_4
		gold_cost = 250
		build_time = 912
		heavy_infantry = 15
		liege_piety = 0.025
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#City chapels - Piety & tax
	
	tp_ct_chapels_1 = {
		desc = tp_ct_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_chapels_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 1
		liege_piety = 0.025
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_ct_chapels_2 = {
		desc = tp_ct_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_chapels_2 }
		upgrades_from = tp_ct_chapels_1
		gold_cost = 100
		build_time = 365
		tax_income = 1
		liege_piety = 0.025
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_ct_chapels_3 = {
		desc = tp_ct_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_chapels_3 }
		upgrades_from = tp_ct_chapels_2
		gold_cost = 150
		build_time = 547
		tax_income = 1
		liege_piety = 0.025
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_ct_chapels_4 = {
		desc = tp_ct_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_chapels_4 }
		upgrades_from = tp_ct_chapels_3
		gold_cost = 200
		build_time = 730
		tax_income = 1
		liege_piety = 0.025
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_ct_chapels_5 = {
		desc = tp_ct_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_chapels_5 }
		upgrades_from = tp_ct_chapels_4
		gold_cost = 250
		build_time = 912
		tax_income = 1
		liege_piety = 0.025
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
		}
		
	#Parish chapels - Piety & garrison size
		
	tp_p_chapels_1 = {
		desc = tp_p_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_chapels_1 }
		gold_cost = 50
		build_time = 182
		garrison_size = 0.025
		liege_piety = 0.025
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_p_chapels_2 = {
		desc = tp_p_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_chapels_2 }
		upgrades_from = tp_p_chapels_1
		gold_cost = 100
		build_time = 365
		garrison_size = 0.025
		liege_piety = 0.025
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_p_chapels_3 = {
		desc = tp_p_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_chapels_3 }
		upgrades_from = tp_p_chapels_2
		gold_cost = 150
		build_time = 547
		garrison_size = 0.025
		liege_piety = 0.025
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_p_chapels_4 = {
		desc = tp_p_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_chapels_4 }
		upgrades_from = tp_p_chapels_3
		gold_cost = 200
		build_time = 730
		garrison_size = 0.025
		liege_piety = 0.025
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_p_chapels_5 = {
		desc = tp_p_chapels_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_chapels_5 }
		upgrades_from = tp_p_chapels_4
		gold_cost = 250
		build_time = 912
		garrison_size = 0.025
		liege_piety = 0.025
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Castle services
	
	#District - Allow expansion
	
	tp_castle_1 = {
		desc = tp_castle_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_castle_2 = {
		desc = tp_castle_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_wall_2 }
		upgrades_from = tp_castle_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_castle_3 = {
		desc = tp_castle_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_wall_3 }
		upgrades_from = tp_castle_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_castle_4 = {
		desc = tp_castle_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_wall_4 }
		upgrades_from = tp_castle_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	tp_castle_5 = {
		desc = tp_castle_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_wall_5 }
		upgrades_from = tp_castle_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Holy warriors - Heavy
	
	tp_warriors_1 = {
		desc = tp_warriors_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_castle_1 }
		gold_cost = 50
		build_time = 182
		heavy_infantry = 30
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_warriors_2 = {
		desc = tp_warriors_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_castle_2 }
		upgrades_from = tp_warriors_1
		gold_cost = 100
		build_time = 365
		heavy_infantry = 30
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_warriors_3 = {
		desc = tp_warriors_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_castle_3 }
		upgrades_from = tp_warriors_2
		gold_cost = 150
		build_time = 547
		heavy_infantry = 30
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_warriors_4 = {
		desc = tp_warriors_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_castle_4 }
		upgrades_from = tp_warriors_3
		gold_cost = 200
		build_time = 730
		heavy_infantry = 30
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_warriors_5 = {
		desc = tp_warriors_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_castle_5 }
		upgrades_from = tp_warriors_4
		gold_cost = 250
		build_time = 912
		heavy_infantry = 30
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Blessed arms - Heavy bonuses
	
	tp_arms_1 = {
		desc = tp_arms_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_castle_1 }
		gold_cost = 50
		build_time = 182
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_arms_2 = {
		desc = tp_arms_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_castle_2 }
		upgrades_from = tp_arms_1
		gold_cost = 100
		build_time = 365
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_arms_3 = {
		desc = tp_arms_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_castle_3 }
		upgrades_from = tp_arms_2
		gold_cost = 150
		build_time = 547
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_arms_4 = {
		desc = tp_arms_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_castle_4 }
		upgrades_from = tp_arms_3
		gold_cost = 200
		build_time = 730
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_arms_5 = {
		desc = tp_arms_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_castle_5 }
		upgrades_from = tp_arms_4
		gold_cost = 250
		build_time = 912
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Battlefield chaplains - Morale
	
	tp_chaplains_1 = {
		desc = tp_chaplains_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_castle_1 }
		gold_cost = 50
		build_time = 182
		land_morale = 0.05
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_chaplains_2 = {
		desc = tp_chaplains_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_castle_2 }
		upgrades_from = tp_chaplains_1
		gold_cost = 100
		build_time = 365
		land_morale = 0.05
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_chaplains_3 = {
		desc = tp_chaplains_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_castle_3 }
		upgrades_from = tp_chaplains_2
		gold_cost = 150
		build_time = 547
		land_morale = 0.05
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_chaplains_4 = {
		desc = tp_chaplains_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_castle_4 }
		upgrades_from = tp_chaplains_3
		gold_cost = 200
		build_time = 730
		land_morale = 0.05
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_chaplains_5 = {
		desc = tp_chaplains_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_castle_5 }
		upgrades_from = tp_chaplains_4
		gold_cost = 250
		build_time = 912
		land_morale = 0.05
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#City services
	
	#District - Allows expansion
	
	tp_city_1 = {
		desc = tp_city_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_city_2 = {
		desc = tp_city_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_wall_2 }
		upgrades_from = tp_city_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_city_3 = {
		desc = tp_city_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_wall_3 }
		upgrades_from = tp_city_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_city_4 = {
		desc = tp_city_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_wall_4 }
		upgrades_from = tp_city_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	tp_city_5 = {
		desc = tp_city_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_wall_5 }
		upgrades_from = tp_city_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Burgher relations - light cavalry
		
	tp_burgher_1 = {
		desc = tp_burgher_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_city_1 }
		gold_cost = 50
		build_time = 182
		light_cavalry = 30
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_burgher_2 = {
		desc = tp_burgher_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_city_2 }
		upgrades_from = tp_burgher_1
		gold_cost = 100
		build_time = 365
		light_cavalry = 30
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_burgher_3 = {
		desc = tp_burgher_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_city_3 }
		upgrades_from = tp_burgher_2
		gold_cost = 150
		build_time = 547
		light_cavalry = 30
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_burgher_4 = {
		desc = tp_burgher_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_city_4 }
		upgrades_from = tp_burgher_3
		gold_cost = 200
		build_time = 730
		light_cavalry = 30
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_burgher_5 = {
		desc = tp_burgher_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_city_5 }
		upgrades_from = tp_burgher_4
		gold_cost = 250
		build_time = 912
		light_cavalry = 30
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Temple requsitions - light cavalry bonuses
	
	tp_requsitions_1 = {
		desc = tp_requsitions_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_city_1 }
		gold_cost = 50
		build_time = 182
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_requsitions_2 = {
		desc = tp_requsitions_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_city_2 }
		upgrades_from = tp_requsitions_1
		gold_cost = 100
		build_time = 365
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_requsitions_3 = {
		desc = tp_requsitions_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_city_3 }
		upgrades_from = tp_requsitions_2
		gold_cost = 150
		build_time = 547
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_requsitions_4 = {
		desc = tp_requsitions_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_city_4 }
		upgrades_from = tp_requsitions_3
		gold_cost = 200
		build_time = 730
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_requsitions_5 = {
		desc = tp_requsitions_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_city_5 }
		upgrades_from = tp_requsitions_4
		gold_cost = 250
		build_time = 912
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Sell indulgences = tax
	
	tp_indulgences_1 = {
		desc = tp_indulgences_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_city_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_indulgences_2 = {
		desc = tp_indulgences_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_city_2 }
		upgrades_from = tp_indulgences_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_indulgences_3 = {
		desc = tp_indulgences_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_city_3 }
		upgrades_from = tp_indulgences_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_indulgences_4 = {
		desc = tp_indulgences_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_city_4 }
		upgrades_from = tp_indulgences_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_indulgences_5 = {
		desc = tp_indulgences_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_city_5 }
		upgrades_from = tp_indulgences_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Parish services
	
	#District - Allows expansion
	
	tp_parish_1 = {
		desc = tp_parish_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_wall_1 }
		gold_cost = 25
		build_time = 182
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.51
	}
	tp_parish_2 = {
		desc = tp_parish_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_wall_2 }
		upgrades_from = tp_parish_1
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_parish_3 = {
		desc = tp_parish_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_wall_3 }
		upgrades_from = tp_parish_2
		gold_cost = 75
		build_time = 547
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_parish_4 = {
		desc = tp_parish_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_wall_4 }
		upgrades_from = tp_parish_3
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	tp_parish_5 = {
		desc = tp_parish_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_wall_5 }
		upgrades_from = tp_parish_4
		gold_cost = 125
		build_time = 912
		ai_creation_factor = 1
		
		extra_tech_building_start = 0.5
	}
	
	#Organize pilgrimages - light infantry
	
	tp_pilgrims_1 = {
		desc = tp_pilgrims_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_parish_1 }
		gold_cost = 50
		build_time = 182
		light_infantry = 70
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_pilgrims_2 = {
		desc = tp_pilgrims_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_parish_2 }
		upgrades_from = tp_pilgrims_1
		gold_cost = 100
		build_time = 365
		light_infantry = 70
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_pilgrims_3 = {
		desc = tp_pilgrims_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_parish_3 }
		upgrades_from = tp_pilgrims_2
		gold_cost = 150
		build_time = 547
		light_infantry = 70
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_pilgrims_4 = {
		desc = tp_pilgrims_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_parish_4 }
		upgrades_from = tp_pilgrims_3
		gold_cost = 200
		build_time = 730
		light_infantry = 70
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_pilgrims_5 = {
		desc = tp_pilgrims_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_parish_5 }
		upgrades_from = tp_pilgrims_4
		gold_cost = 250
		build_time = 912
		light_infantry = 70
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Praise martyrs - light bonuses
	
	tp_martyrs_1 = {
		desc = tp_martyrs_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_parish_1 }
		gold_cost = 50
		build_time = 182
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_martyrs_2 = {
		desc = tp_martyrs_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_parish_2 }
		upgrades_from = tp_martyrs_1
		gold_cost = 100
		build_time = 365
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_martyrs_3 = {
		desc = tp_martyrs_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_parish_3 }
		upgrades_from = tp_martyrs_2
		gold_cost = 150
		build_time = 547
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_martyrs_4 = {
		desc = tp_martyrs_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_parish_4 }
		upgrades_from = tp_martyrs_3
		gold_cost = 200
		build_time = 730
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_martyrs_5 = {
		desc = tp_martyrs_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_parish_5 }
		upgrades_from = tp_martyrs_4
		gold_cost = 250
		build_time = 912
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Tithe - tax
	
	tp_tithe_1 = {
		desc = tp_tithe_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0 }
		prerequisites = { tp_parish_1 }
		gold_cost = 50
		build_time = 182
		tax_income = 2
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_tithe_2 = {
		desc = tp_tithe_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_parish_2 }
		upgrades_from = tp_tithe_1
		gold_cost = 100
		build_time = 365
		tax_income = 2
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_tithe_3 = {
		desc = tp_tithe_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3 }
		prerequisites = { tp_parish_3 }
		upgrades_from = tp_tithe_2
		gold_cost = 150
		build_time = 547
		tax_income = 2
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_tithe_4 = {
		desc = tp_tithe_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5 }
		prerequisites = { tp_parish_4 }
		upgrades_from = tp_tithe_3
		gold_cost = 200
		build_time = 730
		tax_income = 2
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_tithe_5 = {
		desc = tp_tithe_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 7 }
		prerequisites = { tp_parish_5 }
		upgrades_from = tp_tithe_4
		gold_cost = 250
		build_time = 912
		tax_income = 2
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Church - Completion bonuses
	
	tp_church_1 = {
		desc = tp_church_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_chapels_1 }
		prerequisites = { tp_castle_1 }
		prerequisites = { tp_city_1 }
		prerequisites = { tp_parish_1 }
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_church_2 = {
		desc = tp_church_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_chapels_2 }
		prerequisites = { tp_castle_2 }
		prerequisites = { tp_city_2 }
		prerequisites = { tp_parish_2 }
		upgrades_from = tp_church_1
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_church_3 = {
		desc = tp_church_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_chapels_3 }
		prerequisites = { tp_castle_3 }
		prerequisites = { tp_city_3 }
		prerequisites = { tp_parish_3 }
		upgrades_from = tp_church_2
		gold_cost = 150
		build_time = 547
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_church_4 = {
		desc = tp_church_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_chapels_4 }
		prerequisites = { tp_castle_4 }
		prerequisites = { tp_city_4 }
		prerequisites = { tp_parish_4 }
		upgrades_from = tp_church_3
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_church_5 = {
		desc = tp_church_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_chapels_5 }
		prerequisites = { tp_castle_5 }
		prerequisites = { tp_city_5 }
		prerequisites = { tp_parish_5 }
		upgrades_from = tp_church_4
		gold_cost = 250
		build_time = 912
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Monestery - Piety
	
	tp_monestery_1 = {
		desc = tp_monestery_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_church_1 }
		prerequisites = { tp_ca_chapels_1 }
		prerequisites = { tp_ct_chapels_1 }
		prerequisites = { tp_p_chapels_1 }
		gold_cost = 50
		build_time = 182
		liege_piety = 0.1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_monestery_2 = {
		desc = tp_monestery_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_church_2 }
		prerequisites = { tp_ca_chapels_2 }
		prerequisites = { tp_ct_chapels_2 }
		prerequisites = { tp_p_chapels_2 }
		upgrades_from = tp_monestery_1
		gold_cost = 100
		build_time = 365
		liege_piety = 0.1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_monestery_3 = {
		desc = tp_monestery_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_church_3 }
		prerequisites = { tp_ca_chapels_3 }
		prerequisites = { tp_ct_chapels_3 }
		prerequisites = { tp_p_chapels_3 }
		upgrades_from = tp_monestery_2
		gold_cost = 150
		build_time = 547
		liege_piety = 0.1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_monestery_4 = {
		desc = tp_monestery_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_church_4 }
		prerequisites = { tp_ca_chapels_4 }
		prerequisites = { tp_ct_chapels_4 }
		prerequisites = { tp_p_chapels_4 }
		upgrades_from = tp_monestery_3
		gold_cost = 200
		build_time = 730
		liege_piety = 0.1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_monestery_5 = {
		desc = tp_monestery_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_church_5 }
		prerequisites = { tp_ca_chapels_5 }
		prerequisites = { tp_ct_chapels_5 }
		prerequisites = { tp_p_chapels_5 }
		upgrades_from = tp_monestery_4
		gold_cost = 250
		build_time = 912
		liege_piety = 0.1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Chapter house - heavy cavalry
	
	tp_chapter_1 = {
		desc = tp_chapter_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_church_1 }
		prerequisites = { tp_warriors_1 }
		prerequisites = { tp_arms_1 }
		prerequisites = { tp_chaplains_1 }
		gold_cost = 50
		build_time = 182
		knights = 30
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_chapter_2 = {
		desc = tp_chapter_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_church_2 }
		prerequisites = { tp_warriors_2 }
		prerequisites = { tp_arms_2 }
		prerequisites = { tp_chaplains_2 }
		upgrades_from = tp_chapter_1
		gold_cost = 100
		build_time = 365
		knights = 30
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_chapter_3 = {
		desc = tp_chapter_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_church_3 }
		prerequisites = { tp_warriors_3 }
		prerequisites = { tp_arms_3 }
		prerequisites = { tp_chaplains_3 }
		upgrades_from = tp_chapter_2
		gold_cost = 150
		build_time = 547
		knights = 30
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_chapter_4 = {
		desc = tp_chapter_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_church_4 }
		prerequisites = { tp_warriors_4 }
		prerequisites = { tp_arms_4 }
		prerequisites = { tp_chaplains_4 }
		upgrades_from = tp_chapter_3
		gold_cost = 200
		build_time = 730
		knights = 30
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_chapter_5 = {
		desc = tp_chapter_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_church_5 }
		prerequisites = { tp_warriors_5 }
		prerequisites = { tp_arms_5 }
		prerequisites = { tp_chaplains_5 }
		upgrades_from = tp_chapter_4
		gold_cost = 250
		build_time = 912
		knights = 30
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Library - learning
	
	tp_library_1 = {
		desc = tp_library_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_church_1 }
		prerequisites = { tp_burgher_1 }
		prerequisites = { tp_requsitions_1 }
		prerequisites = { tp_indulgences_1 }
		gold_cost = 50
		build_time = 182
		learning = 1
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_library_2 = {
		desc = tp_library_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_church_2 }
		prerequisites = { tp_burgher_2 }
		prerequisites = { tp_requsitions_2 }
		prerequisites = { tp_indulgences_2 }
		upgrades_from = tp_library_1
		gold_cost = 100
		build_time = 365
		learning = 1
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_library_3 = {
		desc = tp_library_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_church_3 }
		prerequisites = { tp_burgher_3 }
		prerequisites = { tp_requsitions_3 }
		prerequisites = { tp_indulgences_3 }
		upgrades_from = tp_library_2
		gold_cost = 150
		build_time = 547
		learning = 1
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_library_4 = {
		desc = tp_library_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_church_4 }
		prerequisites = { tp_burgher_4 }
		prerequisites = { tp_requsitions_4 }
		prerequisites = { tp_indulgences_4 }
		upgrades_from = tp_library_3
		gold_cost = 200
		build_time = 730
		learning = 1
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_library_5 = {
		desc = tp_library_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_church_5 }
		prerequisites = { tp_burgher_5 }
		prerequisites = { tp_requsitions_5 }
		prerequisites = { tp_indulgences_5 }
		upgrades_from = tp_library_4
		gold_cost = 250
		build_time = 912
		learning = 1
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Monastic school - culture tech 
	
	tp_school_1 = {
		desc = tp_school_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_church_1 }
		prerequisites = { tp_pilgrims_1 }
		prerequisites = { tp_martyrs_1 }
		prerequisites = { tp_tithe_1 }
		gold_cost = 50
		build_time = 182
		culture_techpoints = 0.03
		tech_growth_modifier_culture = 0.3
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_school_2 = {
		desc = tp_school_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_church_2 }
		prerequisites = { tp_pilgrims_2 }
		prerequisites = { tp_martyrs_2 }
		prerequisites = { tp_tithe_2 }
		upgrades_from = tp_school_1
		gold_cost = 100
		build_time = 365
		culture_techpoints = 0.03
		tech_growth_modifier_culture = 0.3
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_school_3 = {
		desc = tp_school_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_church_3 }
		prerequisites = { tp_pilgrims_3 }
		prerequisites = { tp_martyrs_3 }
		prerequisites = { tp_tithe_3 }
		upgrades_from = tp_school_2
		gold_cost = 150
		build_time = 547
		culture_techpoints = 0.03
		tech_growth_modifier_culture = 0.3
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_school_4 = {
		desc = tp_school_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_church_4 }
		prerequisites = { tp_pilgrims_4 }
		prerequisites = { tp_martyrs_4 }
		prerequisites = { tp_tithe_4 }
		upgrades_from = tp_school_3
		gold_cost = 200
		build_time = 730
		culture_techpoints = 0.03
		tech_growth_modifier_culture = 0.3
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_school_5 = {
		desc = tp_school_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_church_5 }
		prerequisites = { tp_pilgrims_5 }
		prerequisites = { tp_martyrs_5 }
		prerequisites = { tp_tithe_5 }
		upgrades_from = tp_school_4
		gold_cost = 250
		build_time = 912
		culture_techpoints = 0.03
		tech_growth_modifier_culture = 0.3
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
	
	#Inner sanctum - church opinion & retinue
	
	tp_sanctum_1 = {
		desc = tp_sanctum_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1 }
		prerequisites = { tp_monestery_1 }
		prerequisites = { tp_chapter_1 }
		prerequisites = { tp_library_1 }
		prerequisites = { tp_school_1 }
		gold_cost = 50
		build_time = 182
		temple_opinion = 4
		retinuesize = 200
		ai_creation_factor = 32
		
		extra_tech_building_start = 0.51
	}
	tp_sanctum_2 = {
		desc = tp_sanctum_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 2 }
		prerequisites = { tp_monestery_2 }
		prerequisites = { tp_chapter_2 }
		prerequisites = { tp_library_2 }
		prerequisites = { tp_school_2 }
		upgrades_from = tp_sanctum_1
		gold_cost = 100
		build_time = 365
		temple_opinion = 4
		retinuesize = 200
		ai_creation_factor = 16
		
		extra_tech_building_start = 0.5
	}
	tp_sanctum_3 = {
		desc = tp_sanctum_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 4 }
		prerequisites = { tp_monestery_3 }
		prerequisites = { tp_chapter_3 }
		prerequisites = { tp_library_3 }
		prerequisites = { tp_school_3 }
		upgrades_from = tp_sanctum_2
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		temple_opinion = 4
		retinuesize = 200
		ai_creation_factor = 8
		
		extra_tech_building_start = 0.5
	}
	tp_sanctum_4 = {
		desc = tp_sanctum_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 6 }
		prerequisites = { tp_monestery_4 }
		prerequisites = { tp_chapter_4 }
		prerequisites = { tp_library_4 }
		prerequisites = { tp_school_4 }
		upgrades_from = tp_sanctum_3
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		temple_opinion = 4
		retinuesize = 200
		ai_creation_factor = 4
		
		extra_tech_building_start = 0.5
	}
	tp_sanctum_5 = {
		desc = tp_sanctum_desc
		trigger = { TECH_TEMPLE_CONSTRUCTION = 8 }
		prerequisites = { tp_monestery_5 }
		prerequisites = { tp_chapter_5 }
		prerequisites = { tp_library_5 }
		prerequisites = { tp_school_5 }
		upgrades_from = tp_sanctum_4
		gold_cost = 250
		build_time = 912
		temple_opinion = 4
		retinuesize = 200
		ai_creation_factor = 2
		
		extra_tech_building_start = 0.5
	}
}