 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 # forts do not have any buildings - for modding purposes only

fort = {		
	fort_garrison = {
		potential = {
		is_tribal = yes
		
		}
		prestige_cost = 200
		build_time = 182
        
		retinuesize = 300
		garrison_size = 5.0
		fort_level = 3
        tax_income = 1.25
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
    fort_garrison_2 = {
        potential = {
        is_tribal = yes
        }
        prestige_cost = 300
        build_time = 182
        upgrades_from = fort_garrison
        prerequisites = { defensive_army_4 }
        
        retinuesize = 600
		garrison_size = 10.0
		fort_level = 6
        tax_income = 2.50
		
		extra_tech_building_start = 10.0 # Never get at start of game
    }
##################################################################################
    
defensive_army_1 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 25
		build_time = 60
        prerequisites = { fort_garrison }

		tax_income = 0.50
		garrison_size = 1.25

		extra_tech_building_start = 10.0 # Never get at start of game
    }
defensive_army_2 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 50
		build_time = 60
        upgrades_from = defensive_army_1

		tax_income = 1
		garrison_size = 1.40

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    
    defensive_army_3 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 75
		build_time = 60
        upgrades_from = defensive_army_2

		tax_income = 1.50
		garrison_size = 1.60

		extra_tech_building_start = 10.0 # Never get at start of game
    } 
    
    defensive_army_4 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 100
		build_time = 60
        upgrades_from = defensive_army_3

		tax_income = 2
		garrison_size = 1.80

		extra_tech_building_start = 10.0 # Never get at start of game
    } 
    
    defensive_army_5 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 125
		build_time = 60
        upgrades_from = defensive_army_4
        prerequisites = { fort_garrison_2 }

		tax_income = 2.50
		garrison_size = 2

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    defensive_army_6 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 150
		build_time = 60
        upgrades_from = defensive_army_5
        

		tax_income = 3
		garrison_size = 3

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    defensive_army_7 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 175
		build_time = 60
        upgrades_from = defensive_army_6

		tax_income = 4
		garrison_size = 4

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    defensive_army_8 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 200
		build_time = 60
        upgrades_from = defensive_army_7

		tax_income = 5
		garrison_size = 5

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    defensive_army_9 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 225
		build_time = 60
        upgrades_from = defensive_army_8

		tax_income = 6
		garrison_size = 6

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    defensive_army_10 = {
	potential = {
		is_tribal = yes
		
		}
		prestige_cost = 250
		build_time = 60
        upgrades_from = defensive_army_9

		tax_income = 8
		garrison_size = 8

		extra_tech_building_start = 10.0 # Never get at start of game
    }
    ####################
    local_market_1 = {
	potential = {
		is_tribal = no
		is_government_potential = free_republic_government
		}
		gold_cost = 20
		build_time = 60

		tax_income = 5

		extra_tech_building_start = 0.1 
    }
    local_market_2 = {
	potential = {
		is_tribal = no
		is_government_potential = free_republic_government
		}
		gold_cost = 50
		build_time = 60
        upgrades_from = local_market_1

		tax_income = 10

		extra_tech_building_start = 10.0 
    }
    local_market_3 = {
	potential = {
		is_tribal = no
		is_government_potential = free_republic_government
		}
		gold_cost = 75
		build_time = 60
        upgrades_from = local_market_2

		tax_income = 10

		extra_tech_building_start = 10.0 
    }
}

# Todo: Add Coastal Forts, Improve negative for army (possibly levy), Add Speciality Levies
