county_takeover_missionary = {
	name = CB_NAME_COUNTY_TAKEOVER_MISSIONARY
	war_name = WAR_NAME_COUNTY_TAKEOVER_MISSIONARY
	sprite = 1
	truce_days = 3650
	is_permanent = yes
	check_all_titles = yes
	can_ask_to_join_war = no
	
	allow_distant = yes # AI parameter

	allowed_to_target_tributaries = no
	
	sort_priority = 700

	can_use_gui = {
		check_if_crusader_trigger = yes
	}

	can_use = {
		ROOT = {
			OR = {
				government = missionary_government
				government = missionary_guard_government
				AND = {
					OR = {
						government = order_government
						government = sisterhood_government
						government = nunorder_government
						government = warorder_government
					}
					has_game_rule = { name = sco_rule_cbmisstake value = all }
				}
			}
			NOT = { is_liege_or_above = FROM }
			NOT = { is_vassal_or_below = FROM }
			NOT = { same_liege = FROM }
		}
	}

	can_use_title = {
		tier = COUNT
		location = {
			religion = ROOT
			county = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
			}
		}
		FROM = {
			OR = {
				NOT = { religion = ROOT }
				excommunicated_for = ROOT
			}
		}
	}

	is_valid = {
		ROOT = {
			OR = {
				government = missionary_government
				government = missionary_guard_government
				AND = {
					OR = {
						government = order_government
						government = sisterhood_government
						government = nunorder_government
						government = warorder_government
					}
					has_game_rule = { name = sco_rule_cbmisstake value = all }
				}
			}
		}
	}

	is_valid_title = {
		tier = COUNT
		location = {
			religion = ROOT
			county = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
			}
		}
		FROM = {
			OR = {
				NOT = { religion = ROOT }
				excommunicated_for = ROOT
			}
		}
	}

	on_add = {
		hidden_tooltip = { fire_haruspicy_event_effect = yes }
		if = {
			limit = { defender = { is_offmap_governor = offmap_china } }
			attacker = {  
				sound_effect = china_angered_emperor
				detract_grace_super_huge_effect = yes 
			}
		}
	}

	on_success_title = {
		if = {
			limit = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						character = ROOT
					}
				}
			}
			usurp_title = ROOT
		}
		
		if = {
			limit = {
				NOT = {
					any_direct_de_jure_vassal_title = {
						holder_scope = {
							character = ROOT
						}
					}
				}
			}
			any_de_jure_vassal_title = {
				limit = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
				holder_scope = {
					usurp_title = PREVPREV
					set_defacto_liege = ROOT
				}
			}
		}
		
		ROOT = {
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}

		hidden_tooltip = {
			check_if_reconquista_finished_effect = yes
			FROM = {
				landless_pope_effect = yes
			}
		}
	}

	on_fail = {
		ROOT = {
			prestige = -100
		}
		FROM = {
			participation_scaled_prestige = 50
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		FROM = {
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

pirate_county_conquest = {
	name = CB_NAME_PIRATE_CONQUEST
	war_name = WAR_NAME_COUNTY_CONQUEST
	sprite = 22
	truce_days = 1825
	hostile_against_others = yes
	is_permanent = yes
	check_all_titles = yes # if permanent, setting this to true will check against all of someones titles, including vassal held titles
	can_ask_to_join_war = no
	
	allow_distant = yes
	allowed_to_target_tributaries = no
	
	sort_priority = 700
	
	can_use = {
		ROOT = {
			government = pirate_republic_government
			prestige = 100
			NOT = { is_liege_or_above = FROM }
			NOT = { is_vassal_or_below = FROM }
			NOT = { same_liege = FROM }
		}
	}

	can_use_title = {
		tier = count
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
				NOT = { same_realm = ROOT }
			}
		}

		NOT = {
			OR = {
				ROOT = {
					has_landed_title = PREV
				}
				holder_scope = {
					is_liege_or_above = ROOT
				}
			}
		}

		location = {
			OR = {
				ROOT = {
					any_demesne_province = {
						can_naval_path_to = {
							target = PREVPREV
							distance < 200
						}
					}
				}
				any_neighbor_province = {
					owner = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
			}
		}
	}

	is_valid_title = {	
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
	}

	on_add = {
		prestige = -100
		hidden_tooltip = { fire_haruspicy_event_effect = yes }
		if = {
			limit = { defender = { is_offmap_governor = offmap_china } }
			attacker = {  
				sound_effect = china_angered_emperor
				detract_grace_super_huge_effect = yes 
			}
		}
	}

	on_success_title = { #winning the war
		usurp_title_plus_barony_if_unlanded = { target = ROOT type = invasion }
		
		any_de_jure_vassal_title = { # take all baronies too
			limit = {
				has_holder = yes
				holder_scope = {
					OR = {
						character = FROM
						is_liege_or_above = FROM
						AND = {
							is_liege_or_above = ROOT
							NOT = { culture = ROOT }
							NOT = { religion = ROOT }
						}
					}
				}
			}
			show_scope_change = no
			usurp_title = ROOT
		}
		
		ROOT = {
			show_scope_change = no
			participation_scaled_prestige = 100
			participation_scaled_piety = 50
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { 
				participation_scaled_prestige = 150 
				participation_scaled_piety = 10
			}
		}

		#To handle Warrior Lodge mission "Wage War" completion...
		attacker = { save_event_target_as = attacker_target }
		defender = { save_event_target_as = defender_target }

		if = { 
			limit = {
				event_target:attacker_target = { has_quest = quest_warrior_lodge_war }
				is_quest_target_of = event_target:attacker_target
			}
			event_target:attacker_target = {
				show_scope_change = no
				tooltip = { clr_quest = quest_warrior_lodge_war }
				set_character_flag = won_war@event_target:defender_target
				#character_event = { id = HF.10514 days = 3 } #Sent from on_action instead
			}
		}
	}

	on_fail_title = { #white peace
		ROOT = {
			show_scope_change = no
			prestige = -150
		}

		FROM = {
			show_scope_change = no
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}

		#To handle Warrior Lodge mission "Wage War" completion...
		attacker = { save_event_target_as = attacker_target }
		defender = { save_event_target_as = defender_target }

		if = { 
			limit = {
				event_target:attacker_target = { has_quest = quest_warrior_lodge_war }
				is_quest_target_of = event_target:attacker_target
			}
			event_target:attacker_target = {
				show_scope_change = no
				tooltip = { clr_quest = quest_warrior_lodge_war }
				set_character_flag = white_peace@event_target:defender_target
				#character_event = { id = HF.10514 days = 3 } #Sent from on_action instead
			}
		}
	}

	on_reverse_demand = { #losing the war
		ROOT = {
			show_scope_change = no
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		
		FROM = {
			show_scope_change = no
			participation_scaled_prestige = 150
			participation_scaled_piety = 80
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = {
				participation_scaled_prestige = 150 
				participation_scaled_piety = 80
			}
		}
	}
	on_reverse_demand_title = {
		#To handle Warrior Lodge mission "Wage War" completion...
		attacker = { save_event_target_as = attacker_target }
		defender = { save_event_target_as = defender_target }

		if = { 
			limit = {
				event_target:attacker_target = { has_quest = quest_warrior_lodge_war }
				is_quest_target_of = event_target:attacker_target
			}
			event_target:attacker_target = {
				show_scope_change = no
				tooltip = { clr_quest = quest_warrior_lodge_war }
				set_character_flag = lost_war@event_target:defender_target
				#character_event = { id = HF.10514 days = 3 } #Sent from on_action instead
			}
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
	
	ai_will_do = { 
		factor = 1
		
		modifier = {
			factor = 4.0
			ROOT = {
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
				}
			}
			OR = {
				empire = { title = e_scandinavia }
				kingdom = { title = k_rus }
			}
		}
		modifier = {
			factor = 2.0
			ROOT = {
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
				}
			}
			has_global_flag = viking_age_started
			OR = {
				empire = { title = e_britannia }
				kingdom = { title = k_brittany }
				kingdom = { title = k_france }
				kingdom = { title = k_frisia }
			}
		}
		modifier = {
			factor = 2.0
			ROOT = {
				OR = {
					religion = norse_pagan
					religion = norse_pagan_reformed
				}
			}
			has_global_flag = viking_age_started
			FROM = { NOT = { religion_group = pagan_group } }
			location = { port = yes }
		}
		modifier = {
			factor = 0
			ROOT = {
				has_character_flag = is_temujin
				has_landed_title = e_mongol_empire
				demesne_size = 1
			}
			FROM = {
				has_landed_title = e_china_west_governor
			}
		}
		modifier = {
			factor = 0
			FROM = {
				is_nomadic = yes
			}
			ROOT = {
				is_nomadic = no
				NOT = {
					is_tribal = yes
				}
			}
			NOT = {
				any_direct_de_jure_vassal_title = {
					any_direct_de_jure_vassal_title = {
						OR = {
							holding_type = castle
							holding_type = city
						}
					}
				}
			}
		}
		modifier = {
			factor = 0
			FROM = {
				is_nomadic = yes
			}
			ROOT = {
				is_tribal = yes
			}
			NOT = {
				any_direct_de_jure_vassal_title = {
					any_direct_de_jure_vassal_title = {
						OR = {
							holding_type = castle
							holding_type = city
							holding_type = tribal
						}
					}
				}
			}
		}
	}
}