government_flavor = {
	name = gov_monastic_nuns
	graphics = GFX_evt_monastery_nuns
	priority = 2
	trigger = {
		OR = {
			government = nunorder_government
			AND = {
				has_law = succ_monastic_elective
				government = sisterhood_government
			}
		}		
	}
}

government_flavor = {
	name = gov_sisterhood
	graphics = GFX_evt_matriarchy_throne_room
	priority = 2
	trigger = {
		government = sisterhood_government
	}
}

government_flavor = {
	name = gov_monastic_order
	graphics = GFX_evt_monastery_monks
	priority = 2
	trigger = {
		has_law = succ_monastic_elective
		NOR = {
			government = order_government
			government = nunorder_government
			government = sisterhood_government
			government = missionary_government
		}
	}
}

government_flavor = {
	name = gov_missionary_order_west
	graphics = GFX_evt_pilgrims_epic_journey
	priority = 2
	trigger = {
		government = missionary_government
		NOR = {
			religion_group = indian_group
			religion = bon_reformed
			religion = zun_pagan_reformed
			religion = tengri_pagan_reformed
		}
	}
}

government_flavor = {
	name = gov_missionary_order_east
	graphics = GFX_evt_dharmic_pilgrims
	priority = 2
	trigger = {
		government = missionary_government
		OR = {
			religion_group = indian_group
			religion = bon_reformed
			religion = zun_pagan_reformed
			religion = tengri_pagan_reformed
		}
	}
}

government_flavor = {
	name = gov_missionary_guard
	graphics = GFX_evt_group_hf
	priority = 2
	trigger = {
		government = missionary_guard_government
	}
}

government_flavor = {
	name = gov_warrior_order
	graphics = GFX_evt_melee
	priority = 2
	trigger = {
		government = warorder_government
	}
}

government_flavor = {
	name = gov_pirate_republic
	graphics = GFX_evt_norse_tempest
	priority = 2
	trigger = {
		government = pirate_republic_government
	}
}

government_flavor = {
	name = gov_techno_republic
	graphics = GFX_evt_gathering_of_minds
	priority = 2
	trigger = {
		government = techno_republic_government
	}	
}

government_flavor = {
	name = gov_techno_feudal
	graphics = GFX_evt_machines_of_war
	priority = 2
	trigger = {
		government = techno_feudal_government
	}	
}

government_flavor = { #For non-byz empires and pretenders, mostly identical to the vanilla version
	name = gov_sco_imperial_government
	graphics = GFX_evt_victory_arch_byzantine
	priority = 3
	trigger = {
		has_law = succ_byzantine_elective
		is_landed = yes
		NOR = {
			has_landed_title = e_roman_empire
			has_landed_title = e_byzantium
		}
	}
}

government_flavor = {
	name = gov_sco_pretender_government
	graphics = GFX_evt_victory_arch_byzantine
	priority = 2
	trigger = {
		government = imperial_pretender_government
	}	
}