castle = {
	trigger = {
	}
}

city = {
	trigger = {
	}
}

temple = {
	trigger = {
	}
}

trade_post = {
	trigger = {
		conditional_tooltip = {
			trigger = {
				trade_route = silk_road
				OR = {
					FROM = {
						is_patrician = no
					}
					AND = {
						port = no
						FROM = {
							is_patrician = yes
						}
					}
				}
			}
			silk_road_trade_post_trigger = yes
		}
		conditional_tooltip = {
			trigger = {
				trade_route = trans_saharan_trade_route
				OR = {
					FROM = {
						is_patrician = no
					}
					AND = {
						port = no
						FROM = {
							is_patrician = yes
						}
					}
				}
			}
			trans_saharan_trade_post_trigger = yes
		}
	}
}

family_palace = {
	trigger = {
	}
}

tribal = {
	trigger = {
		OR = {
			FROM = { ai = no }
			FROM = { is_tribal = yes }
			ROOT = {
				AND = {
					has_castle = yes
					has_city = yes
					has_temple = yes
				}
			}
		}
		OR = {
			FROM = { is_tribal = yes }
			has_game_rule = { name = sco_rule_hotribal value = unrestricted }
			AND = {
				has_game_rule = { name = sco_rule_hotribal value = vanilla }
				FROM = { NOT = { government = order_government } }
			}
			AND = {
				has_game_rule = { name = sco_rule_hotribal value = restricted }
				FROM = {
					NOR = {
						government = order_government
						government = nunorder_government
						government = sisterhood_government
					}
				}
			}
			AND = {
				has_game_rule = { name = sco_rule_hotribal value = off }
				FROM = {
					NOR = {
						government = order_government
						government = nunorder_government
						government = sisterhood_government
						government = missionary_government
						government = missionary_guard_government
						government = warorder_government
					}
				}
			}
		}
	}
}

nomad = {
	trigger = {
	}
}

fort = {
	trigger = {
	}
}

hospital = {
	trigger = {
	}
}
