d_benedictine_priory = {
	color={ 72 135 218 }
	color2={ 230 230 230 }
	
	capital = 849 # Canarias
	creation_requires_capital = no

	short_name = yes

	graphical_culture = holygfx

	allow = {
		independent = yes
		NOT = { tier = KING }
		has_game_rule = { name = sco_rule_hoextra value = on }
		holy_order = no
		NOR = { government = missionary_government government = missionary_guard_government }
		OR = {
			is_tribal = yes
			is_feudal = yes
			is_theocracy = yes
		}
		OR = {
			religion = catholic
			religion = cathar
			religion = fraticelli
			religion = waldensian
			religion = lollard
		}
		capital_holding = {
			holding_type = temple
		}
		any_realm_title = {
			holding_type = temple
			region = world_africa_north
		}
		prestige = 400
		piety = 200
	}

	gain_effect = {
		d_benedictine_priory = {
			set_title_landless = { title = THIS status = yes }
			set_flag = force_missionary_government
			religion = ROOT
			add_law = {
				law = succ_seniority
				cooldown = no
				opinion_effect = no
			}
			make_primary_title = yes
		}
		set_government_type = missionary_government
		piety = -100
		
		create_random_soldier = {
			random_traits = yes
			dynasty = culture
			health = 6
			fertility = 0.8
		}
		new_character = {
			c_benedictine_guard = {
				gain_title = PREV
				activate_title = { title = THIS status = yes }
				set_flag = force_missionary_guard_government
				religion = ROOT
				make_primary_title = yes
				de_jure_liege = d_benedictine_priory
			}
			set_government_type = missionary_guard_government
			set_defacto_liege = ROOT #if done here vassal is shown in menus immediately
			opinion = {
				name = opinion_missionary_guard_formed
				who = ROOT
			}
		}
	}

	landless = no

	culture = italian

	primary = yes
	dynasty_title_names = no

	monthly_income = 14
}

k_benedictine_priory = {
	color={ 72 135 218 }
	color2={ 230 230 230 }
	
	capital = 849 # Canarias
	creation_requires_capital = no

	short_name = yes

	graphical_culture = holygfx

	landless = yes

	culture = italian

	primary = yes
	dynasty_title_names = no
	assimilate = no # Better this way all things considered

	monthly_income = 21
}

e_benedictine_priory = {
	color={ 72 135 218 }
	color2={ 230 230 230 }
	
	capital = 849 # Canarias
	creation_requires_capital = no

	short_name = yes

	graphical_culture = holygfx

	landless = yes

	culture = italian

	primary = yes
	dynasty_title_names = no

	monthly_income = 28
}

c_benedictine_guard = {
	color={ 255 227 117 }
	color2 = { 217 12 12 }

	#capital = 849 # Canarias
		
	short_name = yes
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"

	gain_effect = {
		c_benedictine_guard = { set_flag = force_missionary_guard_government }
		set_government_type = missionary_guard_government
	}

	landless = yes

	culture = italian

	mercenary = yes

	mercenary_type = benedictine_guard_composition

	strength_growth_per_century = 0.6

	primary = yes
}