99900001 = {

	#Character attributes
	name = "Jahaira"
	dynasty = 9990001
	dna = "jfqnytbfcnc"
	female = yes
	religion = "messalian"
	culture = "bedouin_arabic"
	health = 6
	fertility = 1.0

	diplomacy = 8
	martial = 12
	stewardship = 12
	intrigue = 8
	learning = 10

	trait = "grey_eminence"
	trait = "mystic"
	trait = "holy_warrior"
	trait = "fair"
	trait = "strong"
	trait = "honest"
	trait = "patient"
	trait = "zealous"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
		add_claim = b_qadub
	}
	769.1.2 = {
		effect = {
			d_socotran_nuns = {
				set_flag = force_sis_government
				add_law = {
					law = succ_monastic_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
			}
			set_government_type = nunorder_government
			destroy_landed_title = d_socotra
		}
	}
	810.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900002 = {

	#Character attributes
	name = "Azadeh"
	dynasty = 9990002
	dna = "acjbbmbbbgi"
	female = yes
	religion = "mazdaki"
	culture = "persian"
	health = 6
	fertility = 1.0

	diplomacy = 10
	martial = 12
	stewardship = 12
	intrigue = 8
	learning = 8

	trait = "midas_touched"
	trait = "mystic"
	trait = "holy_warrior"
	trait = "fair"
	trait = "strong"
	trait = "lustful"
	trait = "diligent"
	trait = "zealous"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
		add_claim = c_balkh
	}
	769.1.2 = {
		effect = {
			d_dummy1 = {
				unsafe_destroy_landed_title = THIS
				activate_title = {
					title = THIS
					status = no
				}
			}
			any_demesne_title = { set_defacto_liege = ROOT }
			d_mazdan_sisters = {
				gain_title = ROOT
				activate_title = { title = THIS	status = yes }
				set_flag = force_sis_government
				add_law = {
					law = succ_sisterhood_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
			}
			set_government_type = sisterhood_government
		}
	}
	810.1.2 = {
		death = yes
	}
}

99900003 = {

	#Character attributes
	name = "Ibrahim"
	dynasty = 9990001
	dna = "afkjipjbcam"
	religion = "nestorian"
	culture = "bedouin_arabic"
	health = 6
	fertility = 1.0

	diplomacy = 8
	martial = 12
	stewardship = 8
	intrigue = 10
	learning = 12

	trait = "brilliant_strategist"
	trait = "duelist"
	trait = "holy_warrior"
	trait = "fair"
	trait = "strong"
	trait = "temperate"
	trait = "charitable"
	trait = "zealous"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
	}
	#769.1.3 = {
		#effect = {
			#d_socotran_knights = {
			#	set_flag = force_order_government
			#	add_law = {
			#		law = succ_monastic_elective
			#		cooldown = no
			#		opinion_effect = no
			#	}
			#	make_primary_title = yes
			#}
			#set_government_type = order_government
			#destroy_landed_title = d_socotra
		#}
	#}
	810.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900004 = {

	#Character attributes
	name = "Corrado"
	dynasty = 9990003
	dna = "dagbfxececc"
	religion = "catholic"
	culture = "italian"
	health = 6
	fertility = 1.0

	diplomacy = 12
	martial = 10
	stewardship = 8
	intrigue = 8
	learning = 12

	trait = "grey_eminence"
	trait = "gardener"
	trait = "quick"
	trait = "shrewd"
	trait = "kind"
	trait = "zealous"
	disallow_random_traits = yes

	#Character history

	730.1.1 = {
		birth = yes
	}
	769.1.2 = {
		effect = {
			d_benedictine_priory = {
				set_title_landless = { title = THIS status = yes }
				activate_title = { title = THIS	status = yes } #To avoid issues with restarts
				set_flag = force_missionary_government
				set_flag = force_monastic_elective
				religion = ROOT
				add_law = {
					law = succ_monastic_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
			}
			set_government_type = missionary_government
		}
	}
	780.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900005 = {

	#Character attributes
	name = "Enzo"
	dynasty = 9990004
	dna = "bndmpkxgplx"
	religion = "catholic"
	culture = "italian"
	health = 6
	fertility = 1.0

	diplomacy = 8
	martial = 12
	stewardship = 8
	intrigue = 10
	learning = 12

	trait = "brilliant_strategist"
	trait = "hunter"
	trait = "strong"
	trait = "charitable"
	trait = "kind"
	disallow_random_traits = yes

	#Character history

	730.1.1 = {
		birth = yes
	}
	769.1.2 = {
		effect = {
			c_benedictine_guard = {
				gain_title = ROOT #To avoid issues with restarts. This is the one that fixed it
				set_title_landless = { title = THIS status = yes } #To avoid issues with restarts
				activate_title = { title = THIS	status = yes } #To avoid issues with restarts
				set_flag = force_missionary_guard_government
				religion = ROOT
				add_law = { #To avoid inheritance issues for the first few years, then Seniority *might* work fine
					law = succ_open_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
				de_jure_liege = d_benedictine_priory
			}
			set_government_type = missionary_guard_government
			set_defacto_liege = c_99900004 #maybe not needed this time, if done here vassal is shown in menus immediately
			opinion = {
				name = opinion_missionary_guard_formed
				who = c_99900004
			}
		}
	}
	780.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900006 = {

	#Character attributes
	name = "Tiberios"
	dynasty = 9990005
	dna = "admbchfhccu"
	religion = "iconoclast"
	culture = "greek"
	health = 6
	fertility = 1.0

	diplomacy = 8
	martial = 10
	stewardship = 12
	intrigue = 12
	learning = 8

	trait = "brilliant_strategist"
	trait = "duelist"
	trait = "light_foot_leader"
	trait = "fair"
	trait = "strong"
	trait = "wroth"
	trait = "greedy"
	trait = "cynical"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
	}
	769.1.2 = {
		effect = {
			wealth = 400
			any_demesne_title = { gender_succ = true_cognatic }
			d_med_pirates = {
				set_flag = force_pirate_republic_government
				gender_succ = true_cognatic
				add_law = {
					law = succ_patrician_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
			}
			set_government_type = pirate_republic_government
		}
	}
	810.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900007 = {

	#Character attributes
	name = "Domitianos"
	dynasty = 9990006
	dna = "dgbdfhhcaap"
	religion = "hellenic_pagan"
	culture = "greek"
	health = 6
	fertility = 1.0

	diplomacy = 6
	martial = 14
	stewardship = 10
	intrigue = 16
	learning = 8

	trait = "elusive_shadow"
	trait = "duelist"
	trait = "light_foot_leader"
	trait = "strong"
	trait = "wroth"
	trait = "greedy"
	trait = "lustful"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
	}
	769.1.2 = {
		effect = {
			wealth = 100
			any_demesne_title = { gender_succ = true_cognatic }
			set_government_type = pirate_republic_government
		}
	}
	810.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}

99900008 = {

	#Character attributes
	name = "Shervin"
	dynasty = 9990002
	dna = "acjbbmbbbgi"
	religion = "zoroastrian"
	culture = "persian"
	health = 6
	fertility = 1.0

	diplomacy = 8
	martial = 16
	stewardship = 8
	intrigue = 12
	learning = 8

	trait = "brilliant_strategist"
	trait = "duelist"
	trait = "holy_warrior"
	trait = "strong"
	trait = "temperate"
	trait = "wroth"
	trait = "zealous"
	disallow_random_traits = yes

	#Character history

	750.1.1 = {
		birth = yes
		add_claim = c_kurdistan
		add_claim = c_qom
		add_claim = c_lut
	}
	769.1.2 = {
		effect = {
			d_dummy3 = {
				unsafe_destroy_landed_title = THIS
				activate_title = {
					title = THIS
					status = no
				}
			}
			any_demesne_title = { set_defacto_liege = ROOT }
			d_zoro_warriors = {
				gain_title = ROOT
				activate_title = { title = THIS	status = yes }
				set_flag = force_warorder_government
				add_law = {
					law = succ_martial_elective
					cooldown = no
					opinion_effect = no
				}
				make_primary_title = yes
			}
			set_government_type = warorder_government
		}
	}
	810.1.2 = { #Apparently the date is not a suggestion and the game will actually wait until then for a natural death
		death = yes
	}
}