 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.

tribal = {	
	tb_qasbah_1 = {
		desc = ca_qasbah_desc
		potential = {
			terrain = desert
			FROM = {
				OR = {
					culture_group = north_african
					culture = bedouin_arabic
					culture = beja
				}
			}
		}
		replaces = tb_war_camp_1
		trigger = { TECH_CAVALRY = 0 }
		prestige_cost = 300
		build_time = 365
		camel_cavalry = 180
		archers = 30
		camel_cavalry_offensive = 0.15
		camel_cavalry_defensive = 0.15
		camel_cavalry_morale = 0.1
		ai_creation_factor = 105
		
		convert_to_castle = ca_culture_bedouin_1
		extra_tech_building_start = 1
	}
	
	tb_qasbah_2 = {
		desc = ca_qasbah_desc
		potential = {
			terrain = desert
			FROM = {
				OR = {
					culture_group = north_african
					culture = bedouin_arabic
					culture = beja
				}
			}
		}
		replaces = tb_war_camp_2
		trigger = { TECH_CAVALRY = 0 }
		upgrades_from = tb_qasbah_1
		prestige_cost = 400
		build_time = 547
		camel_cavalry = 30
		archers = 10
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
		camel_cavalry_morale = 0.1
		ai_creation_factor = 104
		
		convert_to_castle = ca_culture_bedouin_2
		convert_to_city = ct_guard_1
		
		extra_tech_building_start = 1.5
	}
	
	tb_qasbah_3 = {
		desc = ca_qasbah_desc
		potential = {
			terrain = desert
			FROM = {
				OR = {
					culture_group = north_african
					culture = bedouin_arabic
					culture = beja
				}
			}
		}
		replaces = tb_war_camp_3
		trigger = { TECH_CAVALRY = 0 }
		upgrades_from = tb_qasbah_2
		prestige_cost = 500
		build_time = 730
		camel_cavalry = 15
		archers = 10
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
		camel_cavalry_morale = 0.1
		ai_creation_factor = 103
		
		convert_to_castle = ca_culture_bedouin_3
		extra_tech_building_start = 2
	}
	
	tb_qasbah_4 = {
		desc = ca_qasbah_desc
		potential = {
			terrain = desert
			FROM = {
				OR = {
					culture_group = north_african
					culture = bedouin_arabic
					culture = beja
				}
			}
		}
		replaces = tb_war_camp_4
		trigger = { TECH_CAVALRY = 0 }
		upgrades_from = tb_qasbah_3
		prestige_cost = 600
		build_time = 1095
		camel_cavalry = 15
		archers = 10
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
		camel_cavalry_morale = 0.1
		ai_creation_factor = 102
		
		convert_to_city = ct_guard_2
		
		extra_tech_building_start = 2.5
	}
	tb_qasbah_5 = {
		desc = ca_qasbah_desc
		potential = {
			terrain = desert
			FROM = {
				OR = {
					culture_group = north_african
					culture = bedouin_arabic
					culture = beja
				}
			}
		}
		trigger = { TECH_CAVALRY = 0 }
		upgrades_from = tb_qasbah_4
		prestige_cost = 600
		build_time = 1095
		camel_cavalry = 20
		archers = 10
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
		camel_cavalry_morale = 0.1
		ai_creation_factor = 102
		
		convert_to_castle = ca_culture_bedouin_4
		
		extra_tech_building_start = 2.5
	}
}