castle = {
	ca_culture_saxon_english_1 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			FROM = {
				OR = {
					culture = briton
					culture = english
					culture = welsh
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		archers_offensive = 0.15
		archers = 60
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_english_2 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			FROM = {
				OR = {
					culture = briton
					culture = english
					culture = welsh
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		upgrades_from = ca_culture_saxon_english_1
		gold_cost = 300
		build_time = 1095
		archers_offensive = 0.15
		archers = 80
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_english_3 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			FROM = {
				OR = {
					culture = briton
					culture = english
					culture = welsh
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		upgrades_from = ca_culture_saxon_english_2
		gold_cost = 400
		build_time = 2190
		archers_offensive = 0.15
		archers = 100
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_english_4 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			FROM = {
				OR = {
					culture = briton
					culture = english
					culture = welsh
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		upgrades_from = ca_culture_saxon_english_3
		gold_cost = 500
		build_time = 2190
		archers_offensive = 0.15
		archers = 120
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
	
	ca_roundtable = {
		desc = ca_roundtable_desc
		potential = {
			AND = {
				province_id = 32 #Middlesex
				FROM = {
				culture = briton
				}
			}
		}
		trigger = { always = yes }
		build_cost = 150
		build_time = 91
		knights = 50
		levy_size = 0.1
		knights_offensive = 0.15
}
}